| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sven Stucki |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Dock.cc |
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| 31 | @brief Docking system main class |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Dock.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/LuaState.h" |
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| 38 | #include "core/GUIManager.h" |
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| 39 | #include "core/command/ConsoleCommand.h" |
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| 40 | #include "network/NetworkFunction.h" |
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| 41 | |
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| 42 | #include "infos/HumanPlayer.h" |
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| 43 | #include "interfaces/PlayerTrigger.h" |
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| 44 | #include "worldentities/pawns/Pawn.h" |
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| 45 | |
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| 46 | #include "ToluaBindDocking.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | // Register tolua_open function when loading the library |
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| 51 | DeclareToluaInterface(Docking); |
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| 52 | |
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| 53 | CreateFactory(Dock); |
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| 54 | |
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| 55 | SetConsoleCommand("Dock", "dock", &Dock::cmdDock).addShortcut().setAsInputCommand(); |
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| 56 | SetConsoleCommand("Dock", "undock", &Dock::cmdUndock).addShortcut().setAsInputCommand(); |
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| 57 | |
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| 58 | registerStaticNetworkFunction(Dock::showDockingDialog); |
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| 59 | |
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| 60 | Dock::Dock(BaseObject* creator) : StaticEntity(creator) |
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| 61 | { |
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| 62 | RegisterObject(Dock); |
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| 63 | } |
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| 64 | |
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| 65 | Dock::~Dock() |
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| 66 | { |
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| 67 | } |
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| 68 | |
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| 69 | void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 70 | { |
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| 71 | SUPER(Dock, XMLPort, xmlelement, mode); |
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| 72 | |
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| 73 | XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode); |
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| 74 | XMLPortObject(Dock, DockingAnimation, "animations", addAnimation, getAnimation, xmlelement, mode); |
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| 75 | XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode); |
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| 76 | } |
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| 77 | |
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| 78 | void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 79 | { |
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| 80 | SUPER(Dock, XMLEventPort, xmlelement, mode); |
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| 81 | |
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| 82 | XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode); |
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| 83 | } |
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| 84 | |
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| 85 | bool Dock::execute(bool bTriggered, BaseObject* trigger) |
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| 86 | { |
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| 87 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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| 88 | PlayerInfo* player = NULL; |
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| 89 | |
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| 90 | // Check whether it is a player trigger and extract pawn from it |
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| 91 | if(pTrigger != NULL) |
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| 92 | { |
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| 93 | if(!pTrigger->isForPlayer()) { // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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| 94 | COUT(4) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl; |
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| 95 | return false; |
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| 96 | } |
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| 97 | player = pTrigger->getTriggeringPlayer(); |
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| 98 | } |
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| 99 | else |
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| 100 | { |
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| 101 | COUT(4) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl; |
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| 102 | return false; |
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| 103 | } |
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| 104 | if(player == NULL) |
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| 105 | { |
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| 106 | COUT(4) << "Docking::execute Can't retrieve PlayerInfo from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
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| 107 | return false; |
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| 108 | } |
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| 109 | |
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| 110 | if(bTriggered) |
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| 111 | { |
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| 112 | // Add player to this Docks candidates |
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| 113 | candidates_.insert(player); |
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| 114 | |
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| 115 | // Show docking dialog |
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| 116 | this->showDockingDialogHelper(player); |
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| 117 | } |
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| 118 | else |
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| 119 | { |
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| 120 | // Remove player from candidates list |
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| 121 | candidates_.erase(player); |
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| 122 | } |
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| 123 | |
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| 124 | return true; |
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| 125 | } |
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| 126 | |
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| 127 | void Dock::showDockingDialogHelper(PlayerInfo* player) |
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| 128 | { |
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| 129 | assert(player); |
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| 130 | |
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| 131 | if(!player->isHumanPlayer()) |
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| 132 | return; |
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| 133 | |
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| 134 | if(GameMode::isMaster()) |
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| 135 | { |
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| 136 | if(GameMode::showsGraphics()) |
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| 137 | GUIManager::showGUI("DockingDialog"); |
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| 138 | } |
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| 139 | else |
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| 140 | callStaticNetworkFunction(Dock::showDockingDialog, player->getClientID()); |
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| 141 | |
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| 142 | } |
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| 143 | |
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| 144 | /*static*/ void Dock::showDockingDialog() |
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| 145 | { |
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| 146 | if(GameMode::showsGraphics()) |
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| 147 | GUIManager::showGUI("DockingDialog"); |
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| 148 | } |
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| 149 | |
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| 150 | void Dock::cmdDock() |
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| 151 | { |
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| 152 | PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); |
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| 153 | for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it) |
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| 154 | { |
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| 155 | if(it->dock(player)) |
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| 156 | break; |
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| 157 | } |
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| 158 | } |
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| 159 | |
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| 160 | void Dock::cmdUndock() |
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| 161 | { |
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| 162 | PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); |
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| 163 | for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it) |
