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source: code/branches/presentation/src/network/TrafficControl.cc @ 2382

Last change on this file since 2382 was 2382, checked in by scheusso, 15 years ago

changes in trafficcontrol:

  • configvalue for targetsize (size of each gamestate)
File size: 15.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "TrafficControl.h"
30
31#include "synchronisable/Synchronisable.h"
32#include "core/ConfigValueIncludes.h"
33
34#include <cassert>
35#include <boost/bind.hpp>
36
37namespace orxonox {
38
39  objInfo::objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched)
40  { 
41    objID = ID; objCreatorID = creatorID; objCurGS = curGsID; objDiffGS = diffGsID; objSize = size; objValuePerm = prioperm; objValueSched = priosched; 
42  }
43 
44  objInfo::objInfo()
45  { 
46    objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objCurGS = GAMESTATEID_INITIAL; objDiffGS = objCurGS; objSize = 0; objValuePerm = 0; objValueSched = 0; 
47  }
48 
49 
50 
51  obj::obj()
52  { 
53    objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objSize = 0; objDataOffset = 0; 
54  }
55  obj::obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset )
56  {
57    objID = ID; objCreatorID = creatorID; objSize = size; objDataOffset = offset;
58  }
59 
60/**
61*Initializing protected members
62*/
63        TrafficControl *TrafficControl::instance_=0;
64       
65        /**
66        * @brief Constructor: assures that only one reference will be created and sets the pointer
67        */
68        TrafficControl::TrafficControl()
69        {
70    RegisterRootObject(TrafficControl);
71          assert(instance_==0);
72          instance_=this;
73//     targetSize = 2500;//5000bytes
74    SetConfigValue ( targetSize, 28000./25. );
75        }
76       
77        /**
78        * @brief Destructor: resets the instance pointer to 0
79        */
80        TrafficControl::~TrafficControl()
81        { 
82          //was macht das genau? da instance ja gleich this ist im moment
83          instance_=0;
84          //muss ich alles deallozieren was ich im constructor aufgebaut habe?
85        }
86
87/**
88*Definition of public members
89*/
90
91  /**
92          *eigener sortieralgorithmus
93  */
94//   bool TrafficControl::priodiffer(obj i, obj j)
95//   {
96//     std::map<unsigned int, objInfo>::iterator iti;
97//     std::map<unsigned int, objInfo>::iterator itj;
98//     iti=listToProcess_.find(i.objID);
99//     itj=listToProcess_.find(j.objID);
100//     return iti->second.objValuePerm < itj->second.objValuePerm;
101//   }
102 
103  /**
104  * eigener sortieralgorithmus
105  */
106  bool TrafficControl::priodiffer(uint32_t clientID, obj i, obj j)
107  {
108    assert(clientListPerm_.find(clientID) != clientListPerm_.end());  //make sure the client exists in our list
109    assert(clientListPerm_[clientID].find(i.objID) != clientListPerm_[clientID].end()); // make sure the object i is in the client list
110    assert(clientListPerm_[clientID].find(j.objID) != clientListPerm_[clientID].end()); // make sure the object j is in the client list
111   
112    int prio1 = clientListPerm_[clientID][i.objID].objValuePerm + clientListPerm_[clientID][i.objID].objValueSched;
113    int prio2 = clientListPerm_[clientID][j.objID].objValuePerm + clientListPerm_[clientID][j.objID].objValueSched;
114//     int prio1 = clientListPerm_[clientID][i.objID].objID;
115//     int prio2 = clientListPerm_[clientID][j.objID].objID;
116    // NOTE: smaller priority is better
117    return prio1 < prio2;
118  }
119
120
121        void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj> *list)
122        {
123//        copiedVector = *list;
124          currentClientID=clientID;
125          currentGamestateID=gamestateID;
126          evaluateList(clientID, list);
127          //list hatte vorher ja vielmehr elemente, nach zuweisung nicht mehr... speicherplatz??
128//        *list=copiedVector;
129    //später wird copiedVector ja überschrieben, ist das ein problem für list-dh. für gamestatemanager?
