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source: code/branches/presentation/src/libraries/network/Server.cc @ 7739

Last change on this file since 7739 was 7739, checked in by dafrick, 13 years ago

Merging masterserver branch to new presentation branch.

  • Property svn:eol-style set to native
File size: 12.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: Server
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "Server.h"
42
43#define WIN32_LEAN_AND_MEAN
44#include <enet/enet.h>
45#include <cassert>
46#include <string>
47
48#include "util/Clock.h"
49#include "util/Debug.h"
50#include "core/ObjectList.h"
51#include "core/command/Executor.h"
52#include "packet/Chat.h"
53#include "packet/ClassID.h"
54#include "packet/DeleteObjects.h"
55#include "packet/FunctionIDs.h"
56#include "packet/Gamestate.h"
57#include "packet/Welcome.h"
58#include "ChatListener.h"
59#include "ClientInformation.h"
60#include "FunctionCallManager.h"
61#include "GamestateManager.h"
62
63namespace orxonox
64{
65  const unsigned int MAX_FAILURES = 20;
66
67  /**
68  * Constructor for default values (bindaddress is set to ENET_HOST_ANY
69  *
70  */
71  Server::Server()
72  {
73    this->timeSinceLastUpdate_=0;
74  }
75
76  Server::Server(int port)
77  {
78    this->setPort( port );
79    this->timeSinceLastUpdate_=0;
80  }
81
82  /**
83  * Constructor
84  * @param port Port to listen on
85  * @param bindAddress Address to listen on
86  */
87  Server::Server(int port, const std::string& bindAddress)
88  {
89    this->setPort( port );
90    this->setBindAddress( bindAddress );
91    this->timeSinceLastUpdate_=0;
92  }
93
94  /**
95  * @brief Destructor
96  */
97  Server::~Server()
98  {
99  }
100
101
102  /* TODO */
103  void Server::helper_ConnectToMasterserver()
104  {
105    /* initialize it and see if it worked */
106    if( msc.initialize() )
107    { COUT(1) << "Error: could not initialize master server communications!\n";
108      return;
109    }
110
111    /* connect and see if it worked */
112    if( msc.connect( MS_ADDRESS, 1234 ) )
113    { COUT(1) << "Error: could not connect to master server!\n";
114      return;
115    }
116
117    /* now send the master server some note we're here */
118    msc.sendRequest( MSPROTO_GAME_SERVER " " MSPROTO_REGISTER_SERVER );
119  }
120
121  /**
122  * This function opens the server by creating the listener thread
123  */
124  void Server::open()
125  {
126    Host::setActive(true);
127    COUT(4) << "opening server" << endl;
128    this->openListener();
129   
130    /* make discoverable on LAN */
131    LANDiscoverable::setActivity(true);
132
133    /* make discoverable on WAN */
134    helper_ConnectToMasterserver();
135
136    /* done */
137    return;
138  }
139
140  /**
141  * This function closes the server
142  */
143  void Server::close()
144  {
145    Host::setActive(false);
146    COUT(4) << "closing server" << endl;
147    this->disconnectClients();
148    this->closeListener();
149    LANDiscoverable::setActivity(false);
150    return;
151  }
152
153  bool Server::processChat(const std::string& message, unsigned int playerID)
154  {
155    ClientInformation *temp = ClientInformation::getBegin();
156    packet::Chat *chat;
157    while(temp){
158      chat = new packet::Chat(message, playerID);
159      chat->setClientID(temp->getID());
160      if(!chat->send())
161        COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl;
162      temp = temp->next();
163    }
164//    COUT(1) << "Player " << playerID << ": " << message << std::endl;
165    return true;
166  }
167
168
169  /* TODO */
170  int rephandler( char *addr, ENetEvent *ev )
171  { 
172    /* handle incoming data */
173
174    /* done handling, return all ok code 0 */
175    return 0;
176  }
177
178  void Server::helper_HandleMasterServerRequests()
179  { 
180    this->msc.pollForReply( rephandler ); 
181  }
182
183  /**
184  * Run this function once every tick
185  * calls processQueue and updateGamestate
186  * @param time time since last tick
187  */
188  void Server::update(const Clock& time)
189  {
190    // receive incoming packets
191    Connection::processQueue();
192
193    // receive and process incoming discovery packets
194    LANDiscoverable::update();
195
196    // receive and process requests from master server
