source:
code/branches/presentation/src/orxonox/objects/quest/AddReward.cc
@
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| Rev | Line | |
|---|---|---|
| [1992] | 1 | /* |
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
| 3 | * > www.orxonox.net < | |
| 4 | * | |
| 5 | * | |
| 6 | * License notice: | |
| 7 | * | |
| 8 | * This program is free software; you can redistribute it and/or | |
| 9 | * modify it under the terms of the GNU General Public License | |
| 10 | * as published by the Free Software Foundation; either version 2 | |
| 11 | * of the License, or (at your option) any later version. | |
| 12 | * | |
| 13 | * This program is distributed in the hope that it will be useful, | |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 16 | * GNU General Public License for more details. | |
| 17 | * | |
| 18 | * You should have received a copy of the GNU General Public License | |
| 19 | * along with this program; if not, write to the Free Software | |
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
| 21 | * | |
| 22 | * Author: | |
| 23 | * Damian 'Mozork' Frick | |
| 24 | * Co-authors: | |
| 25 | * ... | |
| 26 | * | |
| 27 | */ | |
| 28 | ||
| [2261] | 29 | /** |
| [2435] | 30 | @file |
| [2385] | 31 | @brief Implementation of the AddReward class. |
| [2261] | 32 | */ |
| 33 | ||
| [2105] | 34 | #include "OrxonoxStableHeaders.h" |
| 35 | #include "AddReward.h" | |
| 36 | ||
| [1992] | 37 | #include "core/CoreIncludes.h" |
| [2021] | 38 | |
| [2261] | 39 | #include "orxonox/objects/infos/PlayerInfo.h" |
| [2095] | 40 | #include "Rewardable.h" |
| [1992] | 41 | |
| [2435] | 42 | namespace orxonox |
| 43 | { | |
| [1992] | 44 | CreateFactory(AddReward); |
| [2092] | 45 | |
| [2261] | 46 | /** |
| 47 | @brief | |
| 48 | Constructor. Registers the object. | |
| 49 | */ | |
| [2092] | 50 | AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) |
| [2021] | 51 | { |
| [2092] | 52 | RegisterObject(AddReward); |
| [1992] | 53 | } |
| [2092] | 54 | |
| [1992] | 55 | /** |
| 56 | @brief | |
| 57 | Destructor. | |
| 58 | */ | |
| 59 | AddReward::~AddReward() | |
| 60 | { | |
| 61 | } | |
| 62 | ||
| [2261] | 63 | /** |
| 64 | Method for creating a AddReward object through XML. | |
| 65 | */ | |
| [2076] | 66 | void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
| 67 | { | |
| 68 | SUPER(AddReward, XMLPort, xmlelement, mode); | |
| [2092] | 69 | |
| [2076] | 70 | XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); |
| [2261] | 71 | |
| 72 | COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; | |
| [2076] | 73 | } |
| 74 | ||
| [1992] | 75 | /** |
| 76 | @brief | |
| [2261] | 77 | Returns the Rewardable object at the given index. |
| 78 | @param index | |
| 79 | The index. | |
| 80 | @return | |
| 81 | Returns a pointer to the Rewardable object at the given index. | |
| [1992] | 82 | */ |
| [2076] | 83 | const Rewardable* AddReward::getRewardables(unsigned int index) const |
| 84 | { | |
| 85 | int i = index; | |
| 86 | for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) | |
| [2093] | 87 | { |
| 88 | if(i == 0) | |
| 89 | { | |
| 90 | return *reward; | |
| 91 | } | |
| 92 | i--; | |
| 93 | } | |
| [2076] | 94 | return NULL; |
| 95 | } | |
| [1992] | 96 | |
| 97 | /** | |
| 98 | @brief | |
| [2261] | 99 | Invokes the QuestEffect. |
| [1992] | 100 | @param player |
| 101 | The player. | |
| [2068] | 102 | @return |
| [2261] | 103 | Returns true if the QuestEffect was invoked successfully. |
| [1992] | 104 | */ |
| [2261] | 105 | bool AddReward::invoke(PlayerInfo* player) |
| [1992] | 106 | { |
| [2385] | 107 | COUT(3) << "AddReward on player: " << player << " ." << std::endl; |
| 108 | ||
| [2093] | 109 | bool check = true; |
| [2076] | 110 | for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) |
| [2093] | 111 | { |
| 112 | check = check && (*reward)->reward(player); | |
| 113 | } | |
| [2385] | 114 | |
| 115 | COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl; | |
| [2092] | 116 | |
| [2093] | 117 | return check; |
| [1992] | 118 | } |
| 119 | ||
| 120 | } |
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