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source: code/branches/presentation/src/orxonox/gamestates/GSRoot.cc @ 2550

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSRoot.h"
31
32#include "util/Exception.h"
33#include "util/Debug.h"
34#include "core/Core.h"
35#include "core/Factory.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/ConsoleCommand.h"
39#include "core/CommandLine.h"
40#include "core/Shell.h"
41#include "core/TclBind.h"
42#include "core/TclThreadManager.h"
43#include "core/LuaBind.h"
44#include "tools/Timer.h"
45#include "objects/Tickable.h"
46#include "Settings.h"
47
48#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
49#  ifndef WIN32_LEAN_AND_MEAN
50#    define WIN32_LEAN_AND_MEAN
51#  endif
52#  include "windows.h"
53
54   //Get around Windows hackery
55#  ifdef max
56#    undef max
57#  endif
58#  ifdef min
59#    undef min
60#  endif
61#endif
62
63namespace orxonox
64{
65    SetCommandLineArgument(dataPath, "").information("PATH");
66    SetCommandLineArgument(limitToCPU, 1).information("0: off | #cpu");
67
68    GSRoot::GSRoot()
69        : RootGameState("root")
70        , timeFactor_(1.0f)
71        , bPaused_(false)
72        , timeFactorPauseBackup_(1.0f)
73        , settings_(0)
74        , tclBind_(0)
75        , tclThreadManager_(0)
76        , shell_(0)
77    {
78        RegisterRootObject(GSRoot);
79        setConfigValues();
80
81        this->ccSetTimeFactor_ = 0;
82        this->ccPause_ = 0;
83    }
84
85    GSRoot::~GSRoot()
86    {
87    }
88
89    void GSRoot::setConfigValues()
90    {
91        SetConfigValue(statisticsRefreshCycle_, 250000)
92            .description("Sets the time in microseconds interval at which average fps, etc. get updated.");
93        SetConfigValue(statisticsAvgLength_, 1000000)
94            .description("Sets the time in microseconds interval at which average fps, etc. gets calculated.");
95    }
96
97    void GSRoot::enter()
98    {
99        // creates the class hierarchy for all classes with factories
100        Factory::createClassHierarchy();
101
102        // reset game speed to normal
103        timeFactor_ = 1.0f;
104
105        // reset frame counter
106        this->frameCount_ = 0;
107        this->statisticsStartTime_ = 0;
108        this->statisticsTickTimes_.clear();
109        this->periodTickTime_ = 0;
110        this->avgFPS_ = 0.0f;
111        this->avgTickTime_ = 0.0f;
112
113        // Create the lua interface
114        this->luaBind_ = new LuaBind();
115
116        // instantiate Settings class
117        this->settings_ = new Settings();
118
119        std::string dataPath = CommandLine::getValue("dataPath");
120        if (dataPath != "")
121        {
122            if (*dataPath.end() != '/' && *dataPath.end() != '\\')
123                Settings::tsetDataPath(dataPath + "/");
124            else
125                Settings::tsetDataPath(dataPath);
126        }
127
128        // initialise TCL
129        this->tclBind_ = new TclBind(Settings::getDataPath());
130        this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter());
131
132        // create a shell
133        this->shell_ = new Shell();
134
135        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
136        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
137        // the timer though).
138        int limitToCPU = CommandLine::getValue("limitToCPU");
139        if (limitToCPU > 0)
140            setThreadAffinity((unsigned int)(limitToCPU - 1));
141
142        {
143            // add console commands
144            FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::exitGame);
145            functor->setObject(this);
146            this->ccExit_ = createConsoleCommand(functor, "exit");
147            CommandExecutor::addConsoleCommandShortcut(this->ccExit_);
148        }
149
150        {
151            // add console commands
152            FunctorMember01<GameStateBase, const std::string&>* functor = createFunctor(&GameStateBase::requestState);
153            functor->setObject(this);
154            this->ccSelectGameState_ = createConsoleCommand(functor, "selectGameState");
155            CommandExecutor::addConsoleCommandShortcut(this->ccSelectGameState_);
156        }
157
158        {
159            // time factor console command
160            FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor);
161            functor->setObject(this);
162            this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor");
163            CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);
164        }
165
166        {
167            // time factor console command
168            FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause);
169            functor->setObject(this);
170            this->ccPause_ = createConsoleCommand(functor, "pause");
171            CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline);
172        }
173    }
174
175    void GSRoot::leave()
176    {
177        // destroy console commands
178        delete this->ccExit_;
179        delete this->ccSelectGameState_;
180
181        delete this->shell_;
182        delete this->tclThreadManager_;
183        delete this->tclBind_;
184
185        delete this->settings_;
186        delete this->luaBind_;
187
188        if (this->ccSetTimeFactor_)
189        {
190            delete this->ccSetTimeFactor_;
191            this->ccSetTimeFactor_ = 0;
192        }
193
194        if (this->ccPause_)
195        {
196            delete this->ccPause_;
197            this->ccPause_ = 0;
198        }
199    }
200
201    void GSRoot::ticked(const Clock& time)
202    {
203        uint64_t timeBeforeTick = time.getRealMicroseconds();
204
205        TclThreadManager::getInstance().tick(time.getDeltaTime());
206
207        for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it)
208            it->tick(time);
209
210        /*** HACK *** HACK ***/
211        // Call the Tickable objects
212        float leveldt = time.getDeltaTime();
213        if (leveldt > 1.0f)
214        {
215            // just loaded
216            leveldt = 0.0f;
217        }
218        for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it)
219            it->tick(leveldt * this->timeFactor_);
220        /*** HACK *** HACK ***/
221
222        uint64_t timeAfterTick = time.getRealMicroseconds();
223
224        // STATISTICS
225        statisticsTickInfo tickInfo = {timeAfterTick, timeAfterTick - timeBeforeTick};
226        statisticsTickTimes_.push_back(tickInfo);
227
228        // Ticks GSGraphics or GSDedicated
229        this->tickChild(time);
230
231        // Note: tickInfo.tickLength is modified by GSGraphics or GSDedicated!