130          return;
131        }
132 
133  TrafficControl *TrafficControl::getInstance()
134  {
135    assert(instance_);
136    return instance_;
137  }
138       
139        void TrafficControl::ack(unsigned int clientID, unsigned int gamestateID)
140        {
141          std::list<obj>::iterator itvec;  // iterator to iterate through the acked objects
142   
143    //assertions to make sure the maps already exist
144    assert(clientListTemp_.find(clientID) != clientListTemp_.end() );
145    assert(clientListPerm_.find(clientID) != clientListPerm_.end() );
146          assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() );
147   
148    for(itvec = clientListTemp_[clientID][gamestateID].begin(); itvec != clientListTemp_[clientID][gamestateID].end(); itvec++)
149          {
150      if(clientListPerm_[clientID].find((*itvec).objID) != clientListPerm_[clientID].end()) // check whether the obj already exists in our lists
151      {
152        clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID;
153        clientListPerm_[clientID][(*itvec).objID].objValueSched = 0; //set scheduling value back
154      }
155      else
156      {
157        assert(0);
158        clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID;
159        clientListPerm_[clientID][(*itvec).objID].objID = (*itvec).objID;
160        clientListPerm_[clientID][(*itvec).objID].objCreatorID = (*itvec).objCreatorID;
161        clientListPerm_[clientID][(*itvec).objID].objSize = (*itvec).objSize;
162      }
163          }
164           // remove temporary list (with acked objects) from the map
165    clientListTemp_[clientID].erase( clientListTemp_[clientID].find(gamestateID) );
166        }
167
168/**
169*Definition of private members
170*/
171       
172       
173        /**
174        *copyList gets list of Gamestate Manager and turns it to *listToProcess
175        */
176//      void TrafficControl::copyList(std::list<obj> *list)
177//      {
178//        std::list<obj>::iterator itvec;
179//        for(itvec = (*list).begin(); itvec != (*list).end(); itvec++)
180//        {
181//          objInfo objectA;
182//          objectA.objCreatorID=(*itvec).objCreatorID;
183//          objectA.objSize = (*itvec).objSize;
184//          listToProcess_.insert(std::pair<currentClientID, map<(*itvec).objID,objectA>>);//unsicher: ob map<...> so richtig ist
185//        }
186//      }
187        /**
188        *updateReferenceList compares the sent list by GSmanager with the current *reference list and updates it.
189        *returns void
190        */
191//      void TrafficControl::updateReferenceList(std::map<unsigned int, objInfo> *list)
192//      {
193//        std::map<unsigned int, Synchronisable*>::iterator itref;
194//        std::map<unsigned int, objInfo>::iterator itproc;
195//        for(itproc=listToProcess_.begin(); itproc != listToProcess_.end(); itproc++)
196//        {
197//          //itproc->first=objectid that is looked for
198//          if(referenceList_->find(itproc->first))
199//          {
200//            continue;
201//          }
202//          else
203//          {
204//            (*referenceList_).insert(pair<unsigned int,          Synchronisable*>((*itproc).first,Synchronisable::getSynchronisable((*itproc).first)));//important: how to get adress of an object!
