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source: code/branches/presentation/src/orxonox/overlays/stats/Scoreboard.h @ 2492

Last change on this file since 2492 was 2492, checked in by rgrieder, 15 years ago

Merged overlay branch into presentation branch.

File size: 2.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Hildebrandt
24 *
25 */
26
27#ifndef _Scoreboard_H__
28#define _Scoreboard_H__
29
30
31#include "OrxonoxPrereqs.h"
32#include <OgrePrerequisites.h>
33#include <OgreBorderPanelOverlayElement.h>
34#include <OgreTextAreaOverlayElement.h>
35
36#include "overlays/OrxonoxOverlay.h"
37#include "objects/Tickable.h"
38
39
40namespace orxonox
41{
42    class _OrxonoxExport Scoreboard : public OrxonoxOverlay
43    {
44
45    public: // functions
46        Scoreboard(BaseObject* creator);
47        ~Scoreboard() {}
48
49        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
50
51        inline void setGametype(Gametype* gt)
52            { this->gametype_ = gt; }
53        inline Gametype* getGametype() const
54            { return this->gametype_; }
55
56        inline void setCreateLines(CreateLines* cl)
57            { this->createlines_ = cl; }
58        inline CreateLines* getCreateLines() const
59            { return this->createlines_; }
60
61    private: // functions
62        void printLines();
63
64    private: // variables
65        unsigned int numberOfColumns;
66        unsigned int numberOfLines;
67        unsigned int columnIndex;
68        float topOffset;
69        float leftOffset;
70        float lineSpacing;
71        std::string columnText;
72        Gametype* gametype_;
73        CreateLines* createlines_;
74    };
75}
76
77#endif /* _Scoreboard_H__ */
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