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source: code/branches/presentation/src/network/packet/Gamestate.cc @ 2435

Last change on this file since 2435 was 2435, checked in by rgrieder, 15 years ago
  • updated msvc files
  • Fixed build by including util/Integer.h in NetworkPrereqs.h instead of util/Math.h
  • Fixed issue with a this pointer used in the base class c'tor initialisation
  • Fixed build under windows: INFINITE seems to be a macro, defined in winbase.h. Constant was somewhere in the quest files.
  • Fixed build: Only integral types can have header-file value when declared as static const. Float is not supported by the standard.
  • Fixed a potential bug in Planet.cc: "if (cond) doOne; doTwo" —> missing brances (indentation was correct, so I assume there have to be brances)
  • Corrected lots of indentation problems with tabs/spaces mix.
  • Changed all "@file Blubb.h" to "@file": Doxygen then assumes the actual filename. This gives more flexibility.
  • Property svn:eol-style set to native
File size: 20.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30#include "../GamestateHandler.h"
31#include "../synchronisable/Synchronisable.h"
32#include "../TrafficControl.h"
33#include "core/CoreIncludes.h"
34#include "core/Iterator.h"
35
36#include <zlib.h>
37#include <assert.h>
38
39
40
41namespace orxonox {
42
43namespace packet {
44
45#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
46#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
47#define HEADER GAMESTATE_HEADER(data_)
48
49
50#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
51
52Gamestate::Gamestate()
53{
54  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
55}
56
57Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
58    Packet(data, clientID)
59{
60  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
61}
62
63Gamestate::Gamestate(uint8_t *data)
64{
65  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
66  data_=data;
67}
68
69
70Gamestate::~Gamestate()
71{
72}
73
74bool Gamestate::collectData(int id, uint8_t mode)
75{
76  uint32_t tempsize=0, currentsize=0;
77  assert(data_==0);
78  uint32_t size = calcGamestateSize(id, mode);
79
80  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
81  if(size==0)
82    return false;
83  data_ = new unsigned char[size + sizeof(GamestateHeader)];
84  if(!data_){
85    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
86    return false;
87  }
88
89  //start collect data synchronisable by synchronisable
90  uint8_t *mem=data_;
91  mem+=sizeof(GamestateHeader);
92  ObjectList<Synchronisable>::iterator it;
93  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
94    tempsize=it->getSize(id, mode);
95
96    if(currentsize+tempsize > size){
97      assert(0); // if we don't use multithreading this part shouldn't be neccessary
98      // start allocate additional memory
99      COUT(3) << "G.St.Man: need additional memory" << std::endl;
100      ObjectList<Synchronisable>::iterator temp = it;
101      int addsize=tempsize;
102      while(++temp)
103        addsize+=temp->getSize(id, mode);
104      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
105      if(!data_)
106        return false;
107      size = currentsize+addsize;
108    }// stop allocate additional memory
109
110
111    //if(it->doSelection(id))
112    if(tempsize!=0)
113      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
114//     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
115    if(!it->getData(mem, id, mode))
116      return false; // mem pointer gets automatically increased because of call by reference
117    // increase size counter by size of current synchronisable
118    currentsize+=tempsize;
119  }
120
121
122  //start write gamestate header
123  HEADER->packetType = ENUM::Gamestate;
124  HEADER->datasize = currentsize;
125  HEADER->id = id;
126  HEADER->diffed = false;
127  HEADER->complete = true;
128  HEADER->compressed = false;
129  //stop write gamestate header
130
131  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
132  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
133  return true;
134}
135
136bool Gamestate::spreadData(uint8_t mode)
137{
138  assert(data_);
139  assert(!HEADER->compressed);
140  assert(!HEADER->diffed);
141  uint8_t *mem=data_+sizeof(GamestateHeader);
142    // get the start of the Synchronisable list
143  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
144  Synchronisable *s;
145
146  // update the data of the objects we received
147  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
148    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
149
150    s = Synchronisable::getSynchronisable( objectheader->objectID );
151    if(!s)
152    {
153      Synchronisable::fabricate(mem, mode);
154//         COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl;
155//       else
156//         COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: "  << objectheader->creatorID << endl;
157    }
158    else
159    {
160      bool b = s->updateData(mem, mode);
161      assert(b);
162    }
163  }
164
165  return true;
166}
167
168
169
170int Gamestate::getID(){
171  return HEADER->id;
172}
173
174uint32_t Gamestate::getSize() const
175{
176  assert(data_);
177  if(HEADER->compressed)
178    return HEADER->compsize+sizeof(GamestateHeader);
179  else
180  {
181    return HEADER->datasize+sizeof(GamestateHeader);
182  }
183}
184
185bool Gamestate::operator==(packet::Gamestate gs){
186  uint8_t *d1 = data_+sizeof(GamestateHeader);
