| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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| 17 |  | 
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| 18 |  | 
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| 19 | btScalar gContactThresholdFactor=btScalar(0.02); | 
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| 20 |  | 
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| 21 |  | 
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| 22 | /* | 
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| 23 |   Make sure this dummy function never changes so that it | 
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| 24 |   can be used by probes that are checking whether the | 
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| 25 |   library is actually installed. | 
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| 26 | */ | 
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| 27 | extern "C"  | 
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| 28 | { | 
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| 29 | void btBulletCollisionProbe (); | 
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| 30 |  | 
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| 31 | void btBulletCollisionProbe () {} | 
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| 32 | } | 
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| 33 |  | 
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| 34 |  | 
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| 35 |  | 
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| 36 | void    btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const | 
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| 37 | { | 
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| 38 |         btTransform tr; | 
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| 39 |         tr.setIdentity(); | 
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| 40 |         btVector3 aabbMin,aabbMax; | 
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| 41 |  | 
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| 42 |         getAabb(tr,aabbMin,aabbMax); | 
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| 43 |  | 
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| 44 |         radius = (aabbMax-aabbMin).length()*btScalar(0.5); | 
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| 45 |         center = (aabbMin+aabbMax)*btScalar(0.5); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | btScalar        btCollisionShape::getContactBreakingThreshold() const | 
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| 49 | { | 
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| 50 |         return getAngularMotionDisc() * gContactThresholdFactor; | 
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| 51 | } | 
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| 52 | btScalar        btCollisionShape::getAngularMotionDisc() const | 
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| 53 | { | 
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| 54 |         ///@todo cache this value, to improve performance | 
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| 55 |         btVector3       center; | 
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| 56 |         btScalar disc; | 
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| 57 |         getBoundingSphere(center,disc); | 
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| 58 |         disc += (center).length(); | 
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| 59 |         return disc; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const | 
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| 63 | { | 
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| 64 |         //start with static aabb | 
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| 65 |         getAabb(curTrans,temporalAabbMin,temporalAabbMax); | 
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| 66 |  | 
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| 67 |         btScalar temporalAabbMaxx = temporalAabbMax.getX(); | 
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| 68 |         btScalar temporalAabbMaxy = temporalAabbMax.getY(); | 
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| 69 |         btScalar temporalAabbMaxz = temporalAabbMax.getZ(); | 
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| 70 |         btScalar temporalAabbMinx = temporalAabbMin.getX(); | 
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| 71 |         btScalar temporalAabbMiny = temporalAabbMin.getY(); | 
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| 72 |         btScalar temporalAabbMinz = temporalAabbMin.getZ(); | 
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| 73 |  | 
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| 74 |         // add linear motion | 
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| 75 |         btVector3 linMotion = linvel*timeStep; | 
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| 76 |         ///@todo: simd would have a vector max/min operation, instead of per-element access | 
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| 77 |         if (linMotion.x() > btScalar(0.)) | 
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| 78 |                 temporalAabbMaxx += linMotion.x();  | 
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| 79 |         else | 
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| 80 |                 temporalAabbMinx += linMotion.x(); | 
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| 81 |         if (linMotion.y() > btScalar(0.)) | 
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| 82 |                 temporalAabbMaxy += linMotion.y();  | 
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| 83 |         else | 
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| 84 |                 temporalAabbMiny += linMotion.y(); | 
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| 85 |         if (linMotion.z() > btScalar(0.)) | 
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| 86 |                 temporalAabbMaxz += linMotion.z();  | 
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| 87 |         else | 
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| 88 |                 temporalAabbMinz += linMotion.z(); | 
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| 89 |  | 
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| 90 |         //add conservative angular motion | 
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| 91 |         btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep; | 
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| 92 |         btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); | 
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| 93 |         temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); | 
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| 94 |         temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); | 
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| 95 |  | 
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| 96 |         temporalAabbMin -= angularMotion3d; | 
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| 97 |         temporalAabbMax += angularMotion3d; | 
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| 98 | } | 
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