| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <cassert> |
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| 30 | |
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| 31 | #include "PlayerInfo.h" |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | // #include "network/ClientInformation.h" |
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| 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "worldentities/ControllableEntity.h" |
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| 37 | #include "controllers/Controller.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) |
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| 42 | { |
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| 43 | RegisterObject(PlayerInfo); |
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| 44 | |
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| 45 | this->clientID_ = NETWORK_PEER_ID_UNKNOWN; |
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| 46 | this->bHumanPlayer_ = false; |
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| 47 | this->bLocalPlayer_ = false; |
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| 48 | this->bReadyToSpawn_ = false; |
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| 49 | this->bSetUnreadyAfterSpawn_ = true; |
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| 50 | this->controller_ = 0; |
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| 51 | this->controllableEntity_ = 0; |
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| 52 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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| 53 | |
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| 54 | this->gtinfo_ = 0; |
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| 55 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 56 | this->updateGametypeInfo(); |
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| 57 | |
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| 58 | this->registerVariables(); |
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| 59 | } |
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| 60 | |
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| 61 | PlayerInfo::~PlayerInfo() |
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| 62 | { |
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| 63 | if (this->BaseObject::isInitialized()) |
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| 64 | { |
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| 65 | this->stopControl(); |
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| 66 | |
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| 67 | if (this->controller_) |
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| 68 | { |
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| 69 | this->controller_->destroy(); |
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| 70 | this->controller_ = 0; |
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| 71 | } |
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| 72 | |
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| 73 | if (this->getGametype()) |
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| 74 | this->getGametype()->playerLeft(this); |
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| 75 | } |
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| 76 | } |
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| 77 | |
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| 78 | void PlayerInfo::registerVariables() |
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| 79 | { |
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| 80 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
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| 81 | registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
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| 82 | registerVariable(this->gtinfoID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); |
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| 83 | } |
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| 84 | |
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| 85 | void PlayerInfo::changedName() |
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| 86 | { |
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| 87 | SUPER(PlayerInfo, changedName); |
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| 88 | |
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| 89 | if (this->isInitialized() && this->getGametype()) |
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| 90 | this->getGametype()->playerChangedName(this); |
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| 91 | } |
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| 92 | |
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| 93 | void PlayerInfo::changedGametype() |
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| 94 | { |
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| 95 | this->updateGametypeInfo(); |
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| 96 | |
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| 97 | if (this->isInitialized()) |
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| 98 | { |
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| 99 | if (this->getOldGametype()) |
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| 100 | { |
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| 101 | if (this->getGametype()) |
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| 102 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
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| 103 | else |
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| 104 | this->getOldGametype()->playerLeft(this); |
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| 105 | } |
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| 106 | |
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| 107 | if (this->getGametype()) |
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| 108 | { |
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| 109 | if (this->getOldGametype()) |
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| 110 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
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| 111 | else |
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| 112 | this->getGametype()->playerEntered(this); |
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| 113 | } |
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| 114 | } |
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| 115 | } |
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| 116 | |
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| 117 | void PlayerInfo::updateGametypeInfo() |
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| 118 | { |
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| 119 | this->gtinfo_ = 0; |
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| 120 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 121 | |
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| 122 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
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| 123 | { |
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| 124 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
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| 125 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
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| 126 | } |
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| 127 | } |
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| 128 | |
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| 129 | void PlayerInfo::createController() |
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| 130 | { |
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| 131 | if (this->controller_) |
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| 132 | { |
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| 133 | this->controller_->destroy(); |
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| 134 | this->controller_ = 0; |
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| 135 | } |
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| 136 | this->controller_ = this->defaultController_.fabricate(this); |
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| 137 | assert(this->controller_); |
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| 138 | this->controller_->setPlayer(this); |
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| 139 | if (this->controllableEntity_) |
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| 140 | { |
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| 141 | this->controller_->setControllableEntity(this->controllableEntity_); |
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| 142 | this->controllableEntity_->setController(this->controller_); |
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| 143 | } |
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| 144 | this->changedController(); |
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| 145 | } |
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| 146 | |
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| 147 | void PlayerInfo::startControl(ControllableEntity* entity) |
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| 148 | { |
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| 149 | if (!entity || entity == this->controllableEntity_) |
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| 150 | return; |
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| 151 | |
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| 152 | while (this->previousControllableEntity_.size() > 0) |
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| 153 | this->stopTemporaryControl(); |
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| 154 | |
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| 155 | if (this->controllableEntity_) |
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| 156 | this->stopControl(); |
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| 157 | |
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| 158 | this->controllableEntity_ = entity; |
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| 159 | this->controllableEntityID_ = entity->getObjectID(); |
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| 160 | |
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| 161 | entity->setPlayer(this); |
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| 162 | |
