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source: code/branches/presentation/src/core/input/InputManager.h @ 2543

Last change on this file since 2543 was 2543, checked in by rgrieder, 15 years ago
  • Fixed a bug in ConfigFileManager::getVectorSize(). If there were no entries, 1 was returned instead of 0.
  • Added getSctionName to the ConfigValueContainer
  • Bugfix in Button::clear()
  • Renamed some joy stick buttons and axes to have them sorted corrected in the config file
  • Removed annoying and useless "Key_084=" from keybindings.ini file (there were about a hundred of them)
  • Bugfix in KeyBinder: All the axes were inverted (which was then corrected in the ini file)
  • Also inverted rotateYaw in SpaceShip and Spectator because that actually corrected the bug from above ;)
  • Some small performance optimisation in InputManager
  • Property svn:eol-style set to native
File size: 9.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of a little Input handler that distributes everything
33    coming from OIS.
34*/
35
36#ifndef _InputManager_H__
37#define _InputManager_H__
38
39#include "core/CorePrereqs.h"
40
41#include <map>
42#include <vector>
43#include <stack>
44#include "util/Math.h"
45#include "core/OrxonoxClass.h"
46#include "InputInterfaces.h"
47
48namespace orxonox
49{
50    /**
51    @brief
52        Helper class to realise a vector<int[4]>
53    */
54    class POVStates
55    {
56    public:
57        int& operator[](unsigned int index) { return povStates[index]; }
58        int povStates[4];
59    };
60
61    /**
62    @brief
63        Helper class to realise a vector< {int[4], int[4]} >
64    */
65    class SliderStates
66    {
67    public:
68        IntVector2 sliderStates[4];
69    };
70
71    struct JoyStickCalibration
72    {
73        int zeroStates[24];
74        float positiveCoeff[24];
75        float negativeCoeff[24];
76    };
77
78    /**
79    @brief
80        Captures and distributes mouse and keyboard input.
81    */
82    class _CoreExport InputManager
83        : public OrxonoxClass,
84        public OIS::KeyListener, public OIS::MouseListener, public OIS::JoyStickListener
85    {
86        // --> setConfigValues is private
87        friend class ClassIdentifier<InputManager>;
88
89    public:
90        enum InputManagerState
91        {
92            Uninitialised    = 0x00,
93            OISReady         = 0x01,
94            InternalsReady   = 0x02,
95            Ticking          = 0x04,
96            Calibrating      = 0x08,
97            ReloadRequest    = 0x10,
98            JoyStickSupport  = 0x20 // used with ReloadRequest to store a bool
99        };
100
101        InputManager ();
102        ~InputManager();
103
104        void initialise(size_t windowHnd, int windowWidth, int windowHeight, bool joyStickSupport = true);
105
106        void reloadInputSystem(bool joyStickSupport = true);
107
108        void clearBuffers();
109
110        unsigned int  numberOfKeyboards() { return keyboard_ ? 1 : 0; }
111        unsigned int  numberOfMice()      { return mouse_    ? 1 : 0; }
112        unsigned int  numberOfJoySticks() { return joySticksSize_; }
113
114        void setWindowExtents(const int width, const int height);
115        void setKeyDetectorCallback(const std::string& command);
116
117        template <class T>
118        T* createInputState(const std::string& name, int priority);
119
120        InputState* getState       (const std::string& name);
121        InputState* getCurrentState();
122        ExtendedInputState* getMasterInputState() { return this->stateMaster_; }
123        bool requestDestroyState   (const std::string& name);
124        bool requestEnterState     (const std::string& name);
125        bool requestLeaveState     (const std::string& name);
126
127        void tick(float dt);
128
129        static InputManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; }
130        static InputManager* getInstancePtr() { return singletonRef_s; }
131
132        // console commands
133        static void calibrate();
134        static void reload(bool joyStickSupport = true);
135
136    public: // variables
137        static EmptyHandler                 EMPTY_HANDLER;
138        static const unsigned int           sliderAxes = 8;
139
140    private: // functions
141        // don't mess with a Singleton
142        InputManager (const InputManager&);
143
144        // Intenal methods
145        void _initialiseKeyboard();
146        void _initialiseMouse();
147        void _initialiseJoySticks();
148        void _configureNumberOfJoySticks();
149
150        void _destroyKeyboard();
151        void _destroyMouse();
152        void _destroyJoySticks();
153        void _destroyState(InputState* state);
154        void _clearBuffers();
155
156        void _reload(bool joyStickSupport);
157
158        void _completeCalibration();
159
160        void _fireAxis(unsigned int iJoyStick, int axis, int value);
161        unsigned int _getJoystick(const OIS::JoyStickEvent& arg);
162
163        void _updateActiveStates();
164        bool _configureInputState(InputState* state, const std::string& name, int priority);
165
166        // input events
167        bool mousePressed  (const OIS::MouseEvent    &arg, OIS::MouseButtonID id);
168        bool mouseReleased (const OIS::MouseEvent    &arg, OIS::MouseButtonID id);
169        bool mouseMoved    (const OIS::MouseEvent    &arg);
170        bool keyPressed    (const OIS::KeyEvent      &arg);
171        bool keyReleased   (const OIS::KeyEvent      &arg);
172        bool buttonPressed (const OIS::JoyStickEvent &arg, int button);
173        bool buttonReleased(const OIS::JoyStickEvent &arg, int button);
174        bool axisMoved     (const OIS::JoyStickEvent &arg, int axis);
175        bool sliderMoved   (const OIS::JoyStickEvent &arg, int id);
176        bool povMoved      (const OIS::JoyStickEvent &arg, int id);
177        // don't remove that! Or else add OIS as dependency library to orxonox.
