Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/presentation/src/orxonox/interfaces/PlayerTrigger.h @ 8668

Last change on this file since 8668 was 8668, checked in by landauf, 13 years ago

small cleanup

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PlayerTrigger.h
31    @brief Definition of the PlayerTrigger class.
32    @ingroup Triggers
33*/
34
35#ifndef _PlayerTrigger_H__
36#define _PlayerTrigger_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include "core/OrxonoxClass.h"
41
42namespace orxonox
43{
44    /**
45    @brief
46        PlayerTrigger is an interface if implemented by a specific trigger can be used to recover the Player (or the @ref orxonox::Pawn "Pawn") that triggered it.
47
48    @author
49        Damian 'Mozork' Frick
50
51    @ingroup Triggers
52    */
53    class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass
54    {
55    public:
56        PlayerTrigger();
57        virtual ~PlayerTrigger() {}
58
59        /**
60        @brief Returns the Pawn that triggered the PlayerTrigger.
61        @return Returns a pointer to the Pawn that triggered the PlayerTrigger.
62        */
63        inline Pawn* getTriggeringPawn(void) const
64            { return this->pawn_.get(); }
65
66        /**
67        @brief Returns the player that triggered the PlayerTrigger.
68        @return Returns a pointer to the PlayerInfo that triggered the PlayerTrigger.
69        */
70        inline PlayerInfo* getTriggeringPlayer(void) const
71            { return this->player_; }
72
73        /**
74        @brief Checks whether the PlayerTrigger normally returns a Pawn/PlayerInfo.
75        @return Returns true if the PlayerTrigger normally returns a Pawn/PlayerInfo.
76        */
77        inline bool isForPlayer(void) const
78           { return this->isForPlayer_; }
79
80    protected:
81        /**
82        @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
83        @param player A pointer to the Pawn that triggered the PlayerTrigger.
84        */
85        void setTriggeringPawn(Pawn* pawn);
86
87        /**
88        @brief Set whether the PlayerTrigger normally is triggered by Pawns.
89        @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not.
90        */
91        inline void setForPlayer(bool isForPlayer)
92           { this->isForPlayer_ = isForPlayer; }
93
94    private:
95        WeakPtr<PlayerInfo> player_; //!< The player that triggered the PlayerTrigger.
96        WeakPtr<Pawn> pawn_; //!< The Pawn that triggered the PlayerTrigger.
97        bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns.
98
99    };
100
101}
102
103#endif /* _PlayerTrigger_H__ */
Note: See TracBrowser for help on using the repository browser.