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source: code/branches/presentation/src/modules/weapons/weaponmodes/RocketFire.cc @ 8580

Last change on this file since 8580 was 8580, checked in by dafrick, 13 years ago

Merging game immersion branch into presentation branch.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29#include "RocketFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "weapons/projectiles/Rocket.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39
40namespace orxonox
41{
42    CreateFactory(RocketFire);
43
44    RocketFire::RocketFire(BaseObject* creator) : WeaponMode(creator)
45    {
46        RegisterObject(RocketFire);
47
48        this->reloadTime_ = 0.20f;
49        this->bParallelReload_ = false;
50        this->damage_ = 0;
51        this->speed_ = 500;
52
53        this->setMunitionName("RocketMunition");
54        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
55    }
56
57    RocketFire::~RocketFire()
58    {
59    }
60
61    /* Creates the Rocket object, sets its properties to the RocketFire properties
62     */
63    void RocketFire::fire()
64    {
65        Rocket* rocket = new Rocket(this);
66
67        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
68        rocket->setOrientation(this->getMuzzleOrientation());
69        rocket->setPosition(this->getMuzzlePosition());
70        rocket->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_);
71        rocket->scale(2);
72
73        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
74        rocket->setDamage(this->getDamage());
75        rocket->setShieldDamage(this->getShieldDamage());
76        rocket->setHealthDamage(this->getHealthDamage());
77    }
78}
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