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source: code/branches/presentation2/src/libraries/core/input/KeyBinder.cc @ 6360

Last change on this file since 6360 was 6360, checked in by rgrieder, 14 years ago

Fixed cursor behaviour when steering with a gamepad.

  • Property svn:eol-style set to native
File size: 21.1 KB
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[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1349]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[1413]29#include "KeyBinder.h"
[2662]30
[6311]31#include <algorithm>
32#include <sstream>
[1293]33#include "util/Convert.h"
[1747]34#include "util/Debug.h"
[5929]35#include "util/Exception.h"
[1519]36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
[1795]38#include "core/ConfigFileManager.h"
[1520]39#include "InputCommands.h"
[3327]40#include "JoyStick.h"
[971]41
42namespace orxonox
43{
[1755]44    /**
45    @brief
46        Constructor that does as little as necessary.
47    */
[5929]48    KeyBinder::KeyBinder(const std::string& filename)
[3327]49        : deriveTime_(0.0f)
[5929]50        , filename_(filename)
[1755]51    {
52        mouseRelative_[0] = 0;
53        mouseRelative_[1] = 0;
[6155]54        mousePosition_[0] = 0.0;
55        mousePosition_[1] = 0.0;
[1391]56
[1755]57        RegisterRootObject(KeyBinder);
[1293]58
[1887]59        // intialise all buttons and half axes to avoid creating everything with 'new'
[1755]60        // keys
[1887]61        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
[1755]62        {
[1887]63            std::string keyname = KeyCode::ByString[i];
64            if (!keyname.empty())
65                keys_[i].name_ = std::string("Key") + keyname;
66            else
[2662]67                keys_[i].name_ = "";
[1887]68            keys_[i].paramCommandBuffer_ = &paramCommandBuffer_;
69            keys_[i].groupName_ = "Keys";
[1755]70        }
[1887]71        // mouse buttons plus 4 mouse wheel buttons only 'generated' by KeyBinder
72        const char* const mouseWheelNames[] = { "Wheel1Down", "Wheel1Up", "Wheel2Down", "Wheel2Up" };
73        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
[1755]74        {
[1887]75            std::string nameSuffix;
76            if (i < MouseButtonCode::numberOfButtons)
77                nameSuffix = MouseButtonCode::ByString[i];
78            else
79                nameSuffix = mouseWheelNames[i - MouseButtonCode::numberOfButtons];
[3327]80            mouseButtons_[i].name_ = nameSuffix;
[1887]81            mouseButtons_[i].paramCommandBuffer_ = &paramCommandBuffer_;
82            mouseButtons_[i].groupName_ = "MouseButtons";
[1755]83        }
[1887]84        // mouse axes
85        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
86        {
[3327]87            mouseAxes_[i].name_ = MouseAxisCode::ByString[i / 2];
[1887]88            if (i & 1)
89                mouseAxes_[i].name_ += "Pos";
90            else
91                mouseAxes_[i].name_ += "Neg";
92            mouseAxes_[i].paramCommandBuffer_ = &paramCommandBuffer_;
93            mouseAxes_[i].groupName_ = "MouseAxes";
94        }
[1755]95
[3280]96        // We might not even load any bindings at all (KeyDetector for instance)
97        this->configFile_ = ConfigFileType::NoType;
[2103]98
[1887]99        // initialise joy sticks separatly to allow for reloading
[3327]100        this->JoyStickQuantityChanged(this->getJoyStickList());
[1887]101
102        // set them here to use allHalfAxes_
103        setConfigValues();
[5929]104
105        // Load the bindings if filename was given
106        if (!this->filename_.empty())
107            this->loadBindings();
[1413]108    }
109
[1755]110    /**
111    @brief
112        Destructor
113    */
114    KeyBinder::~KeyBinder()
[1413]115    {
[1755]116        // almost no destructors required because most of the arrays are static.
