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source: code/branches/presentation/src/orxonox/objects/quest/AddReward.cc @ 2485

Last change on this file since 2485 was 2485, checked in by landauf, 15 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddReward class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "AddReward.h"
36
37#include "core/CoreIncludes.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40#include "Rewardable.h"
41
42namespace orxonox
43{
44    CreateFactory(AddReward);
45
46    /**
47    @brief
48        Constructor. Registers the object.
49    */
50    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
51    {
52        RegisterObject(AddReward);
53    }
54
55    /**
56    @brief
57        Destructor.
58    */
59    AddReward::~AddReward()
60    {
61    }
62
63    /**
64        Method for creating a AddReward object through XML.
65    */
66    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(AddReward, XMLPort, xmlelement, mode);
69
70        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
71       
72        COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl;
73    }
74
75    /**
76    @brief
77        Returns the Rewardable object at the given index.
78    @param index
79        The index.
80    @return
81        Returns a pointer to the Rewardable object at the given index.
82    */
83    const Rewardable* AddReward::getRewardables(unsigned int index) const
84    {
85        int i = index;
86        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
87        {
88            if(i == 0)
89            {
90               return *reward;
91            }
92            i--;
93        }
94        return NULL;
95    }
96
97    /**
98    @brief
99        Invokes the QuestEffect.
100    @param player
101        The player.
102    @return
103        Returns true if the QuestEffect was invoked successfully.
104    */
105    bool AddReward::invoke(PlayerInfo* player)
106    {
107        COUT(3) << "AddReward on player: " << player << " ." << std::endl;
108       
109        bool check = true;
110        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
111        {
112            check = check && (*reward)->reward(player);
113        }
114       
115        COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl;
116
117        return check;
118    }
119
120}
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