187  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
188  assert(!isCompressed());
189  assert(!gs.isCompressed());
190  while(d1<data_+HEADER->datasize)
191  {
192    if(*d1!=*d2)
193      return false;
194    d1++;
195    d2++;
196  }
197  return true;
198}
199
200bool Gamestate::process()
201{
202  return GamestateHandler::addGamestate(this, getClientID());
203}
204
205
206
207bool Gamestate::compressData()
208{
209  assert(HEADER);
210  assert(!HEADER->compressed);
211  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
212  if(buffer==0)
213    return false;
214
215  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
216  uint8_t *dest = GAMESTATE_START(ndata);
217  //unsigned char *dest = new unsigned char[buffer];
218  uint8_t *source = GAMESTATE_START(data_);
219  int retval;
220  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
221  switch ( retval ) {
222    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
223    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
224    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
225    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
226  }
227#ifndef NDEBUG
228  //decompress and compare the start and the decompressed data
229  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
230  uint8_t *d2 = GAMESTATE_START(rdata);
231  uLongf length2 = HEADER->datasize;
232  uncompress(d2, &length2, dest, buffer);
233  for(unsigned int i=0; i<HEADER->datasize; i++){
234    assert(*(source+i)==*(d2+i));
235  }
236  delete[] rdata;
237#endif
238
239  //copy and modify header
240#ifndef NDEBUG
241  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
242#endif
243  *GAMESTATE_HEADER(ndata) = *HEADER;
244  //delete old data
245  delete[] data_;
246  //save new data
247  data_ = ndata;
248  HEADER->compsize = buffer;
249  HEADER->compressed = true;
250  assert(HEADER->compressed);
251  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
252  return true;
253}
254bool Gamestate::decompressData()
255{
256  assert(HEADER);
257  assert(HEADER->compressed);
258  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
259  uint32_t datasize = HEADER->datasize;
260  uint32_t compsize = HEADER->compsize;
261  uint32_t bufsize;
262//  assert(compsize<=datasize);
263  bufsize = datasize;
264  assert(bufsize!=0);
265  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
266  uint8_t *dest = ndata + sizeof(GamestateHeader);
267  uint8_t *source = data_ + sizeof(GamestateHeader);
268  int retval;
269  uLongf length=bufsize;
270  retval = uncompress( dest, &length, source, (uLong)compsize );
271  switch ( retval ) {
272    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
273    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
274    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
275    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
276  }
277#ifndef NDEBUG
278  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
279#endif
280
281  //copy over the header
282  *GAMESTATE_HEADER(ndata) = *HEADER;
283
284  if (this->bDataENetAllocated_){
285    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
286    // deallocated it anyway. So data and packet stay together.
287    this->bDataENetAllocated_ = false;
288  }
289  else{
290    // We allocated the memory in the first place (unlikely). So we destroy the old data
291    // and overwrite it with the new decompressed data.
292    delete[] this->data_;
293  }
294
295  //set new pointers
296  data_ = ndata;
297  HEADER->compressed = false;
298  assert(HEADER->datasize==datasize);
299  assert(HEADER->compsize==compsize);
300  return true;
301}
302
303Gamestate *Gamestate::diff(Gamestate *base)
304{
305  assert(HEADER);
306  assert(!HEADER->compressed);
307  assert(!HEADER->diffed);
308  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
309  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
310  uint32_t of=0; // pointers offset
311  uint32_t dest_length=0;
312  dest_length=HEADER->datasize;
313  if(dest_length==0)
314    return NULL;
315  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
316  uint8_t *dest = ndata + sizeof(GamestateHeader);
317  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
318    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
319    ++of;
320  }
321  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
322    uint8_t n=0;
323    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
324      while(of<dest_length){
325        *(dest+of)=n^*(gs+of);
326        of++;
327      }
328    }
329  }
330
331  *GAMESTATE_HEADER(ndata) = *HEADER;
332  GAMESTATE_HEADER(ndata)->diffed = true;
333  GAMESTATE_HEADER(ndata)->base_id = base->getID();
334  Gamestate *g = new Gamestate(ndata, getClientID());
335  g->flags_=flags_;
336  g->packetDirection_ = packetDirection_;
337  return g;
338}
339
340Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
341  assert(data_);
342  std::list<obj>::iterator it;
343
344  // allocate memory for new data
345  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
346  // create a gamestate out of it
347  Gamestate *gs = new Gamestate(gdata);
348  uint8_t *newdata = gdata + sizeof(GamestateHeader);
349  uint8_t *origdata = GAMESTATE_START(data_);
350
351  //copy the GamestateHeader
352  *(GamestateHeader*)gdata = *HEADER;
353
354  synchronisableHeader *oldobjectheader, *newobjectheader;
355  uint32_t objectOffset;
356  unsigned int objectsize, destsize=0;
357  // TODO: Why is this variable not used?