205//            insertinClientListPerm(currentClientID,itproc->first,itproc->second);
206//          }
207//        }
208//      }
209        /**
210        *updateClientListPerm
211        *returns void
212        */
213        void TrafficControl::insertinClientListPerm(unsigned int clientID, obj objinf)
214        { 
215          std::map<unsigned int,std::map<unsigned int, objInfo> >::iterator itperm;//iterator clientListPerm over clientIDs
216//        itperm = (clientListPerm_).find(clientID);
217//        assert(itperm != clientListPerm_.end() );
218    unsigned int gsid=GAMESTATEID_INITIAL, gsdiff=currentGamestateID, prioperm=Synchronisable::getSynchronisable(objinf.objID)->getPriority(), priomom=0;
219    clientListPerm_[clientID][objinf.objID] = objInfo(objinf.objID, objinf.objCreatorID,gsid,gsdiff, objinf.objSize,prioperm,priomom);
220//        itperm->second.insert(std::pair<unsigned int, objInfo>(objid,objinf));
221//     permObjPrio_.insert(objid, objinf.objValuePerm);
222        }
223       
224  /**
225  * updateClientListTemp
226  * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp
227  */   
228  void TrafficControl::updateClientListTemp(std::list<obj> *list)
229  {
230    clientListTemp_[currentClientID][currentGamestateID] = std::list<obj>(*list);
231//     std::list<obj>::iterator itvec;
232//     std::map<unsigned int,std::map<unsigned int, obj> >::iterator ittemp;
233//     std::map<unsigned int, obj>::iterator ittempgs;
234//     ittemp = clientListTemp_.find(currentClientID);
235//     ittempgs = (*ittemp).find(currentGamestateID);
236//     for(itvec = list.begin(); itvec!=list.end(), itvec++)
237//     {
238//       ittempgs.insert(itvec);static
239//     }
240  }
241
242  /**
243  *cut
244  *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY)
245  */
246  void TrafficControl::cut(std::list<obj> *list, unsigned int targetsize)
247  {
248    unsigned int size=0;
249    std::list<obj>::iterator itvec, ittemp;
250    assert(!list->empty());
251    for(itvec = list->begin(); itvec != list->end();)
252    {
253      assert( (*itvec).objSize < 1000);
254//       COUT(0) << "==targetsize==  " << targetsize << endl;
255      if ( ( size + (*itvec).objSize ) < targetsize )
256      {
257//         COUT(0) << "no cut" << endl;
258        size += (*itvec).objSize;//objSize is given in bytes
259        ++itvec;
260      }
261      else
262      {
263//         COUT(0) << "cut" << endl;
264        clientListPerm_[currentClientID][(*itvec).objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative
265//         ittemp = itvec;
266        list->erase(itvec++);
267//         itvec = ittemp;
268      }
269//       printList(list, currentClientID);
270    }
271    assert(!list->empty());
272  }
273
274
275        /**
276        *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this.
277        */
278        void TrafficControl::evaluateList(unsigned int clientID, std::list<obj> *list)
279        {
280          //copyList(list);
281       
282          //now the sorting
283       
284          //compare listToProcess vs clientListPerm
285    //if listToProcess contains new Objects, add them to clientListPerm
286//        std::map<unsigned int, objInfo>::iterator itproc;
287    std::list<obj>::iterator itvec;
288//        std::map<unsigned int, std::map<unsigned int, objInfo> >::iterator itperm;
289//        std::map<unsigned int, objInfo>::iterator itpermobj;
290          for( itvec=list->begin(); itvec != list->end(); itvec++)
291          {
292//          itperm = clientListPerm_.find(clientID);
293            if ( clientListPerm_[clientID].find( (*itvec).objID) != clientListPerm_[clientID].end() )
294      {
295        // we already have the object in our map
296        //obj bleibt in liste und permanente prio wird berechnet
297        clientListPerm_[clientID][(*itvec).objID].objDiffGS = currentGamestateID - clientListPerm_[clientID][(*itvec).objID].objCurGS;
298//         ((*itpermobj).second).objDiffGS = ((*itpermobj).second).objCurGS - currentGamestateID;
299//         permprio = clientListPerm_[clientID][(*itproc).first].objValuePerm;
300//         itpermprio = (permObjPrio_).find((*itproc).first);
301//         ((*itpermobj).second).objValuePerm = ((*itpermobj).second).objDiffGS * (*itpermprio).second;
302        continue;//check next objId
303      }
304      else
305      {
306        // insert the object into clientListPerm
307        insertinClientListPerm(clientID,*itvec);
308//         itpermobj=(*itperm).find((*itproc).first)
309//         ((*itpermobj).second).objDiffGS = ((*itpermobj).second).objCurGS - currentGamestateID;
310//         itpermprio = (permObjPrio_).find((*itproc).first);
311//         ((*itpermobj).second).objValuePerm = ((*itpermobj).second).objDiffGS * (*itpermprio).second;
312        continue;//check next objId
313      }
314    }
315          //end compare listToProcess vs clientListPerm
316       
317    //listToProc vs clientListTemp
318    //TODO: uncomment it again and change some things
319    /*
320    std::map<unsigned int, std::map<unsigned int, unsigned int> >::iterator ittemp;
321    std::map<unsigned int, unsigned int>::iterator ittempgs;
322    for( itproc=listToProcess_.begin(); itproc != listToProcess_.end();itproc++)
323    {
324      ittemp = clientListTemp_->find(currentClientID);
325      if( ittempgs = (*ittemp).find(currentGamestateID))
326      {
327        if((*itproc).first == (*ittempgs).find((*itproc).first))//ja, dann ist objekt schon in der zu sendenden liste-muss nicht nochmal gesendet werden
328        {
329          (listToProcess_).erase (itproc);
330        }
331        else
332          continue;
333      }
334      else
335        continue;
336    }*/
337    //end listToProc vs clientListTemp
338   
339    //TODO: check whether we need this, cause i don't think so.
