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source: code/branches/presentation/src/orxonox/objects/worldentities/MovableEntity.cc @ 2415

Last change on this file since 2415 was 2415, checked in by scheusso, 15 years ago
  • adjusted some priorities of objects (movableentity, controllableentity, positionableentity, model)
  • dedicated server mode doesn't consume 100%cpu load anymore now
  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "MovableEntity.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Executor.h"
35#include "tools/Timer.h"
36
37namespace orxonox
38{
39    static const float MAX_RESYNCHRONIZE_TIME = 3.0f;
40
41    CreateFactory(MovableEntity);
42
43    MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator)
44    {
45        RegisterObject(MovableEntity);
46
47        this->velocity_ = Vector3::ZERO;
48        this->acceleration_ = Vector3::ZERO;
49        this->rotationAxis_ = Vector3::ZERO;
50        this->rotationRate_ = 0;
51        this->momentum_ = 0;
52
53        this->overwrite_position_ = Vector3::ZERO;
54        this->overwrite_orientation_ = Quaternion::IDENTITY;
55       
56        this->setPriority( priority::low );
57
58        this->registerVariables();
59    }
60
61    MovableEntity::~MovableEntity()
62    {
63    }
64
65    void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(MovableEntity, XMLPort, xmlelement, mode);
68
69        XMLPortParamTemplate(MovableEntity, "velocity", setVelocity, getVelocity, xmlelement, mode, const Vector3&);
70        XMLPortParamTemplate(MovableEntity, "rotationaxis", setRotationAxis, getRotationAxis, xmlelement, mode, const Vector3&);
71        XMLPortParamTemplate(MovableEntity, "rotationrate", setRotationRate, getRotationRate, xmlelement, mode, const Degree&);
72    }
73
74    void MovableEntity::tick(float dt)
75    {
76        if (this->isActive())
77        {
78            this->velocity_ += (dt * this->acceleration_);
79            this->node_->translate(dt * this->velocity_);
80
81            this->rotationRate_ += (dt * this->momentum_);
82            this->node_->rotate(this->rotationAxis_, this->rotationRate_  * dt);
83        }
84    }
85
86    void MovableEntity::registerVariables()
87    {
88        registerVariable(this->velocity_.x, variableDirection::toclient);
89        registerVariable(this->velocity_.y, variableDirection::toclient);
90        registerVariable(this->velocity_.z, variableDirection::toclient);
91 
92        registerVariable(this->rotationAxis_.x, variableDirection::toclient);
93        registerVariable(this->rotationAxis_.y, variableDirection::toclient);
94        registerVariable(this->rotationAxis_.z, variableDirection::toclient);
95 
96        registerVariable(this->rotationRate_, variableDirection::toclient);
97 
98        registerVariable(this->overwrite_position_,    variableDirection::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition));
99        registerVariable(this->overwrite_orientation_, variableDirection::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation));
100    }
101
102    void MovableEntity::overwritePosition()
103    {
104        this->node_->setPosition(this->overwrite_position_);
105    }
106
107    void MovableEntity::overwriteOrientation()
108    {
109        this->node_->setOrientation(this->overwrite_orientation_);
110    }
111
112    void MovableEntity::clientConnected(unsigned int clientID)
113    {
114        new Timer<MovableEntity>(rnd() * MAX_RESYNCHRONIZE_TIME, false, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), true);
115    }
116
117    void MovableEntity::clientDisconnected(unsigned int clientID)
118    {
119    }
120
121    void MovableEntity::resynchronize()
122    {
123        this->overwrite_position_ = this->getPosition();
124        this->overwrite_orientation_ = this->getOrientation();
125    }
126
127    void MovableEntity::setPosition(const Vector3& position)
128    {
129        this->node_->setPosition(position);
130        this->overwrite_position_ = this->node_->getPosition();
131    }
132
133    void MovableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo)
134    {
135        this->node_->translate(distance, relativeTo);
136        this->overwrite_position_ = this->node_->getPosition();
137    }
138
139    void MovableEntity::setOrientation(const Quaternion& orientation)
140    {
141        this->node_->setOrientation(orientation);
142        this->overwrite_orientation_ = this->node_->getOrientation();
143    }
144
145    void MovableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo)
146    {
147        this->node_->rotate(rotation, relativeTo);
148        this->overwrite_orientation_ = this->node_->getOrientation();
149    }
150
151    void MovableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
152    {
153        this->node_->yaw(angle, relativeTo);
154        this->overwrite_orientation_ = this->node_->getOrientation();
155    }
156
157    void MovableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
158    {
159        this->node_->pitch(angle, relativeTo);
160        this->overwrite_orientation_ = this->node_->getOrientation();
161    }
162
163    void MovableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
164    {
165        this->node_->roll(angle, relativeTo);
166        this->overwrite_orientation_ = this->node_->getOrientation();
167    }
168
169    void MovableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
170    {
171        this->node_->lookAt(target, relativeTo, localDirectionVector);
172        this->overwrite_orientation_ = this->node_->getOrientation();
173    }
174
175    void MovableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
176    {
177        this->node_->setDirection(direction, relativeTo, localDirectionVector);
178        this->overwrite_orientation_ = this->node_->getOrientation();
179    }
180}
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