| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file NotificationQueueCEGUI.cc | 
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| 31 | @brief Implementation of the NotificationQueueCEGUI class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "NotificationQueueCEGUI.h" | 
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| 35 |  | 
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| 36 | #include <sstream> | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/GameMode.h" | 
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| 40 | #include "core/GUIManager.h" | 
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| 41 | #include "core/LuaState.h" | 
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| 42 | #include "core/XMLPort.h" | 
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| 43 | #include "util/Convert.h" | 
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| 44 |  | 
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| 45 | #include "ToluaBindNotifications.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |  | 
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| 50 | CreateFactory(NotificationQueueCEGUI); | 
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| 51 |  | 
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| 52 | // Register tolua_open function when loading the library. | 
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| 53 | DeclareToluaInterface(Notifications); | 
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| 54 |  | 
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| 55 | /*static*/ const std::string NotificationQueueCEGUI::NOTIFICATION_LAYER("NotificationLayer"); | 
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| 56 |  | 
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| 57 | NotificationQueueCEGUI::NotificationQueueCEGUI(BaseObject* creator) : NotificationQueue(creator) | 
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| 58 | { | 
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| 59 | RegisterObject(NotificationQueueCEGUI); | 
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| 60 |  | 
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| 61 | this->initialize(); | 
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| 62 | this->registerVariables(); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | NotificationQueueCEGUI::~NotificationQueueCEGUI() | 
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| 66 | { | 
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| 67 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 68 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() +  "\")"); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | @brief | 
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| 73 | Initializes The NotificationQueueCEGUI. | 
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| 74 | */ | 
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| 75 | void NotificationQueueCEGUI::initialize(void) | 
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| 76 | { | 
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| 77 | this->displaySize_ = Vector4(1.0, 0.0, 0.0, 0.0); | 
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| 78 | this->position_ = Vector4(0.0, 0.0, 0.0, 0.0); | 
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| 79 | this->alignment_ = "LeftAligned"; | 
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| 80 | this->fontSize_ = 12; | 
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| 81 | this->fontColor_ = Vector4(1.0, 1.0, 1.0, 1.0); | 
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| 82 | this->fontColorStr_ = "FFFFFFFF"; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void NotificationQueueCEGUI::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 86 | { | 
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| 87 | SUPER(NotificationQueueCEGUI, XMLPort, xmlelement, mode); | 
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| 88 |  | 
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| 89 | XMLPortParam(NotificationQueueCEGUI, "position", setPosition, getPosition, xmlelement, mode); | 
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| 90 | XMLPortParam(NotificationQueueCEGUI, "fontSize", setFontSize, getFontSize, xmlelement, mode); | 
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| 91 | XMLPortParam(NotificationQueueCEGUI, "fontColor", setFontColor, getFontColor, xmlelement, mode); | 
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| 92 | XMLPortParam(NotificationQueueCEGUI, "alignment", setAlignment, getAlignment, xmlelement, mode); | 
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| 93 | XMLPortParam(NotificationQueueCEGUI, "displaySize", setDisplaySize, getDisplaySize, xmlelement, mode); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void NotificationQueueCEGUI::registerVariables() | 
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| 97 | { | 
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| 98 | registerVariable( this->position_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::positionChanged)); | 
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| 99 | registerVariable( this->fontSize_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::fontSizeChanged)); | 
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| 100 | registerVariable( this->fontColor_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::fontColorChanged)); | 
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| 101 | registerVariable( this->alignment_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::alignmentChanged)); | 
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| 102 | registerVariable( this->displaySize_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::displaySizeChanged)); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | void NotificationQueueCEGUI::changedName(void) | 
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| 106 | { | 
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| 107 | SUPER(NotificationQueueCEGUI, changedName); | 
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| 108 |  | 
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| 109 | this->positionChanged(); | 
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| 110 | this->fontSizeChanged(); | 
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| 111 | this->fontColorChanged(); | 
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| 112 | this->alignmentChanged(); | 
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| 113 | this->displaySizeChanged(); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | /** | 
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| 117 | @brief | 
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| 118 | Destroys the NotificationQueueCEGUI. | 
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| 119 | Used in lua and NotificationManager. | 
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| 120 | @param noGraphics | 
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| 121 | If this is set to true (false is default), then the queue is not removed in lua. This is used to destroy the queue, after the GUIManager has been destroyed. | 
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| 122 | */ | 
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| 123 | void NotificationQueueCEGUI::destroy(bool noGraphics) | 
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| 124 | { | 