178        bool vector3Moved  (const OIS::JoyStickEvent &arg, int id) { return true; }
179
180        void setConfigValues();
181
182    private: // variables
183        OIS::InputManager*                  inputSystem_;          //!< OIS input manager
184        OIS::Keyboard*                      keyboard_;             //!< OIS mouse
185        OIS::Mouse*                         mouse_;                //!< OIS keyboard
186        std::vector<OIS::JoyStick*>         joySticks_;            //!< OIS joy sticks
187        unsigned int                        joySticksSize_;
188        unsigned int                        devicesNum_;
189        size_t                              windowHnd_;            //!< Render window handle
190        InputManagerState                   internalState_;        //!< Current internal state
191
192        // some internally handled states and handlers
193        SimpleInputState*                   stateEmpty_;
194        ExtendedInputState*                 stateMaster_;          //!< Always active master input state
195        KeyDetector*                        keyDetector_;          //!< KeyDetector instance
196        InputBuffer*                        calibratorCallbackBuffer_;
197
198        std::map<std::string, InputState*>  inputStatesByName_;
199        std::map<int, InputState*>          inputStatesByPriority_;
200
201        std::set<InputState*>               stateEnterRequests_;   //!< Request to enter a new state
202        std::set<InputState*>               stateLeaveRequests_;   //!< Request to leave a running state
203        std::set<InputState*>               stateDestroyRequests_; //!< Request to destroy a state
204
205        std::map<int, InputState*>          activeStates_;
206        std::vector<InputState*>            activeStatesTop_;      //!< Current input states for joy stick events.
207        std::vector<InputState*>            activeStatesTicked_;   //!< Current input states for joy stick events.
208
209        // joystick calibration
210        //std::vector<int> marginalsMaxConfig_;
211        //std::vector<int> marginalsMinConfig_;
212        int                                 marginalsMax_[24];
213        int                                 marginalsMin_[24];
214        bool                                bCalibrated_;
215        bool                                bCalibrating_;
216
217        unsigned int                        keyboardModifiers_;    //!< Bit mask representing keyboard modifiers.
218        std::vector<POVStates>              povStates_;            //!< Keeps track of the joy stick POV states.
219        std::vector<SliderStates>           sliderStates_;         //!< Keeps track of the possibly two slider axes.
220        std::vector<JoyStickCalibration>    joySticksCalibration_; 
221
222        std::vector<Key>                    keysDown_;
223        std::vector<MouseButtonCode::ByEnum>      mouseButtonsDown_;
224        std::vector<std::vector<JoyStickButtonCode::ByEnum> >  joyStickButtonsDown_;
225
226
227        static InputManager*                singletonRef_s;
228    };
229
230    /**
231    @brief
232        Creates a new InputState by type, name and priority.
233       
234        You will have to use this method because the
235        c'tors and d'tors are private.
236    @remarks
237        The InputManager will take care of the state completely. That also
238        means it gets deleted when the InputManager is destroyed!
239    @param name
240        Name of the InputState when referenced as string
241    @param priority
242        Priority matters when multiple states are active. You can specify any
243        number, but 1 - 99 is preferred (99 means high).
244    */
245    template <class T>
246    T* InputManager::createInputState(const std::string& name, int priority)
247    {
248        T* state = new T;
249        if (_configureInputState(state, name, priority))
250            return state;
251        else
252        {
253            delete state;
254            return 0;
255        }
256    }
257}
258
259#endif /* _InputManager_H__ */
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