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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30//
31// C++ Implementation: synchronisable
32//
33// Description:
34//
35//
36// Author:  Dumeni, Oliver Scheuss, (C) 2007
37//
38// Copyright: See COPYING file that comes with this distribution
39//
40
41#include "Synchronisable.h"
42
43#include <cstring>
44#include <string>
45#include <iostream>
46#include <assert.h>
47
48#include "core/CoreIncludes.h"
49#include "core/BaseObject.h"
50// #include "core/Identifier.h"
51
52#include "network/Host.h"
53namespace orxonox
54{
55
56  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
57  std::queue<uint32_t> Synchronisable::deletedObjects_;
58
59  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
60
61  /**
62  * Constructor:
63  * Initializes all Variables and sets the right objectID
64  */
65  Synchronisable::Synchronisable(BaseObject* creator){
66    RegisterRootObject(Synchronisable);
67    static uint32_t idCounter=0;
68    objectMode_=0x1; // by default do not send data to server
69    if ( !Host::running() || ( Host::running() && Host::isServer() ) )
70    {
71      this->objectID = idCounter++; //this is only needed when running a server
72    //add synchronisable to the objectMap
73      objectMap_[this->objectID] = this;
74    }
75    else
76      objectID=OBJECTID_UNKNOWN;
77    classID = static_cast<uint32_t>(-1);
78
79    // set standard priority
80    this->setPriority( priority::normal );
81
82   
83    // get creator id
84#ifndef NDEBUG
85    ObjectList<Synchronisable>::iterator it;
86    for(it = ObjectList<Synchronisable>::begin(); it!=ObjectList<Synchronisable>::end(); ++it){
87      if( it->getObjectID()==this->objectID )
88        assert(*it==this || (it->objectID==OBJECTID_UNKNOWN && it->objectMode_==0x0));
89    }
90#endif
91
92    this->creatorID = OBJECTID_UNKNOWN;
93
94    searchcreatorID:
95    if (creator)
96    {
97        Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator);
98        if (synchronisable_creator && synchronisable_creator->objectMode_)
99        {
100            this->creatorID = synchronisable_creator->getObjectID();
101        }
102        else if (creator != creator->getCreator())
103        {
104            creator = creator->getCreator();
105            goto searchcreatorID;
106        }
107    }
108  }
109
110  /**
111   * Destructor:
112   * Delete all callback objects and remove objectID from the objectMap_
113   */
114  Synchronisable::~Synchronisable(){
115    // delete callback function objects
116    if(!Identifier::isCreatingHierarchy()){
117      for(std::list<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
118        delete (*it);
119      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
120        deletedObjects_.push(objectID);
121//       COUT(3) << "destruct synchronisable +++" << objectID << " | " << classID << std::endl;
122//       COUT(3) << " bump ---" << objectID << " | " << &objectMap_ << std::endl;
123//       assert(objectMap_[objectID]->objectID==objectID);
124//       objectMap_.erase(objectID);
125    }
126    std::map<uint32_t, Synchronisable*>::iterator it;
127    it = objectMap_.find(objectID);
128    if (it != objectMap_.end())
129      objectMap_.erase(it);
130  }
131
132
133  /**
134   * This function sets the internal mode for synchronisation
135   * @param b true if this object is located on a client or on a server
136   */
137  void Synchronisable::setClient(bool b){
138    if(b) // client
139      state_=0x2;
140    else  // server
141      state_=0x1;
142  }
143
144  /**
145   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
146   * After calling this function the mem pointer will be increased by the size of the needed data
147   * @param mem pointer to where the appropriate data is located
148   * @param mode defines the mode, how the data should be loaded
149   * @return pointer to the newly created synchronisable
150   */
151  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
152  {
153    synchronisableHeader *header = (synchronisableHeader *)mem;
154
155    if(!header->dataAvailable)
156    {
157      mem += header->size;
158      return 0;
159    }
160
161    COUT(4) << "fabricating object with id: " << header->objectID << std::endl;
162
163    Identifier* id = ClassByID(header->classID);
164    assert(id);
165    BaseObject* creator = 0;
166    if (header->creatorID != OBJECTID_UNKNOWN)
167    {
168      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header->creatorID);
169      if (!synchronisable_creator)
170      {
171        mem += header->size; //.TODO: this suckz.... remove size from header
172        assert(0);
173        return 0;
174      }
175      else
176        creator = dynamic_cast<BaseObject*>(synchronisable_creator);
177    }
178    assert(getSynchronisable(header->objectID)==0);   //make sure no object with this id exists
179    BaseObject *bo = id->fabricate(creator);
180    assert(bo);
181    Synchronisable *no = dynamic_cast<Synchronisable *>(bo);
182    assert(no);
183    no->objectID=header->objectID;
184    no->creatorID=header->creatorID; //TODO: remove this
185    no->classID=header->classID;
186    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
187          // update data and create object/entity...