358  //Synchronisable *object;
359
360  //call TrafficControl
361  TrafficControl::getInstance()->processObjectList( clientID, HEADER->id, &dataMap_ );
362 
363  //copy in the zeros
364  for(it=dataMap_.begin(); it!=dataMap_.end();){
365    oldobjectheader = (synchronisableHeader*)origdata;
366    newobjectheader = (synchronisableHeader*)newdata;
367//     object = Synchronisable::getSynchronisable( (*it).objID );
368//     assert(object->objectID == oldobjectheader->objectID);
369    objectsize = oldobjectheader->size;
370    objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader
371    if ( (*it).objID == oldobjectheader->objectID ){
372      memcpy(newdata, origdata, objectsize);
373      assert(newobjectheader->dataAvailable==true);
374      ++it;
375    }else{
376      *newobjectheader = *oldobjectheader;
377      newobjectheader->dataAvailable=false;
378      memset(newdata+objectOffset, 0, objectsize-objectOffset);
379    }
380    newdata += objectsize;
381    origdata += objectsize;
382    destsize += objectsize;
383//     origdata += objectsize;
384  }
385  ((GamestateHeader*)gdata)->datasize = destsize;
386  assert(destsize==HEADER->datasize);
387  assert(destsize!=0);
388  return gs;
389}
390
391
392Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
393  // asserts
394  assert(data_);
395  assert(base->data_);
396  assert(!GAMESTATE_HEADER(base->data_)->diffed);
397  assert(!GAMESTATE_HEADER(base->data_)->compressed);
398  assert(!HEADER->compressed);
399  assert(!HEADER->diffed);
400
401  //preparations
402  std::list<obj>::iterator it;
403  uint8_t *origdata, *basedata, *destdata, *ndata;
404  uint32_t objectOffset, streamOffset=0;    //data offset
405  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
406  synchronisableHeader *origheader;
407  synchronisableHeader *destheader;
408  Synchronisable *object;
409
410  origdata = GAMESTATE_START(this->data_);
411  basedata = GAMESTATE_START(base->data_);
412  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
413  destdata = ndata + sizeof(GamestateHeader);
414
415  // do the diff
416  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
417    assert(streamOffset<HEADER->datasize);
418    origheader = (synchronisableHeader *)(origdata+streamOffset);
419    destheader = (synchronisableHeader *)(destdata+streamOffset);
420    object = Synchronisable::getSynchronisable(origheader->objectID);
421    bool sendData = object->doSelection(HEADER->id);
422
423    //copy and partially diff the object header
424    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
425    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
426    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
427    if(sendData){
428      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
429      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
430    }else{
431      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
432      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
433    }
434    objectOffset=sizeof(synchronisableHeader);
435    streamOffset+=sizeof(synchronisableHeader);
436
437    //now handle the object data or fill with zeros
438    while(objectOffset<origheader->size ){
439
440      if(sendData && streamOffset<minsize)
441        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
442      else if(sendData)
443        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
444      else
445        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
446
447      objectOffset++;
448      streamOffset++;
449    }
450    destdata+=objectOffset;
451    origdata+=objectOffset;
452    basedata+=objectOffset;
453  }
454
455  //copy over the gamestate header and set the diffed flag
456  *(GamestateHeader *)ndata = *HEADER; //copy over the header
457  Gamestate *gs = new Gamestate(ndata);
458  GAMESTATE_HEADER(ndata)->diffed=true;
459  return gs;
460}
461
462Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
463  // asserts
464  assert(data_);
465  assert(base->data_);
466  assert(!GAMESTATE_HEADER(base->data_)->diffed);
467  assert(!GAMESTATE_HEADER(base->data_)->compressed);
468  assert(!HEADER->compressed);
469  assert(HEADER->diffed);
470
471  //preparations
472  std::list<obj>::iterator it;
473  uint8_t *origdata, *basedata, *destdata, *ndata;
474  uint32_t objectOffset, streamOffset=0;    //data offset
475  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
476  synchronisableHeader *origheader;
477  synchronisableHeader *destheader;