117        clearBindings(); // does some destruction work
[1413]118    }
119
[1755]120    /**
121    @brief
122        Loader for the key bindings, managed by config values.
123    */
124    void KeyBinder::setConfigValues()
125    {
126        SetConfigValue(analogThreshold_, 0.05f)
127            .description("Threshold for analog axes until which the state is 0.");
[2087]128        SetConfigValue(bFilterAnalogNoise_, false)
129            .description("Specifies whether to filter small analog values like joy stick fluctuations.");
[1755]130        SetConfigValue(mouseSensitivity_, 1.0f)
131            .description("Mouse sensitivity.");
[6155]132        this->totalMouseSensitivity_ = this->mouseSensitivity_ / this->mouseClippingSize_;
[1755]133        SetConfigValue(bDeriveMouseInput_, false)
134            .description("Whether or not to derive moues movement for the absolute value.");
135        SetConfigValue(derivePeriod_, 0.05f)
136            .description("Accuracy of the mouse input deriver. The higher the more precise, but laggier.");
137        SetConfigValue(mouseSensitivityDerived_, 1.0f)
138            .description("Mouse sensitivity if mouse input is derived.");
[2087]139        SetConfigValue(mouseWheelStepSize_, 120)
[1887]140            .description("Equals one step of the mousewheel.");
[1755]141        SetConfigValue(buttonThreshold_, 0.80f)
[1887]142            .description("Threshold for analog axes until which the button is not pressed.")
143            .callback(this, &KeyBinder::buttonThresholdChanged);
144    }
[973]145
[1887]146    void KeyBinder::buttonThresholdChanged()
147    {
148        for (unsigned int i = 0; i < allHalfAxes_.size(); i++)
149            if (!allHalfAxes_[i]->bButtonThresholdUser_)
150                allHalfAxes_[i]->buttonThreshold_ = this->buttonThreshold_;
[1755]151    }
[1293]152
[3327]153    void KeyBinder::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList)
[1755]154    {
[3327]155        unsigned int oldValue = joySticks_.size();
156        joySticks_ = joyStickList;
[1887]157
158        // initialise joy stick bindings
159        initialiseJoyStickBindings();
160
161        // collect all Buttons and HalfAxes again
162        compilePointerLists();
163
164        // load the bindings if required
[2103]165        if (configFile_ != ConfigFileType::NoType)
[1755]166        {
[3327]167            for (unsigned int iDev = oldValue; iDev < joySticks_.size(); ++iDev)
[1887]168            {
169                for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; ++i)
[5695]170                    (*joyStickButtons_[iDev])[i].readConfigValue(this->configFile_);
[1887]171                for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; ++i)
[5695]172                    (*joyStickAxes_[iDev])[i].readConfigValue(this->configFile_);
[1887]173            }
[1755]174        }
[1293]175
[1887]176        // Set the button threshold for potential new axes
177        buttonThresholdChanged();
178    }
179
180    void KeyBinder::initialiseJoyStickBindings()
181    {
[5695]182        while (joyStickAxes_.size() < joySticks_.size())
183            joyStickAxes_.push_back(shared_ptr<JoyStickAxisVector>(new JoyStickAxisVector()));
184        while (joyStickButtons_.size() < joySticks_.size())
185            joyStickButtons_.push_back(shared_ptr<JoyStickButtonVector>(new JoyStickButtonVector()));
186        // For the case the new size is smaller
[3327]187        this->joyStickAxes_.resize(joySticks_.size());
188        this->joyStickButtons_.resize(joySticks_.size());
[1887]189
190        // reinitialise all joy stick binings (doesn't overwrite the old ones)
[3327]191        for (unsigned int iDev = 0; iDev < joySticks_.size(); iDev++)
[1755]192        {
[3327]193            std::string deviceName = joySticks_[iDev]->getDeviceName();
[1887]194            // joy stick buttons
195            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
196            {
