| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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| [2096] | 27 |  */ | 
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| [2049] | 28 |  | 
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 | 29 |  | 
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 | 30 | #ifndef _WeaponSet_H__ | 
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 | 31 | #define _WeaponSet_H__ | 
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 | 32 |  | 
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 | 33 | #include "OrxonoxPrereqs.h" | 
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 | 34 |  | 
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 | 35 | #include "core/BaseObject.h" | 
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| [2096] | 36 |  | 
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 | 37 | #include "WeaponSlot.h" | 
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 | 38 |  | 
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 | 39 |  | 
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| [2049] | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     class _OrxonoxExport WeaponSet : public BaseObject | 
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 | 43 |     { | 
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 | 44 |         public: | 
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| [2097] | 45 |             WeaponSet(BaseObject* creator, int k = 0); | 
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| [2049] | 46 |             virtual ~WeaponSet(); | 
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 | 47 |  | 
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| [2104] | 48 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [2096] | 49 |  | 
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| [2493] | 50 |             void attachWeaponPack(WeaponPack *wPack); | 
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| [2104] | 51 |             void fire(); | 
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| [2096] | 52 |  | 
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| [2493] | 53 |             void setFireMode(const unsigned int firemode); | 
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 | 54 |             const unsigned int getFireMode() const; | 
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 | 55 |  | 
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| [2104] | 56 |             inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem) | 
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| [2096] | 57 |                 { parentWeaponSystem_=parentWeaponSystem; } | 
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 | 58 |             inline WeaponSystem * getParentWeaponSystem() | 
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 | 59 |                 { return parentWeaponSystem_; } | 
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 | 60 |  | 
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| [2049] | 61 |         private: | 
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 | 62 |             WeaponSystem *parentWeaponSystem_; | 
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| [2493] | 63 |             std::vector<WeaponSlot *> setWeaponSlots_; | 
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 | 64 |             unsigned int firemode_; | 
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 | 65 |             WeaponPack * attachedWeaponPack_; | 
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| [2049] | 66 |     }; | 
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 | 67 | } | 
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 | 68 |  | 
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| [2106] | 69 | #endif /* _WeaponSet_H__ */ | 
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