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source: code/branches/presentation/src/orxonox/objects/pickup/ShipItem.h @ 2500

Last change on this file since 2500 was 2500, checked in by landauf, 15 years ago

merged pickups2 to presentation

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[1998]1#ifndef _ShipItems_H__
2#define _ShipItems_H__
3#include <string>
4#include "SpaceShip.h"
5#include <map>
6#include "ShipEquipmentClasses.h"
7
8
[2000]9
[2094]10namespace orxonox
11{
12    class _OrxonoxExport ShipItem
13    {
14        enum itemType //Diffrent Types of Items
15        {
16            Useable,
17            Powerups,
18            Permanent
19        };
[1998]20
[2094]21        public:
22            itemType CheckType();
[2500]23            //virtual ChecksubType();
[1998]24
[2094]25        private:
26            itemType type;
27            string itemname;
28    };
[1998]29
[2094]30    /* Useables are Items the Player can choose when to activate and then show an instant action/effect
31     * or for a certain duration */
32    class _OrxonoxExport Useable : public ShipItem
33    {
34        enum subItemTypeUseable //Diffrent Types of Items of the Type Useable
35        {
36            Rockets,
37            Repairkits,
[2500]38            Triggers,       //trigger events usable by the player (Quests f.exp.)
[2094]39            Boosters,
40            Shields,
41            Appearance,
42        };
[1998]43
[2094]44        public:
45            //subItemTypeUseable CheckSubType();
[1998]46
[2094]47        private:
48            subItemTypeUseable subtype_usable;
49    };
[1998]50
[2094]51    /* Permanents are Items, that effect the Player or his Ship from the instance he picks them up
52       until he drops them again */
53    class _OrxonoxExport Permanent : public ShipItem
54    {
55        enum subItemTypePermanent //Diffrent Types of Items of the Type Permanent
56        {
57            Weapon,
58            Thrusters,
59            Shields,
60            Armor
61        };
[1998]62
[2094]63        public:
64            subItemTypePermanent CheckSubType();
[1998]65
[2094]66        private:
67            subItemTypePermanent subtype_permanent;
68    };
[1998]69
[2094]70    // Powerups effect the Player right after he picks them up for a certain Duration /or permanently.
71    class _OrxonoxExport Powerups : public ShipItem
72    {
73        enum subItem TypePowerups //Diffrent Types of Items of the Type Powerups
74        {
75            Weapon,
76            Boosters,
77            Shields,
78            Repairkits,
79            Appearance,
80            Trigger
81        };
[1998]82
[2094]83        public:
84            //subItemTypePowerups CheckSubType();
[1998]85
[2094]86        private:
87            subItemTypePowerups subtype_powerups;
88    };
[2000]89}
90
[1998]91#endif
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