[5695]197                (*joyStickButtons_[iDev])[i].name_ = JoyStickButtonCode::ByString[i];
198                (*joyStickButtons_[iDev])[i].paramCommandBuffer_ = &paramCommandBuffer_;
199                (*joyStickButtons_[iDev])[i].groupName_ = "JoyStickButtons_" + deviceName;
[1887]200            }
201            // joy stick axes
202            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
203            {
[5695]204                (*joyStickAxes_[iDev])[i].name_ = JoyStickAxisCode::ByString[i / 2];
[1887]205                if (i & 1)
[5695]206                    (*joyStickAxes_[iDev])[i].name_ += "Pos";
[1887]207                else
[5695]208                    (*joyStickAxes_[iDev])[i].name_ += "Neg";
209                (*joyStickAxes_[iDev])[i].paramCommandBuffer_ = &paramCommandBuffer_;
210                (*joyStickAxes_[iDev])[i].groupName_ = "JoyStickAxes_" + deviceName;
[1887]211            }
212        }
213    }
[973]214
[1887]215    void KeyBinder::compilePointerLists()
216    {
217        allButtons_.clear();
218        allHalfAxes_.clear();
219
[2662]220        // Note: Don't include the dummy keys which don't actually exist in OIS but have a number
[1887]221        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
[2662]222            if (!keys_[i].name_.empty())
[3327]223                allButtons_[keys_[i].groupName_ + "." + keys_[i].name_] = keys_ + i;
[1887]224        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
[3327]225            allButtons_[mouseButtons_[i].groupName_ + "." + mouseButtons_[i].name_] = mouseButtons_ + i;
[1887]226        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
227        {
[3327]228            allButtons_[mouseAxes_[i].groupName_ + "." + mouseAxes_[i].name_] = mouseAxes_ + i;
[1887]229            allHalfAxes_.push_back(mouseAxes_ + i);
[1755]230        }
[3327]231        for (unsigned int iDev = 0; iDev < joySticks_.size(); iDev++)
[1887]232        {
233            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
[5695]234                allButtons_[(*joyStickButtons_[iDev])[i].groupName_ + "." + (*joyStickButtons_[iDev])[i].name_] = &((*joyStickButtons_[iDev])[i]);
[1887]235            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
236            {
[5695]237                allButtons_[(*joyStickAxes_[iDev])[i].groupName_ + "." + (*joyStickAxes_[iDev])[i].name_] = &((*joyStickAxes_[iDev])[i]);
238                allHalfAxes_.push_back(&((*joyStickAxes_[iDev])[i]));
[1887]239            }
240        }
[1349]241    }
242
[1755]243    /**
244    @brief
[1887]245        Loads the key and button bindings.
[1755]246    */
[5929]247    void KeyBinder::loadBindings()
[1349]248    {
[1887]249        COUT(3) << "KeyBinder: Loading key bindings..." << std::endl;
[1428]250
[5929]251        // Get a new ConfigFileType from the ConfigFileManager
252        this->configFile_ = ConfigFileManager::getInstance().getNewConfigFileType();
[1293]253
[5929]254        ConfigFileManager::getInstance().setFilename(this->configFile_, this->filename_);
[3280]255
[1887]256        // Parse bindings and create the ConfigValueContainers if necessary
257        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
[6214]258        {
[2103]259            it->second->readConfigValue(this->configFile_);
[6311]260            addButtonToCommand(it->second->bindingString_, it->second);
[6214]261        }
[1349]262
[1887]263        COUT(3) << "KeyBinder: Loading key bindings done." << std::endl;
264    }
265
266    bool KeyBinder::setBinding(const std::string& binding, const std::string& name, bool bTemporary)
267    {
268        std::map<std::string, Button*>::iterator it = allButtons_.find(name);
269        if (it != allButtons_.end())
270        {
[6311]271            addButtonToCommand(binding, it->second);
[1887]272            if (bTemporary)
273                it->second->configContainer_->tset(binding);
274            else
275                it->second->configContainer_->set(binding);
