source:
code/branches/presentation/src/orxonox/objects/weaponSystem/WeaponSystem.h
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| Rev | Line | |
|---|---|---|
| [2106] | 1 | /* |
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
| 3 | * > www.orxonox.net < | |
| 4 | * | |
| 5 | * | |
| 6 | * License notice: | |
| 7 | * | |
| 8 | * This program is free software; you can redistribute it and/or | |
| 9 | * modify it under the terms of the GNU General Public License | |
| 10 | * as published by the Free Software Foundation; either version 2 | |
| 11 | * of the License, or (at your option) any later version. | |
| 12 | * | |
| 13 | * This program is distributed in the hope that it will be useful, | |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 16 | * GNU General Public License for more details. | |
| 17 | * | |
| 18 | * You should have received a copy of the GNU General Public License | |
| 19 | * along with this program; if not, write to the Free Software | |
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
| 21 | * | |
| 22 | * Author: | |
| 23 | * Martin Polak | |
| 24 | * Co-authors: | |
| 25 | * ... | |
| 26 | * | |
| 27 | */ | |
| 28 | ||
| 29 | ||
| 30 | #ifndef _WeaponSystem_H__ | |
| 31 | #define _WeaponSystem_H__ | |
| 32 | ||
| 33 | #include "OrxonoxPrereqs.h" | |
| 34 | ||
| 35 | #include "core/BaseObject.h" | |
| 36 | ||
| [2107] | 37 | #include "WeaponSet.h" |
| [2493] | 38 | #include "WeaponPack.h" |
| [2106] | 39 | |
| 40 | namespace orxonox | |
| 41 | { | |
| [2493] | 42 | |
| [2106] | 43 | class _OrxonoxExport WeaponSystem : public BaseObject |
| 44 | { | |
| 45 | public: | |
| 46 | WeaponSystem(BaseObject* creator); | |
| 47 | virtual ~WeaponSystem(); | |
| 48 | ||
| 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | |
| 50 | ||
| [2493] | 51 | void attachWeaponSlot(WeaponSlot *wSlot); |
| [2106] | 52 | void attachWeaponSet(WeaponSet *wSet); |
| [2493] | 53 | //void fire(); |
| 54 | void fire(WeaponMode::Enum fireMode); | |
| 55 | //void setActiveWeaponSet(unsigned int n); | |
| 56 | void attachWeaponPack(WeaponPack * wPack, unsigned int firemode); | |
| [2106] | 57 | WeaponSet * getWeaponSetPointer(unsigned int n); |
| [2493] | 58 | WeaponSlot * getWeaponSlotPointer(unsigned int n); |
| 59 | WeaponPack * getWeaponPackPointer(unsigned int n); | |
| 60 | void setNewMunition(std::string munitionType, Munition * munitionToAdd); | |
| 61 | Munition * getMunitionType(std::string munitionType); | |
| [2106] | 62 | |
| [2493] | 63 | inline void setParentPawn(Pawn *parentPawn) |
| 64 | { parentPawn_=parentPawn; } | |
| 65 | inline Pawn * getParentPawn() | |
| 66 | { return parentPawn_; } | |
| [2106] | 67 | |
| [2493] | 68 | inline int getWeaponSlotSize() |
| 69 | { return this->weaponSlots_.size(); } | |
| [2106] | 70 | |
| 71 | private: | |
| 72 | std::vector<WeaponSet *> weaponSets_; | |
| [2493] | 73 | std::vector<WeaponSlot *> weaponSlots_; |
| 74 | std::vector<WeaponPack *> weaponPacks_; | |
| 75 | std::map<std::string, Munition *> munitionSet_; | |
| [2106] | 76 | WeaponSet *activeWeaponSet_; |
| [2493] | 77 | Pawn *parentPawn_; |
| [2106] | 78 | }; |
| 79 | } | |
| 80 | ||
| 81 | #endif /* _WeaponSystem_H__ */ |
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