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source: code/branches/presentation/src/modules/docking/DockingAnimation.cc @ 8561

Last change on this file since 8561 was 8561, checked in by dafrick, 13 years ago

Merging dockingsystem2 branch to presentation branch.

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockingAnimation.cc
31    @brief Implementation of the DockingAnimation class.
32*/
33
34#include "DockingAnimation.h"
35
36#include "DockingEffect.h"  // For DockingEffect::findTarget
37
38namespace orxonox
39{
40    DockingAnimation::DockingAnimation(BaseObject* creator) : BaseObject(creator)
41    {
42        RegisterObject(DockingAnimation);
43    }
44
45    DockingAnimation::~DockingAnimation()
46    {
47
48    }
49
50    bool DockingAnimation::invokeAnimation(bool dock, PlayerInfo* player, std::list<DockingAnimation*> &animations)
51    {
52        bool check = true;
53
54        for (std::list<DockingAnimation*>::iterator animation = animations.begin(); animation != animations.end(); animation++)
55        {
56            if(dock)
57                check &= (*animation)->docking(player);
58            else
59                check &= (*animation)->release(player);
60        }
61
62        return check;
63    }
64
65    DockingTarget *DockingAnimation::findTarget(std::string name) {
66        return DockingEffect::findTarget(name);
67    }
68}
69
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