276            it->second->configContainer_->getValue(&(it->second->bindingString_), it->second);
277            return true;
278        }
279        else
280        {
281            COUT(2) << "Could not find key/button/axis with name '" << name << "'." << std::endl;
282            return false;
283        }
284    }
[6214]285   
[6311]286     void KeyBinder::addButtonToCommand(std::string command, Button* button)
287     { 
288        std::ostringstream stream;
289        stream << button->groupName_  << "." << button->name_;
290       
291        std::vector<std::string>& oldKeynames = this->allCommands_[button->bindingString_];
292        std::vector<std::string>::iterator it = std::find(oldKeynames.begin(), oldKeynames.end(), stream.str());
293        if(it != oldKeynames.end())
294        {
295            oldKeynames.erase(it);
296        }
297       
298        if(command != "")
299        {
300            std::vector<std::string>& keynames = this->allCommands_[command];
301            if( std::find(keynames.begin(), keynames.end(), stream.str()) == keynames.end())
302            {
303                this->allCommands_[command].push_back(stream.str());
304            }
305        }
306     }
307   
[6214]308    /**
309    @brief
[6311]310        Return the first key name for a specific command
[6214]311    */
312    std::string KeyBinder::getBinding(std::string commandName)
313    {
314        if( this->allCommands_.find(commandName) != this->allCommands_.end())
315        {
[6311]316            std::vector<std::string>& keynames = this->allCommands_[commandName];
317            return keynames.front();
[6214]318        }
[6311]319       
320        return "";
321    }
322   
323    /**
324    @brief
325        Return the key name for a specific command at a given index.
326    @param commandName
327        The command name the key name is returned for.
328    @param index
329        The index at which the key name is returned for.
330    */
331    std::string KeyBinder::getBinding(std::string commandName, unsigned int index)
332    {
333        if( this->allCommands_.find(commandName) != this->allCommands_.end())
334        {
335            std::vector<std::string>& keynames = this->allCommands_[commandName];
336            if(index < keynames.size())
337            {
338                return keynames[index];
339            }
340               
[6214]341            return "";
[6311]342        }
343       
344        return "";
[6214]345    }
[6311]346   
347    /**
348    @brief
349        Get the number of different key bindings of a specific command.
350    @param commandName
351        The command.
352    */
353    unsigned int KeyBinder::getNumberOfBindings(std::string commandName)
354    {
355        if( this->allCommands_.find(commandName) != this->allCommands_.end())
356        {
357            std::vector<std::string>& keynames = this->allCommands_[commandName];
358            return keynames.size();
359        }
360       
361        return 0;
362    }
[1887]363
364    /**
365    @brief
366        Overwrites all bindings with ""
367    */
368    void KeyBinder::clearBindings()
369    {
370        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
371            it->second->clear();
372
[1755]373        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
374            delete paramCommandBuffer_[i];
375        paramCommandBuffer_.clear();
376    }
[1349]377
[1755]378    void KeyBinder::resetJoyStickAxes()
[1461]379    {
[3327]380        for (unsigned int iDev = 0; iDev < joySticks_.size(); ++iDev)
[1755]381        {
[1887]382            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
383            {
[5695]384                (*joyStickAxes_[iDev])[i].absVal_ = 0.0f;
385                (*joyStickAxes_[iDev])[i].relVal_ = 0.0f;
[1887]386            }
[1755]387        }
[1461]388    }
389
[3327]390    void KeyBinder::mouseUpdated(float dt)
[1349]391    {
[1755]392        if (bDeriveMouseInput_)
[1349]393        {