478  Synchronisable *object;
479
480  origdata = GAMESTATE_START(this->data_);
481  basedata = GAMESTATE_START(base->data_);
482  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
483  destdata = ndata + sizeof(GamestateHeader);
484
485  // do the undiff
486  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
487    assert(streamOffset<HEADER->datasize);
488    origheader = (synchronisableHeader *)(origdata+streamOffset);
489    destheader = (synchronisableHeader *)(destdata+streamOffset);
490    object = Synchronisable::getSynchronisable( origheader->objectID );
491    bool sendData;
492
493    //copy and partially diff the object header
494    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
495    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
496    *(bool*)(destdata+sizeof(uint32_t)) = *(bool*)(origdata+sizeof(uint32_t));
497    sendData = *(bool*)(origdata+sizeof(uint32_t));
498    if(sendData){
499      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
500      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
501    }else{
502      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
503      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
504    }
505    objectOffset=sizeof(synchronisableHeader);
506    streamOffset+=sizeof(synchronisableHeader);
507
508    //now handle the object data or fill with zeros
509    while(objectOffset<origheader->size ){
510
511      if(sendData && streamOffset<minsize)
512        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
513      else if(sendData)
514        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
515      else
516        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
517
518      objectOffset++;
519      streamOffset++;
520    }
521    destdata+=objectOffset;
522    origdata+=objectOffset;
523    basedata+=objectOffset;
524  }
525
526  //copy over the gamestate header and set the diffed flag
527  *(GamestateHeader *)ndata = *HEADER; //copy over the header
528  Gamestate *gs = new Gamestate(ndata);
529  GAMESTATE_HEADER(ndata)->diffed=false;
530  return gs;
531}
532
533Gamestate *Gamestate::undiff(Gamestate *base)
534{
535  assert(this && base);assert(HEADER);
536  assert(HEADER->diffed);
537  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
538  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
539  uint8_t *basep = GAMESTATE_START(base->data_);
540  uint8_t *gs = GAMESTATE_START(this->data_);
541  uint32_t of=0; // pointers offset
542  uint32_t dest_length=0;
543  dest_length=HEADER->datasize;
544  if(dest_length==0)
545    return NULL;
546  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
547  uint8_t *dest = ndata + sizeof(GamestateHeader);
548  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
549    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
550    ++of;
551  }
552  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
553    uint8_t n=0;
554    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
555      while(of < dest_length){
556        *(dest+of)=n^*(gs+of);
557        of++;
558      }
559    }
560  }
561  *GAMESTATE_HEADER(ndata) = *HEADER;
562  GAMESTATE_HEADER(ndata)->diffed = false;
563  Gamestate *g = new Gamestate(ndata, getClientID());
564  g->flags_=flags_;
565  g->packetDirection_ = packetDirection_;
566  assert(!g->isDiffed());
567  assert(!g->isCompressed());
568  return g;
569}
570
571
572uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
573{
574  uint32_t size=0;
575    // get the start of the Synchronisable list
576  ObjectList<Synchronisable>::iterator it;
577    // get total size of gamestate
578  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
579    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
580//  size+=sizeof(GamestateHeader);
581  return size;
582}
583
584/**
585 * This function removes a Synchronisable out of the universe
586 * @param it iterator of the list pointing to the object
587 * @return iterator pointing to the next object in the list
588 */
589  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
590    ObjectList<Synchronisable>::iterator temp=it;
591    ++it;
592    delete  *temp;
593  }
594
595  bool Gamestate::isDiffed(){
596    return HEADER->diffed;
597  }
598
599  bool Gamestate::isCompressed(){
600    return HEADER->compressed;
601  }
602
603  int Gamestate::getBaseID(){
604    return HEADER->base_id;
605  }
606}
607
608}
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