197    helper_HandleMasterServerRequests();
198
199    if ( ClientInformation::hasClients() )
200    {
201      // process incoming gamestates
202      GamestateManager::processGamestates();
203
204      // send function calls to clients
205      FunctionCallManager::sendCalls();
206
207      //this steers our network frequency
208      timeSinceLastUpdate_+=time.getDeltaTime();
209      if(timeSinceLastUpdate_>=NETWORK_PERIOD)
210      {
211        timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD;
212        updateGamestate();
213      }
214      sendPackets(); // flush the enet queue
215    }
216  }
217
218  bool Server::queuePacket(ENetPacket *packet, int clientID)
219  {
220    return ServerConnection::addPacket(packet, clientID);
221  }
222
223  /**
224   * @brief: returns ping time to client in milliseconds
225   */
226  unsigned int Server::getRTT(unsigned int clientID)
227  {
228    assert(ClientInformation::findClient(clientID));
229    return ClientInformation::findClient(clientID)->getRTT();
230  }
231
232  void Server::printRTT()
233  {
234    for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() )
235      COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl;
236  }
237
238  /**
239   * @brief: return packet loss ratio to client (scales from 0 to 1)
240   */
241  double Server::getPacketLoss(unsigned int clientID)
242  {
243    assert(ClientInformation::findClient(clientID));
244    return ClientInformation::findClient(clientID)->getPacketLoss();
245  }
246
247  /**
248  * takes a new snapshot of the gamestate and sends it to the clients
249  */
250  void Server::updateGamestate()
251  {
252    if( ClientInformation::getBegin()==NULL )
253      //no client connected
254      return;
255    GamestateManager::update();
256    COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl;
257    //std::cout << "updated gamestate, sending it" << std::endl;
258    //if(clients->getGamestateID()!=GAMESTATEID_INITIAL)
259    sendGameState();
260    sendObjectDeletes();
261    COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl;
262    //std::cout << "sent gamestate" << std::endl;
263  }
264
265  bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){
266    packet::Packet *p = packet::Packet::createPacket(packet, peer);
267    return p->process();
268  }
269
270  /**
271  * sends the gamestate
272  */
273  bool Server::sendGameState()
274  {
275//     COUT(5) << "Server: starting function sendGameState" << std::endl;
276//     ClientInformation *temp = ClientInformation::getBegin();
277//     bool added=false;
278//     while(temp != NULL){
279//       if( !(temp->getSynched()) ){
280//         COUT(5) << "Server: not sending gamestate" << std::endl;
281//         temp=temp->next();
282//         if(!temp)
283//           break;
284//         continue;
285//       }
286//       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl;
287//       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl;
288//       int cid = temp->getID(); //get client id
289//       packet::Gamestate *gs = GamestateManager::popGameState(cid);
290//       if(gs==NULL){
291//         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl;
292//         temp = temp->next();
293//         continue;
294//       }
295//       //std::cout << "adding gamestate" << std::endl;
296//       gs->setClientID(cid);
297//       if ( !gs->send() ){
298//         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl;
299//         temp->addFailure();
300//       }else
301//         temp->resetFailures();
302//       added=true;
303//       temp=temp->next();
304//       // gs gets automatically deleted by enet callback
305//     }
306    GamestateManager::sendGamestates();
307    return true;
308  }
309
310  bool Server::sendObjectDeletes()
311  {
312    ClientInformation *temp = ClientInformation::getBegin();
313    if( temp == NULL )
314      //no client connected
315      return true;
316    packet::DeleteObjects *del = new packet::DeleteObjects();
317    if(!del->fetchIDs())
318    {
319      delete del;
320      return true;  //everything ok (no deletes this tick)
321    }
322//     COUT(3) << "sending DeleteObjects" << std::endl;
323    while(temp != NULL){
324      if( !(temp->getSynched()) )
325      {
326        COUT(5) << "Server: not sending gamestate" << std::endl;