[2662]394            // only update when derivation dt has passed
[1755]395            if (deriveTime_ > derivePeriod_)
396            {
397                for (int i = 0; i < 2; i++)
398                {
[2662]399                    if (mouseRelative_[i] < 0)
[1755]400                    {
[1887]401                        mouseAxes_[2*i + 0].absVal_
[3196]402                            = -mouseRelative_[i] / deriveTime_ * 0.0005f * mouseSensitivityDerived_;
[1887]403                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]404                    }
[2662]405                    else if (mouseRelative_[i] > 0)
[1755]406                    {
[1887]407                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
408                        mouseAxes_[2*i + 1].absVal_
[3196]409                            =  mouseRelative_[i] / deriveTime_ * 0.0005f * mouseSensitivityDerived_;
[1755]410                    }
411                    else
412                    {
[1887]413                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
414                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]415                    }
416                    mouseRelative_[i] = 0;
[1887]417                    mouseAxes_[2*i + 0].hasChanged_ = true;
418                    mouseAxes_[2*i + 1].hasChanged_ = true;
[1755]419                }
420                deriveTime_ = 0.0f;
421            }
422            else
423                deriveTime_ += dt;
[1349]424        }
[1219]425
[2087]426        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
[1349]427        {
[2087]428            // Why dividing relative value by dt? The reason lies in the simple fact, that when you
429            // press a button that has relative movement, that value has to be multiplied by dt to be
[2896]430            // frame rate independent. This can easily (and only) be done in updateInput(float).
[2087]431            // Hence we need to divide by dt here for the mouse to compensate, because the relative
432            // move movements have nothing to do with dt.
433            if (dt != 0.0f)
[1755]434            {
[2087]435                // just ignore if dt == 0.0 because we have multiplied by 0.0 anyway..
436                mouseAxes_[i].relVal_ /= dt;
[1755]437            }
438
[2087]439            tickHalfAxis(mouseAxes_[i]);
440        }
441    }
442
[3327]443    void KeyBinder::joyStickUpdated(unsigned int joyStick, float dt)
[2087]444    {
445        for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
446        {
[5695]447            tickHalfAxis((*joyStickAxes_[joyStick])[i]);
[2087]448        }
449    }
450
451    void KeyBinder::tickHalfAxis(HalfAxis& halfAxis)
452    {
453        // button mode
454        // TODO: optimize out all the half axes that don't act as a button at the moment
455        if (halfAxis.hasChanged_)
456        {
457            if (!halfAxis.pressed_ && halfAxis.absVal_ > halfAxis.buttonThreshold_)
[1755]458            {
[2087]459                // key pressed event
460                halfAxis.pressed_ = true;
461                if (halfAxis.nCommands_[KeybindMode::OnPress])
462                    halfAxis.execute(KeybindMode::OnPress);
[1755]463            }
[2087]464            else if (halfAxis.pressed_ && halfAxis.absVal_ < halfAxis.buttonThreshold_)
[1755]465            {
[2087]466                // key released event
467                halfAxis.pressed_ = false;
468                if (halfAxis.nCommands_[KeybindMode::OnRelease])
469                    halfAxis.execute(KeybindMode::OnRelease);
[1755]470            }
[2087]471            halfAxis.hasChanged_ = false;
[1349]472        }
[2087]473
474        if (halfAxis.pressed_)
475        {
476            // key held event
477            if (halfAxis.nCommands_[KeybindMode::OnHold])
478                halfAxis.execute(KeybindMode::OnHold);
479        }
480
481        // these are the actually useful axis bindings for analog input
[6360]482        halfAxis.execute();