232        this->periodTickTime_ += statisticsTickTimes_.back().tickLength;
233        if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_)
234        {
235            while (statisticsTickTimes_.front().tickTime < timeAfterTick - statisticsAvgLength_)
236            {
237                this->periodTickTime_ -= this->statisticsTickTimes_.front().tickLength;
238                this->statisticsTickTimes_.pop_front();
239            }
240
241            uint32_t framesPerPeriod = this->statisticsTickTimes_.size();
242            this->avgFPS_ = (float)framesPerPeriod / (tickInfo.tickTime - this->statisticsTickTimes_.front().tickTime) * 1000000.0;
243            this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0;
244
245            statisticsStartTime_ = timeAfterTick;
246        }
247
248        ++this->frameCount_;
249    }
250
251    /**
252    @note
253        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
254            (Object-oriented Graphics Rendering Engine)
255        For the latest info, see http://www.ogre3d.org/
256
257        Copyright (c) 2000-2008 Torus Knot Software Ltd
258
259        OGRE is licensed under the LGPL. For more info, see OGRE license.
260    */
261    void GSRoot::setThreadAffinity(unsigned int limitToCPU)
262    {
263#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
264        // Get the current process core mask
265        DWORD procMask;
266        DWORD sysMask;
267#  if _MSC_VER >= 1400 && defined (_M_X64)
268        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
269#  else
270        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
271#  endif
272
273        // If procMask is 0, consider there is only one core available
274        // (using 0 as procMask will cause an infinite loop below)
275        if (procMask == 0)
276            procMask = 1;
277
278        // if the core specified with limitToCPU is not available, take the lowest one
279        if (!(procMask & (1 << limitToCPU)))
280            limitToCPU = 0;
281
282        // Find the lowest core that this process uses and limitToCPU suggests
283        DWORD threadMask = 1;
284        while ((threadMask & procMask) == 0 || (threadMask < (1u << limitToCPU)))
285            threadMask <<= 1;
286
287        // Set affinity to the first core
288        SetThreadAffinityMask(GetCurrentThread(), threadMask);
289#endif
290    }
291
292    /**
293    @brief
294        Changes the speed of Orxonox
295    */
296    void GSRoot::setTimeFactor(float factor)
297    {
298        if (Core::isMaster())
299        {
300            if (!this->bPaused_)
301            {
302                TimeFactorListener::timefactor_s = factor;
303
304                for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it)
305                    it->changedTimeFactor(factor, this->timeFactor_);
306
307                this->timeFactor_ = factor;
308            }
309            else
310                this->timeFactorPauseBackup_ = factor;
311        }
312    }
313
314    void GSRoot::pause()
315    {
316        if (Core::isMaster())
317        {
318            if (!this->bPaused_)
319            {
320                this->timeFactorPauseBackup_ = this->timeFactor_;
321                this->setTimeFactor(0.0f);
322                this->bPaused_ = true;
323            }
324            else
325            {
326                this->bPaused_ = false;
327                this->setTimeFactor(this->timeFactorPauseBackup_);
328            }
329        }
330    }
331
332    ////////////////////////
333    // TimeFactorListener //
334    ////////////////////////
335    float TimeFactorListener::timefactor_s = 1.0f;
336
337    TimeFactorListener::TimeFactorListener()
338    {
339        RegisterRootObject(TimeFactorListener);
340    }
341}
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