| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _HumanPlayer_H__ | 
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 | 30 | #define _HumanPlayer_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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 | 34 | #include "PlayerInfo.h" | 
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 | 35 |  | 
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 | 36 | namespace orxonox | 
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 | 37 | { | 
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 | 38 |     class _OrxonoxExport HumanPlayer : public PlayerInfo | 
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 | 39 |     { | 
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 | 40 |         public: | 
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 | 41 |             HumanPlayer(BaseObject* creator); | 
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 | 42 |             virtual ~HumanPlayer(); | 
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 | 43 |  | 
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 | 44 |             void registerVariables(); | 
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 | 45 |             void setConfigValues(); | 
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 | 46 |  | 
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| [2171] | 47 |             bool isInitialized() const; | 
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| [2072] | 48 |             float getPing() const; | 
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 | 49 |             float getPacketLossRatio() const; | 
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 | 50 |  | 
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 | 51 |             void setClientID(unsigned int clientID); | 
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 | 52 |  | 
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| [2485] | 53 |             virtual void changedController(); | 
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 | 54 |  | 
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| [2072] | 55 |         protected: | 
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 | 56 |             void configvaluecallback_changednick(); | 
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| [2485] | 57 |             void configvaluecallback_changedHUDTemplate(); | 
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| [2072] | 58 |             void networkcallback_changednick(); | 
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 | 59 |             void networkcallback_clientIDchanged(); | 
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| [2171] | 60 |             void networkcallback_server_initialized(); | 
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 | 61 |             void networkcallback_client_initialized(); | 
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| [2072] | 62 |  | 
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 | 63 |             std::string nick_; | 
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 | 64 |             std::string synchronize_nick_; | 
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| [2485] | 65 |             std::string hudtemplate_; | 
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| [2171] | 66 |             bool server_initialized_; | 
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 | 67 |             bool client_initialized_; | 
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| [2072] | 68 |     }; | 
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 | 69 | } | 
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 | 70 |  | 
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 | 71 | #endif /* _HumanPlayer_H__ */ | 
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