327        temp=temp->next();
328        continue;
329      }
330      int cid = temp->getID(); //get client id
331      packet::DeleteObjects *cd = new packet::DeleteObjects(*del);
332      assert(cd);
333      cd->setClientID(cid);
334      if ( !cd->send() )
335        COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl;
336      temp=temp->next();
337      // gs gets automatically deleted by enet callback
338    }
339    delete del;
340    return true;
341  }
342
343
344  void Server::addPeer(ENetEvent *event)
345  {
346    static unsigned int newid=1;
347
348    COUT(2) << "Server: adding client" << std::endl;
349    ClientInformation *temp = ClientInformation::insertBack(new ClientInformation);
350    if(!temp)
351    {
352      COUT(2) << "Server: could not add client" << std::endl;
353    }
354    temp->setID(newid);
355    temp->setPeer(event->peer);
356
357    // inform all the listeners
358    ClientConnectionListener::broadcastClientConnected(newid);
359
360    ++newid;
361
362    COUT(3) << "Server: added client id: " << temp->getID() << std::endl;
363    createClient(temp->getID());
364}
365
366  void Server::removePeer(ENetEvent *event)
367  {
368    COUT(4) << "removing client from list" << std::endl;
369    ClientInformation *client = ClientInformation::findClient(&event->peer->address);
370    if(!client)
371      return;
372    else
373    {
374      //ServerConnection::disconnectClient( client );
375      //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now
376      delete client;
377    }
378  }
379
380  bool Server::createClient(int clientID)
381  {
382    ClientInformation *temp = ClientInformation::findClient(clientID);
383    if(!temp)
384    {
385      COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl;
386      return false;
387    }
388    COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl;
389
390    // synchronise class ids
391    syncClassid(temp->getID());
392
393    // now synchronise functionIDs
394    packet::FunctionIDs *fIDs = new packet::FunctionIDs();
395    fIDs->setClientID(clientID);
396    bool b = fIDs->send();
397    assert(b);
398
399    temp->setSynched(true);
400    COUT(4) << "sending welcome" << std::endl;
401    packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID());
402    w->setClientID(temp->getID());
403    b = w->send();
404    assert(b);
405    packet::Gamestate *g = new packet::Gamestate();
406    g->setClientID(temp->getID());
407    b = g->collectData(0,0x1);
408    if(!b)
409      return false; //no data for the client
410    b = g->compressData();
411    assert(b);
412    b = g->send();
413    assert(b);
414    return true;
415  }
416
417  void Server::disconnectClient( ClientInformation *client )
418  {
419    ServerConnection::disconnectClient( client );
420    GamestateManager::removeClient(client);
421    // inform all the listeners
422    // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now
423  }
424
425  bool Server::chat(const std::string& message)
426  {
427      return this->sendChat(message, Host::getPlayerID());
428  }
429
430  bool Server::broadcast(const std::string& message)
431  {
432      return this->sendChat(message, CLIENTID_UNKNOWN);
433  }
434
435  bool Server::sendChat(const std::string& message, unsigned int clientID)
436  {
437    ClientInformation *temp = ClientInformation::getBegin();
438    packet::Chat *chat;
439    while(temp)
440    {
441      chat = new packet::Chat(message, clientID);
442      chat->setClientID(temp->getID());
443      if(!chat->send())
444        COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl;
445      temp = temp->next();
446    }
447//    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl;
448    for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it)
449      it->incomingChat(message, clientID);
450
451    return true;
452  }
453
454  void Server::syncClassid(unsigned int clientID)
455  {
456    int failures=0;
457    packet::ClassID *classid = new packet::ClassID();
458    classid->setClientID(clientID);
459    while(!classid->send() && failures < 10){
460      failures++;
461    }
462    assert(failures<10);
463    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
464  }
465
466}
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