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| 163 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); |
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| 164 | |
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| 165 | if (this->controller_) |
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| 166 | { |
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| 167 | this->controller_->setControllableEntity(entity); |
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| 168 | this->controllableEntity_->setController(this->controller_); |
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| 169 | } |
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| 170 | |
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| 171 | this->changedControllableEntity(); |
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| 172 | } |
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| 173 | |
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| 174 | void PlayerInfo::startTemporaryControl(ControllableEntity* entity) |
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| 175 | { |
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| 176 | if (!entity) |
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| 177 | return; |
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| 178 | |
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| 179 | this->controllableEntity_->destroyHud(); // HACK-ish |
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| 180 | this->previousControllableEntity_.push_back(WeakPtr<ControllableEntity>(this->controllableEntity_)); |
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| 181 | this->controllableEntity_ = entity; |
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| 182 | this->controllableEntityID_ = entity->getObjectID(); |
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| 183 | |
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| 184 | entity->setPlayer(this); |
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| 185 | entity->setController(this->controller_); |
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| 186 | |
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| 187 | if (this->controller_) |
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| 188 | this->controller_->setControllableEntity(entity); |
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| 189 | |
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| 190 | this->changedControllableEntity(); |
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| 191 | } |
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| 192 | |
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| 193 | void PlayerInfo::stopControl() |
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| 194 | { |
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| 195 | while ( this->previousControllableEntity_.size() > 0) |
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| 196 | this->stopTemporaryControl(); |
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| 197 | |
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| 198 | ControllableEntity* entity = this->controllableEntity_; |
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| 199 | |
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| 200 | if (!entity) |
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| 201 | return; |
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| 202 | |
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| 203 | this->controllableEntity_->setController(0); |
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| 204 | this->controllableEntity_ = 0; |
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| 205 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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| 206 | |
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| 207 | if (this->controller_) |
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| 208 | this->controller_->setControllableEntity(0); |
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| 209 | |
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| 210 | if ( GameMode::isMaster() ) |
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| 211 | entity->removePlayer(); |
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| 212 | |
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| 213 | this->changedControllableEntity(); |
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| 214 | } |
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| 215 | |
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| 216 | void PlayerInfo::pauseControl() |
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| 217 | { |
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| 218 | ControllableEntity* entity = this->controllableEntity_; |
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| 219 | |
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| 220 | if (!entity) |
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| 221 | return; |
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| 222 | |
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| 223 | this->controllableEntity_->getController()->setActive(false); |
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| 224 | //this->controllableEntity_->getController()->setControllableEntity(NULL); |
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| 225 | this->controllableEntity_->setController(0); |
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| 226 | } |
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| 227 | |
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| 228 | void PlayerInfo::stopTemporaryControl() |
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| 229 | { |
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| 230 | ControllableEntity* entity = this->controllableEntity_; |
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| 231 | |
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| 232 | assert(this->controllableEntity_ != NULL); |
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| 233 | if( !entity || this->previousControllableEntity_.size() == 0 ) |
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| 234 | return; |
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| 235 | |
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| 236 | this->controllableEntity_->setController(0); |
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| 237 | this->controllableEntity_->destroyHud(); // HACK-ish |
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| 238 | |
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| 239 | // this->controllableEntity_ = this->previousControllableEntity_.back(); |
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| 240 | do { |
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| 241 | this->controllableEntity_ = this->previousControllableEntity_.back(); |
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| 242 | } while(this->controllableEntity_ == NULL && this->previousControllableEntity_.size() > 0); |
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| 243 | this->controllableEntityID_ = this->controllableEntity_->getObjectID(); |
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| 244 | this->previousControllableEntity_.pop_back(); |
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| 245 | |
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| 246 | if ( this->controllableEntity_ != NULL && this->controller_ != NULL) |
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| 247 | this->controller_->setControllableEntity(this->controllableEntity_); |
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| 248 | |
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| 249 | // HACK-ish |
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| 250 | if(this->controllableEntity_ != NULL) |
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| 251 | this->controllableEntity_->createHud(); |
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| 252 | |
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| 253 | if ( GameMode::isMaster() ) |
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| 254 | entity->removePlayer(); |
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| 255 | |
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| 256 | this->changedControllableEntity(); |
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| 257 | } |
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| 258 | |
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| 259 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
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| 260 | { |
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| 261 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) |
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| 262 | { |
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| 263 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
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| 264 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); |
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| 265 | this->startControl(entity); |
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| 266 | } |
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| 267 | else |
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| 268 | { |
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| 269 | this->stopControl(); |
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| 270 | } |
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| 271 | } |
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| 272 | |
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| 273 | |
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| 274 | void PlayerInfo::networkcallback_changedgtinfoID() |
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| 275 | { |
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| 276 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
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| 277 | { |
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| 278 | this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
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| 279 | |
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| 280 | if (!this->gtinfo_) |
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| 281 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 282 | } |
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| 283 | } |
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| 284 | } |
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