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| 164 | { |
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| 165 | if(it->undock(player)) |
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| 166 | break; |
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| 167 | } |
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| 168 | } |
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| 169 | |
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| 170 | bool Dock::dock(PlayerInfo* player) |
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| 171 | { |
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| 172 | // Check if player is a candidate |
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| 173 | if(candidates_.find(player) == candidates_.end()) |
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| 174 | { |
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| 175 | COUT(2) << "Dock::dock Player is not a candidate!" << std::endl; |
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| 176 | return false; |
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| 177 | } |
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| 178 | |
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| 179 | candidates_.erase(player); |
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| 180 | docked_.insert(player); |
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| 181 | |
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| 182 | if (animations_.empty()) |
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| 183 | return dockingAnimationFinished(player); |
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| 184 | else |
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| 185 | DockingAnimation::invokeAnimation(true, player, animations_); |
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| 186 | |
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| 187 | return true; |
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| 188 | } |
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| 189 | |
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| 190 | bool Dock::dockingAnimationFinished(PlayerInfo* player) |
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| 191 | { |
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| 192 | if(docked_.find(player) == docked_.end()) |
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| 193 | { |
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| 194 | COUT(2) << "Dock::dockingAnimationFinished Player is not currently docked." << std::endl; |
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| 195 | return false; |
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| 196 | } |
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| 197 | |
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| 198 | DockingEffect::invokeEffect(true, player, effects_); |
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| 199 | return true; |
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| 200 | } |
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| 201 | |
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| 202 | bool Dock::undock(PlayerInfo* player) |
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| 203 | { |
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| 204 | // Check if player is docked to this Dock |
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| 205 | if(docked_.find(player) == docked_.end()) |
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| 206 | { |
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| 207 | COUT(2) << "Dock::undock Player is not docked to this Dock." << std::endl; |
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| 208 | return false; |
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| 209 | } |
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| 210 | |
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| 211 | docked_.erase(player); |
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| 212 | candidates_.insert(player); |
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| 213 | |
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| 214 | DockingEffect::invokeEffect(false, player, effects_); |
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| 215 | |
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| 216 | if (animations_.empty()) |
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| 217 | return undockingAnimationFinished(player); |
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| 218 | else |
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| 219 | DockingAnimation::invokeAnimation(false, player, animations_); |
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| 220 | |
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| 221 | return true; |
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| 222 | } |
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| 223 | |
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| 224 | bool Dock::undockingAnimationFinished(PlayerInfo* player) { |
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| 225 | COUT(4) << "Dock::undockingAnimationFinished executed" << std::endl; |
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| 226 | return true; |
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| 227 | } |
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| 228 | |
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| 229 | unsigned int Dock::getNumberOfActiveDocks() |
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| 230 | { |
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| 231 | int i = 0; |
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| 232 | PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); |
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| 233 | for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it) |
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| 234 | { |
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| 235 | if(it->candidates_.find(player) != it->candidates_.end()) |
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| 236 | i++; |
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| 237 | } |
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| 238 | return i; |
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| 239 | } |
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| 240 | |
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| 241 | Dock* Dock::getActiveDockAtIndex(unsigned int index) |
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| 242 | { |
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| 243 | PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); |
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| 244 | for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it) |
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| 245 | { |
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| 246 | if(it->candidates_.find(player) != it->candidates_.end()) |
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| 247 | { |
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| 248 | if(index == 0) |
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| 249 | return *it; |
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| 250 | index--; |
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| 251 | } |
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| 252 | } |
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| 253 | return NULL; |
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| 254 | } |
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| 255 | |
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| 256 | bool Dock::addEffect(DockingEffect* effect) |
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| 257 | { |
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| 258 | assert(effect); |
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| 259 | effects_.push_back(effect); |
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| 260 | return true; |
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| 261 | } |
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| 262 | |
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| 263 | const DockingEffect* Dock::getEffect(unsigned int i) const |
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| 264 | { |
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| 265 | for (std::list<DockingEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect) |
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| 266 | { |
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| 267 | if(i == 0) |
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| 268 | return *effect; |
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| 269 | i--; |
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| 270 | } |
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| 271 | return NULL; |
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| 272 | } |
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| 273 | |
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| 274 | bool Dock::addAnimation(DockingAnimation* animation) |
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| 275 | { |
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| 276 | assert(animation); |
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| 277 | animation->setParent(this); |
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| 278 | animations_.push_back(animation); |
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| 279 | return true; |
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| 280 | } |
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| 281 | |
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| 282 | const DockingAnimation* Dock::getAnimation(unsigned int i) const |
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| 283 | { |
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| 284 | for (std::list<DockingAnimation*>::const_iterator animation = this->animations_.begin(); animation != this->animations_.end(); ++animation) |
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| 285 | { |
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| 286 | if(i == 0) |
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| 287 | return *animation; |
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| 288 | i--; |
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| 289 | } |
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| 290 | return NULL; |
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| 291 | } |
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| 292 | } |
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