188    bool b = no->updateData(mem, mode, true);
189    assert(b);
190    if (b)
191    {
192//        b = no->create();
193        assert(b);
194    }
195    return no;
196  }
197
198
199  /**
200   * Finds and deletes the Synchronisable with the appropriate objectID
201   * @param objectID objectID of the Synchronisable
202   * @return true/false
203   */
204  bool Synchronisable::deleteObject(uint32_t objectID){
205//     assert(getSynchronisable(objectID));
206    if(!getSynchronisable(objectID))
207      return false;
208    assert(getSynchronisable(objectID)->objectID==objectID);
209//     delete objectMap_[objectID];
210    Synchronisable *s = getSynchronisable(objectID);
211    if(s)
212      delete s;
213    else
214      return false;
215    return true;
216  }
217
218  /**
219   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
220   * @param objectID objectID of the Synchronisable
221   * @return pointer to the Synchronisable with the objectID
222   */
223  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){
224    std::map<uint32_t, Synchronisable*>::iterator it1;
225    it1 = objectMap_.find(objectID);
226    if (it1 != objectMap_.end())
227      return it1->second;
228
229    ObjectList<Synchronisable>::iterator it;
230    for(it = ObjectList<Synchronisable>::begin(); it; ++it){
231      if( it->getObjectID()==objectID ){
232        objectMap_[objectID] = *it;
233        return *it;
234      }
235    }
236    return NULL;
237  }
238
239
240  /**
241  * This function is used to register a variable to be synchronized
242  * also counts the total datasize needed to save the variables
243  * @param var pointer to the variable
244  * @param size size of the datatype the variable consists of
245  * @param t the type of the variable (DATA or STRING
246  * @param mode same as in getData
247  * @param cb callback object that should get called, if the value of the variable changes
248  */
249
250/*  void Synchronisable::registerVariable(void *var, int size, variableType t, uint8_t mode, NetworkCallbackBase *cb){
251    assert( mode==direction::toclient || mode==direction::toserver || mode==direction::serverMaster || mode==direction::clientMaster);
252    // create temporary synch.Var struct
253    synchronisableVariable *temp = new synchronisableVariable;
254    temp->size = size;
255    temp->var = var;
256    temp->mode = mode;
257    temp->type = t;
258    temp->callback = cb;
259    if( ( mode & direction::bidirectional ) )
260    {
261      if(t!=STRING)
262      {
263        temp->varBuffer = new uint8_t[size];
264        memcpy(temp->varBuffer, temp->var, size); //now fill the buffer for the first time
265      }
266      else
267      {
268        temp->varBuffer=new std::string( *static_cast<std::string*>(var) );
269      }
270      temp->varReference = 0;
271    }
272    COUT(5) << "Syncronisable::registering var with size: " << temp->size << " and type: " << temp->type << std::endl;
273    //std::cout << "push temp to syncList (at the bottom) " << datasize << std::endl;
274    COUT(5) << "Syncronisable::objectID: " << objectID << " this: " << this << " name: " << this->getIdentifier()->getName() << " networkID: " << this->getIdentifier()->getNetworkID() << std::endl;
275    syncList->push_back(temp);
276#ifndef NDEBUG
277    std::list<synchronisableVariable *>::iterator it = syncList->begin();
278    while(it!=syncList->end()){
279      assert(*it!=var);
280      it++;
281    }
282#endif
283  }*/
284 
285
286  /**
287   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
288   * takes a pointer to already allocated memory (must have at least getSize bytes length)
289   * structure of the bitstream:
290   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
291   * length of varx: size saved int syncvarlist
292   * @param mem pointer to allocated memory with enough size
293   * @param id gamestateid of the gamestate to be saved (important for priorities)
294   * @param mode defines the direction in which the data will be send/received
295   *             0x1: server->client
296   *             0x2: client->server (not recommended)
297   *             0x3: bidirectional
298   * @return true: if !doSync or if everything was successfully saved
299   */
300  bool Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
301    if(mode==0x0)
302      mode=state_;
303    //if this tick is we dont synchronise, then abort now
304    if(!doSync(id, mode))
305      return true;
306    //std::cout << "inside getData" << std::endl;
307    uint32_t tempsize = 0;
308    if (this->classID==0)
309      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
310
311    if (this->classID == static_cast<uint32_t>(-1))
