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source: code/branches/presentation/src/orxonox/objects/weaponSystem/projectiles/Projectile.cc @ 2493

Last change on this file since 2493 was 2493, checked in by landauf, 15 years ago

merged weapon2 branch to presentation

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
40#include "objects/worldentities/Model.h"
41#include "objects/worldentities/ParticleSpawner.h"
42#include "core/Core.h"
43
44namespace orxonox
45{
46    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
47    {
48        RegisterObject(Projectile);
49
50        this->setConfigValues();
51        this->explosionTemplateName_ = "Orxonox/explosion3";
52        this->smokeTemplateName_ = "Orxonox/smoke4";
53
54        //this->setStatic(false);
55//        this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
56
57        // Get notification about collisions
58        this->enableCollisionCallback();
59
60        /*
61        if (this->owner_)
62        {
63            this->setOrientation(this->owner_->getOrientation());
64            this->setPosition(this->owner_->getPosition());
65            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
66        }
67        */
68
69        if(!Core::isClient()) //only if not on client
70          this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
71    }
72
73    Projectile::~Projectile()
74    {
75    }
76
77    void Projectile::setConfigValues()
78    {
79        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
80        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
81    }
82
83
84    void Projectile::tick(float dt)
85    {
86        SUPER(Projectile, tick, dt);
87
88        if (!this->isActive())
89            return;
90/*
91        float radius;
92        for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it)
93        {
94//            if ((*it) != this->owner_)
95            {
96                radius = it->getScale3D().x * 3.0;
97
98                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
99                {
100                    // hit
101                    ParticleSpawner* explosion = new ParticleSpawner(this);
102                    explosion->setSource(this->explosionTemplateName_);
103                    explosion->setLOD(LODParticle::low);
104                    explosion->configure(2.0);
105                    explosion->setPosition(this->getPosition());
106                    explosion->create();
107                    ParticleSpawner* smoke = new ParticleSpawner(this);
108                    smoke->setSource(this->smokeTemplateName_);
109                    smoke->setLOD(LODParticle::normal);
110                    smoke->configure(2.0, 0.0);
111                    smoke->setPosition(this->getPosition());
112//                    smoke->getParticleInterface()->setSpeedFactor(3.0);
113                    smoke->create();
114                    delete this;
115                    return;
116                }
117            }
118        }
119*/
120    }
121
122    void Projectile::destroyObject()
123    {
124        delete this;
125    }
126}
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