source:
code/branches/presentation/src/orxonox/objects/quest/Rewardable.h
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|---|---|
| 1 | /* | 
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | 
| 3 | * > www.orxonox.net < | 
| 4 | * | 
| 5 | * | 
| 6 | * License notice: | 
| 7 | * | 
| 8 | * This program is free software; you can redistribute it and/or | 
| 9 | * modify it under the terms of the GNU General Public License | 
| 10 | * as published by the Free Software Foundation; either version 2 | 
| 11 | * of the License, or (at your option) any later version. | 
| 12 | * | 
| 13 | * This program is distributed in the hope that it will be useful, | 
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 16 | * GNU General Public License for more details. | 
| 17 | * | 
| 18 | * You should have received a copy of the GNU General Public License | 
| 19 | * along with this program; if not, write to the Free Software | 
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
| 21 | * | 
| 22 | * Author: | 
| 23 | * Damian 'Mozork' Frick | 
| 24 | * Co-authors: | 
| 25 | * ... | 
| 26 | * | 
| 27 | */ | 
| 28 | |
| 29 | /** | 
| 30 | @file | 
| 31 | @brief Definition of the Rewardable class. | 
| 32 | */ | 
| 33 | |
| 34 | #ifndef _Rewardable_H__ | 
| 35 | #define _Rewardable_H__ | 
| 36 | |
| 37 | #include "OrxonoxPrereqs.h" | 
| 38 | |
| 39 | #include "core/BaseObject.h" | 
| 40 | |
| 41 | namespace orxonox | 
| 42 | { | 
| 43 | /** | 
| 44 | @brief | 
| 45 | Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.) | 
| 46 | |
| 47 | It just needs to inherit form Rewardable, and implement the reward() method. | 
| 48 | @author | 
| 49 | Damian 'Mozork' Frick | 
| 50 | */ | 
| 51 | class _OrxonoxExport Rewardable : public BaseObject | 
| 52 | { | 
| 53 | public: | 
| 54 | Rewardable(BaseObject* creator); | 
| 55 | virtual ~Rewardable(); | 
| 56 | |
| 57 | /** | 
| 58 | @brief | 
| 59 | Method to transcribe a rewardable object to the player. | 
| 60 | Must be implemented by every class inheriting from Rewardable. | 
| 61 | @param player | 
| 62 | A pointer to the ControllableEntity, do whatever you want with it. | 
| 63 | @return | 
| 64 | Return true if successful. | 
| 65 | */ | 
| 66 | virtual bool reward(PlayerInfo* player) = 0; | 
| 67 | |
| 68 | }; | 
| 69 | |
| 70 | } | 
| 71 | |
| 72 | #endif /* _Rewardable_H__ */ | 
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