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| 125 | // Remove the NotificationQueue in lua. | 
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| 126 | if(this->isRegistered() && GameMode::showsGraphics() && !noGraphics) | 
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| 127 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() +  "\")"); | 
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| 128 |  | 
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| 129 | NotificationQueue::destroy(); | 
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| 130 | } | 
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| 131 |  | 
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| 132 | /** | 
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| 133 | @brief | 
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| 134 | Set the size of the window that displays the NotificationQueue. | 
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| 135 | @param size | 
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| 136 | The size is a vector with components: | 
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| 137 | - The relative width of the window. (A value between 0 and 1) | 
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| 138 | - The absolute width in pixels. (Additional to the relative width, can be negative) | 
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| 139 | - The relative height of the window. (A value between 0 and 1) | 
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| 140 | - The absolute height in pixels. (Additional to the relative width, can be negative.) | 
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| 141 | If both the 3rd and 4th component of size are set to 0 the height is set such that exactly as many Notifications fit as is the maximum size of the NotificationQueue (in terms of the number of Notifications). | 
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| 142 | */ | 
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| 143 | void NotificationQueueCEGUI::setDisplaySize(const Vector4& size) | 
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| 144 | { | 
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| 145 | if(this->displaySize_ == size) | 
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| 146 | return; | 
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| 147 |  | 
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| 148 | if(size.x < 0.0 || size.x > 1.0 || size.z < 0.0 || size.z > 1.0) | 
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| 149 | { | 
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| 150 | COUT(2) << "The display size of the NotificationQueueCEGUI " << this->getName() << " was trying to be set, but the relative size was not in [0,1]. Aborting..." << endl; | 
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| 151 | return; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | this->displaySize_ = size; | 
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| 155 | this->displaySizeChanged(); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /** | 
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| 159 | @brief | 
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| 160 | Is called when the display size has changed. | 
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| 161 | */ | 
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| 162 | void NotificationQueueCEGUI::displaySizeChanged(void) | 
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| 163 | { | 
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| 164 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 165 | { | 
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| 166 | if(this->displaySize_.z == 0.0 && this->displaySize_.w == 0.0) | 
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| 167 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ")"); | 
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| 168 | else | 
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| 169 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ", " + multi_cast<std::string>(this->displaySize_.z) + ", " + multi_cast<std::string>(this->displaySize_.w) + ")"); | 
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| 170 | } | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 | @brief | 
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| 175 | Set the position of the window that displays the NotificationQueue. | 
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| 176 | @param position | 
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| 177 | The position is a vector with components: | 
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| 178 | - The relative x-position of the window. (A value between 0 and 1) | 
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| 179 | - The absolute x-position in pixels. (Additional to the relative x-position, can be negative) | 
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| 180 | - The relative y-position of the window. (A value between 0 and 1) | 
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| 181 | - The absolute y-position in pixels. (Additional to the relative y-position, can be negative.) | 
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| 182 | */ | 
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| 183 | void NotificationQueueCEGUI::setPosition(const Vector4& position) | 
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| 184 | { | 
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| 185 | if(this->position_ == position) | 
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| 186 | return; | 
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| 187 |  | 
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| 188 | if(position.x < 0.0 || position.x > 1.0 || position.z < 0.0 || position.z > 1.0) | 
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| 189 | { | 
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| 190 | COUT(2) << "The position the NotificationQueueCEGUI " << this->getName() << " was trying to be set, but the relative position was not in [0,1]. Aborting..." << endl; | 
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| 191 | return; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | this->position_ = position; | 
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| 195 | this->positionChanged(); | 
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| 196 | } | 
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| 197 |  | 
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| 198 | /** | 
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| 199 | @brief | 
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| 200 | Is called when the NotificationQueue's position has changed. | 
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| 201 | */ | 
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| 202 | void NotificationQueueCEGUI::positionChanged(void) | 
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| 203 | { | 
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| 204 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 205 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".moveQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->position_.x) + ", " + multi_cast<std::string>(this->position_.y) + ", " + multi_cast<std::string>(this->position_.z) + ", " + multi_cast<std::string>(this->position_.w) + ")"); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | /** | 
