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source: code/branches/presentation/src/modules/docking/DockToShip.h @ 8568

Last change on this file since 8568 was 8568, checked in by dafrick, 13 years ago

Renaming member variables to adhere to styleguide, initialize values, always select an item in the DockingDialog.

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockToShip.h
31    @brief DockingEffect which transfers control from spaceship to docked ship ASDF
32    @ingroup Docking
33*/
34
35#ifndef _DockToShip_H__
36#define _DockToShip_H__
37
38#include "DockingPrereqs.h"
39#include "DockToShip.h"
40
41#include "worldentities/ControllableEntity.h"
42
43
44namespace orxonox
45{
46
47    /**
48    @brief
49        Allows players to dock onto a ship
50
51    @author
52        Sven Stucki
53
54    @ingroup Docking
55    */
56    class _DockingExport DockToShip : public DockingEffect
57    {
58        public:
59            DockToShip(BaseObject* creator);
60            virtual ~DockToShip();
61
62            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
63            void setTargetId(const std::string& str);
64            const std::string& getTargetId() const;
65
66            virtual bool docking(PlayerInfo* player); //!< Called when docking starts
67            virtual bool release(PlayerInfo* player); //!< Called when player wants undock
68        private:
69            std::string target_;
70    };
71
72}
73
74#endif /* _DockToShip_H__ */
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