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source: code/branches/presentation/src/modules/gametypes/RaceCheckPoint.cc @ 8645

Last change on this file since 8645 was 8645, checked in by landauf, 13 years ago

set svn:eol-style to native, removed svn:executable property. no code changes.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RaceCheckPoint.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "SpaceRace.h"
34#include "util/Convert.h"
35
36namespace orxonox
37{
38    CreateFactory(RaceCheckPoint);
39   
40    RaceCheckPoint::RaceCheckPoint(BaseObject* creator): DistanceTrigger(creator), RadarViewable(creator, static_cast<WorldEntity*>(this))
41    {
42        RegisterObject(RaceCheckPoint);
43
44        this->bCheckpointIndex_ = 0;
45        this->bIsLast_ = false;
46        this->bTimeLimit_ = 0;
47
48        this->setRadarObjectColour(ColourValue::Blue);
49        this->setRadarObjectShape(RadarViewable::Triangle);
50        this->setRadarVisibility(false);
51    }
52   
53    RaceCheckPoint::~RaceCheckPoint()
54    {
55    }
56   
57    void RaceCheckPoint::tick(float dt)
58    {
59        SUPER(RaceCheckPoint, tick, dt);
60
61        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
62        if (this->getCheckpointIndex() == gametype->getCheckpointsReached())
63            this->setRadarVisibility(true);
64        else
65            this->setRadarVisibility(false);
66    }
67
68   
69    void RaceCheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(RaceCheckPoint, XMLPort, xmlelement, mode);
72
73        XMLPortParam(RaceCheckPoint, "checkpointindex", setCheckpointIndex, getCheckpointIndex, xmlelement, mode).defaultValues(0);
74        XMLPortParam(RaceCheckPoint, "islast", setLast, getLast, xmlelement, mode).defaultValues(false);
75        XMLPortParam(RaceCheckPoint, "timelimit", setTimelimit, getTimeLimit, xmlelement, mode).defaultValues(0);
76    }
77   
78    void RaceCheckPoint::triggered(bool bIsTriggered)
79    {
80        DistanceTrigger::triggered(bIsTriggered);
81
82        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
83        if (gametype && this->getCheckpointIndex() == gametype->getCheckpointsReached() && bIsTriggered)
84        {
85            gametype->clock_.capture();
86            float time = gametype->clock_.getSecondsPrecise();
87            if (this->bTimeLimit_!=0 && time > this->bTimeLimit_)
88            {
89                gametype->timeIsUp();
90                gametype->end();
91            }
92            else if (this->getLast())
93                gametype->end();
94            else
95            {
96                gametype->newCheckpointReached();
97                this->setRadarObjectColour(ColourValue::Green); //sets the radar colour of the checkpoint to green if it is reached, else it is red.
98            }
99        }
100    }
101   
102    void RaceCheckPoint::setTimelimit(float timeLimit)
103    {
104        this->bTimeLimit_ = timeLimit;
105        if (this->bTimeLimit_ != 0)
106        {
107            SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
108            if (gametype)
109            {
110                const std::string& message =  "You have " + multi_cast<std::string>(this->bTimeLimit_)
111                            + " seconds to reach the check point " + multi_cast<std::string>(this->bCheckpointIndex_+1) + "\n";
112                COUT(3) << message;
113                const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage(message);
114            }
115        }
116    }
117   
118}
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