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| 209 | @brief | 
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| 210 | Set the horizontal alignment of the Notifications text. | 
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| 211 | @param alignment | 
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| 212 | The alignment of the Notifications, they are the possible string that the CEGUI Falagard StaticText HorzFormatting property can take. | 
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| 213 | @see http://cegui.org.uk/api_reference/classCEGUI_1_1FalagardStaticTextProperties_1_1HorzFormatting.html | 
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| 214 | */ | 
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| 215 | void NotificationQueueCEGUI::setAlignment(const std::string& alignment) | 
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| 216 | { | 
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| 217 | if(this->alignment_ == alignment) | 
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| 218 | return; | 
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| 219 |  | 
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| 220 | // TODO: Check whether the alignment string is correct? | 
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| 221 | this->alignment_ = alignment; | 
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| 222 | this->alignmentChanged(); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | /** | 
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| 226 | @brief | 
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| 227 | Is called when the horizontal alignment of the Notifications text has changed. | 
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| 228 | */ | 
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| 229 | void NotificationQueueCEGUI::alignmentChanged(void) | 
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| 230 | { | 
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| 231 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 232 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueAlignment(\"" + this->getName() + "\", \"" + this->alignment_ + "\")"); | 
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| 233 | } | 
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| 234 |  | 
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| 235 | /** | 
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| 236 | @brief | 
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| 237 | Set the font size of the text displayed by this NotificationQueue. | 
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| 238 | @param size | 
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| 239 | The font size. | 
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| 240 | */ | 
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| 241 | void NotificationQueueCEGUI::setFontSize(unsigned int size) | 
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| 242 | { | 
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| 243 | if(this->fontSize_ == size) | 
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| 244 | return; | 
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| 245 |  | 
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| 246 | this->fontSize_ = size; | 
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| 247 | this->fontSizeChanged(); | 
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| 248 | } | 
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| 249 |  | 
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| 250 | /** | 
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| 251 | @brief | 
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| 252 | Is called when the font size of the text displayed by this NotificationQueue has changed. | 
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| 253 | */ | 
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| 254 | void NotificationQueueCEGUI::fontSizeChanged(void) | 
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| 255 | { | 
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| 256 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 257 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontSize(\"" + this->getName() + "\", " + multi_cast<std::string>(this->fontSize_) + ")"); | 
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| 258 | } | 
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| 259 |  | 
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| 260 | /** | 
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| 261 | @brief | 
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| 262 | Set the font color if the text displayed by this NotificationQueue. | 
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| 263 | @param color | 
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| 264 | The color is a vector with the components being RGBA and taking values from 0 to 1. | 
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| 265 | */ | 
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| 266 | void NotificationQueueCEGUI::setFontColor(const Vector4& color) | 
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| 267 | { | 
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| 268 | if(this->fontColor_ == color) | 
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| 269 | return; | 
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| 270 |  | 
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| 271 | this->fontColor_ = color; | 
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| 272 | this->fontColorChanged(); | 
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| 273 | } | 
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| 274 |  | 
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| 275 | /** | 
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| 276 | @brief | 
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| 277 | Is called when the font color if the text displayed by this NotificationQueue. | 
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| 278 | */ | 
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| 279 | void NotificationQueueCEGUI::fontColorChanged(void) | 
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| 280 | { | 
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| 281 | // Convert to ARGB format. | 
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| 282 | std::stringstream stream; | 
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| 283 | for(unsigned int i = 0; i < 4; i++) | 
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| 284 | stream << std::hex << std::setw(2) << std::setfill('0') << int(this->fontColor_[(i+3)%4]*255); | 
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| 285 | this->fontColorStr_ = stream.str(); | 
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| 286 |  | 
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| 287 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 288 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontColor(\"" + this->getName() + "\", \"" + this->fontColorStr_ + "\")"); | 
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| 289 | } | 
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| 290 |  | 
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| 291 | /** | 
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| 292 | @brief | 
