source:
code/branches/presentation/src/orxonox/objects/quest/QuestEffect.cc
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| 1 | /* | 
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | 
| 3 | * > www.orxonox.net < | 
| 4 | * | 
| 5 | * | 
| 6 | * License notice: | 
| 7 | * | 
| 8 | * This program is free software; you can redistribute it and/or | 
| 9 | * modify it under the terms of the GNU General Public License | 
| 10 | * as published by the Free Software Foundation; either version 2 | 
| 11 | * of the License, or (at your option) any later version. | 
| 12 | * | 
| 13 | * This program is distributed in the hope that it will be useful, | 
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 16 | * GNU General Public License for more details. | 
| 17 | * | 
| 18 | * You should have received a copy of the GNU General Public License | 
| 19 | * along with this program; if not, write to the Free Software | 
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
| 21 | * | 
| 22 | * Author: | 
| 23 | * Damian 'Mozork' Frick | 
| 24 | * Co-authors: | 
| 25 | * ... | 
| 26 | * | 
| 27 | */ | 
| 28 | |
| 29 | /** | 
| 30 | @file | 
| 31 | @brief Implementation of the QuestEffect class. | 
| 32 | */ | 
| 33 | |
| 34 | #include "OrxonoxStableHeaders.h" | 
| 35 | #include "QuestEffect.h" | 
| 36 | |
| 37 | #include "core/CoreIncludes.h" | 
| 38 | |
| 39 | #include "orxonox/objects/infos/PlayerInfo.h" | 
| 40 | |
| 41 | namespace orxonox | 
| 42 | { | 
| 43 | /** | 
| 44 | @brief | 
| 45 | Constructor. Creates a new QuestEffect. | 
| 46 | Is not meant to be invoked directly, since this is only an interface. | 
| 47 | */ | 
| 48 | QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) | 
| 49 | { | 
| 50 | RegisterObject(QuestEffect); | 
| 51 | } | 
| 52 | |
| 53 | /** | 
| 54 | @brief | 
| 55 | Destructor. | 
| 56 | */ | 
| 57 | QuestEffect::~QuestEffect() | 
| 58 | { | 
| 59 | |
| 60 | } | 
| 61 | |
| 62 | /** | 
| 63 | @brief | 
| 64 | Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. | 
| 65 | @param player | 
| 66 | The player the QuestEffects are invoked on. | 
| 67 | @param effects | 
| 68 | A list of all the QuestEffects to be invoked. | 
| 69 | @return | 
| 70 | Returns false if there was an error, view console of log for further detail. | 
| 71 | */ | 
| 72 | /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) | 
| 73 | { | 
| 74 | bool check = true; | 
| 75 | |
| 76 | COUT(4) << "Invoking QuestEffects on player: " << player << " ." << std::endl; | 
| 77 | |
| 78 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) | 
| 79 | { | 
| 80 | check = check && (*effect)->invoke(player); | 
| 81 | } | 
| 82 | return check; | 
| 83 | } | 
| 84 | |
| 85 | } | 
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