[1349]483    }
484
[1755]485    /**
486    @brief
487        Event handler for the mouseMoved Event.
488    @param e
489        Mouse state information
490    */
491    void KeyBinder::mouseMoved(IntVector2 abs_, IntVector2 rel_, IntVector2 clippingSize)
492    {
493        // y axis of mouse input is inverted
494        int rel[] = { rel_.x, -rel_.y };
[1349]495
[2087]496        if (bDeriveMouseInput_)
[1755]497        {
[2087]498            mouseRelative_[0] += rel[0];
499            mouseRelative_[1] += rel[1];
500        }
501        else
502        {
[1755]503            for (int i = 0; i < 2; i++)
504            {
[2662]505                if (rel[i]) // performance opt. for the case that rel[i] == 0
[1755]506                {
[1887]507                    // write absolute values
508                    mouseAxes_[2*i + 0].hasChanged_ = true;
509                    mouseAxes_[2*i + 1].hasChanged_ = true;
[6155]510                    mousePosition_[i] += rel[i] * totalMouseSensitivity_;
[1349]511
[1887]512                    // clip absolute position
[6155]513                    if (mousePosition_[i] > 1.0)
514                        mousePosition_[i] =  1.0;
515                    if (mousePosition_[i] < -1.0)
516                        mousePosition_[i] = -1.0;
[1428]517
[6155]518                    if (mousePosition_[i] < 0.0)
[1755]519                    {
[6155]520                        mouseAxes_[2*i + 0].absVal_ = -mousePosition_[i];
[3301]521                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]522                    }
523                    else
524                    {
[3301]525                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
[6155]526                        mouseAxes_[2*i + 1].absVal_ =  mousePosition_[i];
[1755]527                    }
528                }
529            }
530        }
[1428]531
[1755]532        // relative
533        for (int i = 0; i < 2; i++)
534        {
[2662]535            if (rel[i] < 0)
[6155]536                mouseAxes_[0 + 2*i].relVal_ = -rel[i] * totalMouseSensitivity_;
[1755]537            else
[6155]538                mouseAxes_[1 + 2*i].relVal_ =  rel[i] * totalMouseSensitivity_;
[1349]539        }
540    }
[1428]541
[1755]542    /**
[1349]543    @brief Event handler for the mouseScrolled Event.
544    @param e Mouse state information
[1755]545    */
546    void KeyBinder::mouseScrolled(int abs, int rel)
[1349]547    {
[2662]548        if (rel < 0)
549            for (int i = 0; i < -rel/mouseWheelStepSize_; i++)
[3301]550                mouseButtons_[8].execute(KeybindMode::OnPress, static_cast<float>(abs)/mouseWheelStepSize_);
[1755]551        else
[2662]552            for (int i = 0; i < rel/mouseWheelStepSize_; i++)
[3301]553                mouseButtons_[9].execute(KeybindMode::OnPress, static_cast<float>(abs)/mouseWheelStepSize_);
[1349]554    }
[1755]555
[3327]556    void KeyBinder::axisMoved(unsigned int device, unsigned int axisID, float value)
[1349]557    {
[6360]558        // Filter analog noise
559        if (this->bFilterAnalogNoise_ && std::abs(value) < this->analogThreshold_)
560            value = 0.0;
[3327]561        int i = axisID * 2;
[5695]562        JoyStickAxisVector& axis = *joyStickAxes_[device];
[2662]563        if (value < 0)
[1755]564        {
[3327]565            axis[i].absVal_ = -value;
566            axis[i].relVal_ = -value;
567            axis[i].hasChanged_ = true;
568            if (axis[i + 1].absVal_ > 0.0f)
[1755]569            {
[3327]570                axis[i + 1].absVal_ = -0.0f;
571                axis[i + 1].relVal_ = -0.0f;
572                axis[i + 1].hasChanged_ = true;
[1755]573            }
574        }
575        else
576        {
[3327]577            axis[i + 1].absVal_ = value;
578            axis[i + 1].relVal_ = value;
579            axis[i + 1].hasChanged_ = true;
580            if (axis[i].absVal_ > 0.0f)
[1755]581            {
[3327]582                axis[i].absVal_ = -0.0f;
583                axis[i].relVal_ = -0.0f;
584                axis[i].hasChanged_ = true;
[1755]585            }
586        }
[1349]587    }
[971]588}
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