340    //listToProcess contains obj to send now, and since we give gsmanager the copiedlist and not listToProcess shorten copiedlist therefor too.
341    /*std::list<obj>::iterator itvec;
342    for(itvec = copiedVector.begin(); itvec != copiedVector.end(); itvec++)
343    {
344      if ( listToProcess_.find(itvec->objID) )
345      {
346        continue;//therefore object wasnt thrown out yet and has to be sent back to gsmanager
347      }
348      else
349      {
350        copiedVector.remove(itvec);
351      }
352    }*/
353    //sort copied list aufgrund der objprioperm in clientlistperm
354    // use boost bind here because we need to pass a memberfunction to stl sort
355    list->sort(boost::bind(&TrafficControl::priodiffer, this, clientID, _1, _2) );
356   
357    //now we check, that the creator of an object always exists on a client
358//     printList(list, clientID);
359    std::list<obj>::iterator itcreator;
360    for(itvec = list->begin(); itvec != list->end(); itvec++)
361    { 
362      fixCreatorDependencies(itvec, list, clientID);
363    }
364    //end of sorting
365    //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden.
366    cut(list, targetSize);
367//     printList(list, clientID);
368    //diese Funktion updateClientList muss noch gemacht werden
369    updateClientListTemp(list);
370    //end of sorting
371  }
372
373  void TrafficControl::printList(std::list<obj> *list, unsigned int clientID)
374  {
375    std::list<obj>::iterator it;
376    COUT(0) << "=========== Objectlist ===========" << endl;
377    for( it=list->begin(); it!=list->end(); it++)
378      COUT(0) << "ObjectID: " << (*it).objID << " creatorID: " << (*it).objCreatorID << " Priority: " << clientListPerm_[clientID][(*it).objID].objValuePerm + clientListPerm_[clientID][(*it).objID].objValueSched << " size: " << (*it).objSize << endl;
379  }
380 
381  void TrafficControl::fixCreatorDependencies(std::list<obj>::iterator it1, std::list<obj> *list, unsigned int clientID)
382  {
383    if ( (*it1).objCreatorID == OBJECTID_UNKNOWN )
384      return;
385    if( clientListPerm_[clientID][(*it1).objCreatorID].objCurGS != GAMESTATEID_INITIAL )
386      return;
387    std::list<obj>::iterator it2, it3=it1;
388    for( it2 = ++it3; it2 != list->end(); it2++ )
389    {
390      if( (*it2).objID == (*it1).objCreatorID )
391      {
392        it3 = list->insert(it1, *it2); //insert creator before it1
393        list->erase(it2);
394//         printList(list, clientID);
395        fixCreatorDependencies( it3, list, clientID );
396        break;
397      }
398    }
399  }
400
401
402/*
403void bvlabla(list *a){
404//sort a
405list *cache;
406cache = new list<unsigned int>(*a);
407return a;
408}
409*/
410
411
412}//namespace network
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