312        this->classID = this->getIdentifier()->getNetworkID();
313
314    assert(this->classID==this->getIdentifier()->getNetworkID());
315//     this->classID=this->getIdentifier()->getNetworkID(); // TODO: correct this
316    std::list<SynchronisableVariableBase*>::iterator i;
317    uint32_t size;
318    size=getSize(id, mode);
319
320    // start copy header
321    synchronisableHeader *header = (synchronisableHeader *)mem;
322    header->size = size;
323    header->objectID = this->objectID;
324    header->creatorID = this->creatorID;
325    header->classID = this->classID;
326    header->dataAvailable = true;
327    tempsize += sizeof(synchronisableHeader);
328    mem += sizeof(synchronisableHeader);
329    // end copy header
330
331
332    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << " length: " << size << std::endl;
333    // copy to location
334    for(i=syncList.begin(); i!=syncList.end(); ++i){
335      (*i)->getData( mem, mode );
336      tempsize += (*i)->getSize( mode );
337    }
338    assert(tempsize==size);
339    return true;
340  }
341
342
343  /**
344   * This function takes a bytestream and loads the data into the registered variables
345   * @param mem pointer to the bytestream
346   * @param mode same as in getData
347   * @return true/false
348   */
349  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
350    if(mode==0x0)
351      mode=state_;
352    std::list<SynchronisableVariableBase *>::iterator i;
353    //assert(objectMode_!=0x0);
354    //assert( (mode ^ objectMode_) != 0);
355    if(syncList.empty()){
356      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
357      return false;
358    }
359
360    uint8_t* data=mem;
361    // start extract header
362    synchronisableHeader *syncHeader = (synchronisableHeader *)mem;
363    assert(syncHeader->objectID==this->objectID);
364    assert(syncHeader->creatorID==this->creatorID);
365    assert(this->classID==syncHeader->classID); //TODO: fix this!!! maybe a problem with the identifier ?
366    if(syncHeader->dataAvailable==false){
367      mem += syncHeader->size;
368      return true;
369    }
370
371    mem += sizeof(synchronisableHeader);
372    // stop extract header
373
374    COUT(5) << "Synchronisable: objectID " << syncHeader->objectID << ", classID " << syncHeader->classID << " size: " << syncHeader->size << " synchronising data" << std::endl;
375    for(i=syncList.begin(); i!=syncList.end() && mem <= data+syncHeader->size; i++)
376    {
377      (*i)->putData( mem, mode, forceCallback );
378    }
379    assert(mem == data+syncHeader->size);
380    return true;
381  }
382
383  /**
384  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
385  * @param id id of the gamestate
386  * @param mode same as getData
387  * @return amount of bytes
388  */
389  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
390    int tsize=sizeof(synchronisableHeader);
391    if(mode==0x0)
392      mode=state_;
393    if(!doSync(id, mode))
394      return 0;
395    std::list<SynchronisableVariableBase*>::iterator i;
396    for(i=syncList.begin(); i!=syncList.end(); i++){
397      tsize += (*i)->getSize( mode );
398    }
399    return tsize;
400  }
401
402  /**
403   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
404   * @param id gamestate id
405   * @return true/false
406   */
407  bool Synchronisable::doSync(int32_t id, uint8_t mode){
408    if(mode==0x0)
409      mode=state_;
410    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
411  }
412
413  bool Synchronisable::doSelection(int32_t id){
414    return true; //TODO: change this
415    //return ( id==0 || id%objectFrequency_==objectID%objectFrequency_ ) && ((objectMode_&state_)!=0);
416  }
417
418  /**
419   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
420   * @param mem pointer to the bytestream
421   */
422  bool Synchronisable::isMyData(uint8_t* mem)
423  {
424    synchronisableHeader *header = (synchronisableHeader *)mem;
425    assert(header->objectID==this->objectID);
426    return header->dataAvailable;
427  }
428
429  /**
430   * This function sets the synchronisation mode of the object
431   * If set to 0x0 variables will not be synchronised at all
432   * If set to 0x1 variables will only be synchronised to the client
433   * If set to 0x2 variables will only be synchronised to the server
434   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
435   * @param mode same as in registerVar
436   */
437  void Synchronisable::setObjectMode(uint8_t mode){
438    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
439    objectMode_=mode;
440  }
441 
442
443}
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