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| 293 | Get the NotificationQueueCEGUI with the input name. | 
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| 294 | @param name | 
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| 295 | The name of the NotificationQueueCEGUI to be got. | 
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| 296 | @return | 
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| 297 | Returns a pointer to the NotificationQueueCEGUI, or NULL if it doesn't exist. | 
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| 298 | */ | 
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| 299 | /*static*/ NotificationQueueCEGUI* NotificationQueueCEGUI::getQueue(const std::string& name) | 
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| 300 | { | 
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| 301 | NotificationQueue* queue = NotificationManager::getInstance().getQueue(name); | 
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| 302 | if(queue == NULL || !queue->isA(Class(NotificationQueueCEGUI))) | 
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| 303 | return NULL; | 
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| 304 | return static_cast<NotificationQueueCEGUI*>(queue); | 
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| 305 | } | 
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| 306 |  | 
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| 307 | /** | 
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| 308 | @brief | 
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| 309 | Is called by the NotificationQueue when a Notification was pushed. | 
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| 310 | @param notification | 
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| 311 | The Notification that was pushed. | 
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| 312 | */ | 
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| 313 | void NotificationQueueCEGUI::notificationPushed(Notification* notification) | 
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| 314 | { | 
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| 315 | // Push the Notification to the GUI. | 
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| 316 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 317 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".pushNotification(\"" + this->getName() + "\", \"" + notification->getMessage() + "\")"); | 
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| 318 | } | 
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| 319 |  | 
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| 320 | /** | 
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| 321 | @brief | 
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| 322 | Is called by the NotificationQueue when a Notification was popped. | 
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| 323 | */ | 
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| 324 | void NotificationQueueCEGUI::notificationPopped(void) | 
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| 325 | { | 
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| 326 | // Pops the Notification from the GUI. | 
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| 327 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 328 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".popNotification(\"" + this->getName() + "\")"); | 
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| 329 | } | 
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| 330 |  | 
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| 331 | /** | 
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| 332 | @brief Is called when a notification was removed. | 
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| 333 | @param index The index the removed Notification was at. | 
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| 334 | */ | 
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| 335 | void NotificationQueueCEGUI::notificationRemoved(unsigned int index) | 
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| 336 | { | 
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| 337 | // Removes the Notification from the GUI. | 
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| 338 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 339 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeNotification(\"" + this->getName() + "\", " + multi_cast<std::string>(index) + ")"); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | /** | 
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| 343 | @brief | 
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| 344 | Clears the NotificationQueue by removing all NotificationContainers. | 
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| 345 | @param noGraphics | 
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| 346 | If this is set to true the GUI is not informed of the clearing of the NotificationQueue. This is needed only internally. | 
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| 347 | */ | 
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| 348 | void NotificationQueueCEGUI::clear(bool noGraphics) | 
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| 349 | { | 
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| 350 | NotificationQueue::clear(noGraphics); | 
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| 351 |  | 
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| 352 | // Clear the NotificationQueue in the GUI. | 
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| 353 | if(this->isRegistered() && GameMode::showsGraphics() && !noGraphics) | 
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| 354 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".clearQueue(\"" + this->getName() + "\")"); | 
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| 355 | } | 
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| 356 |  | 
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| 357 | /** | 
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| 358 | @brief | 
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| 359 | Creates the NotificationQueue in lua. | 
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| 360 | */ | 
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| 361 | void NotificationQueueCEGUI::create(void) | 
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| 362 | { | 
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| 363 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 364 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() +  "\")"); | 
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| 365 |  | 
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| 366 | this->NotificationQueue::create(); | 
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| 367 |  | 
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| 368 | if(this->isRegistered() && GameMode::showsGraphics()) | 
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| 369 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".createQueue(\"" + this->getName() +  "\", " + multi_cast<std::string>(this->getMaxSize()) + ")"); | 
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| 370 | } | 
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| 371 |  | 
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| 372 | } | 
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| 373 |  | 
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