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source: code/branches/presentation/data/levels/templates/spaceshipAssff.oxt @ 8578

Last change on this file since 8578 was 8578, checked in by dafrick, 13 years ago

Merging game immersion branch into presentation branch.

  • Property svn:eol-style set to native
File size: 6.5 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   shieldhealth        = 30
15   initialshieldhealth = 30
16   maxshieldhealth     = 50
17   shieldabsorption    = 0.8
18   reloadrate          = 1
19   reloadwaittime      = 1
20
21   primaryThrust     = 100
22   auxilaryThrust    = 30
23   rotationThrust    = 25
24
25   boostPower            = 15
26   boostPowerRate        = 1
27   boostRate             = 5
28   boostCooldownDuration = 10
29
30   shakeFrequency = 15
31   shakeAmplitude = 7
32
33   collisionType     = "dynamic"
34   mass              = 100
35   linearDamping     = 0.7
36   angularDamping    = 0.9999999
37  >
38    <attached>
39      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
40      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
41      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
42    </attached>
43    <collisionShapes>
44      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
45      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
46      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
47      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
48      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
49      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
50    </collisionShapes>
51<?lua
52  include("includes/weaponSettingsAssff.oxi")
53?>
54  </SpaceShip>
55</Template>
56
57<Template name=spaceshipassffcameras defaults=0>
58  <SpaceShip>
59    <camerapositions>
60      <CameraPosition position="0,10, 40" drag=true mouselook=true />
61      <CameraPosition position="0,20, 80" drag=true mouselook=true />
62      <CameraPosition position="0,30,120" drag=true mouselook=true />
63      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
64      <CameraPosition position="0,0,-40" yaw=180 drag=true />
65      <CameraPosition position="0,3,-14" yaw=0 />
66      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
67      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
68    </camerapositions>
69  </SpaceShip>
70</Template>
71
72<Template name=spaceshipassffengine baseclass=MultiStateEngine>
73  <MultiStateEngine
74   boostfactor    = 2
75
76   speedfront     = 150
77   speedback      =  50
78   speedleftright =  50
79   speedupdown    =  50
80
81   defEngineSndNormal = "sounds/Engine_low.ogg"
82   defEngineSndBoost = "sounds/Engine_high.ogg"
83
84   accelerationfront     = 500
85   accelerationbrake     = 500
86   accelerationback      =  125
87   accelerationleftright =  125
88   accelerationupdown    =  125
89  >
90    <EffectContainer condition="idle">
91      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
92    </EffectContainer>
93    <EffectContainer condition="not idle">
94      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
95<!--
96      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
97      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
98-->
99    </EffectContainer>
100    <EffectContainer condition="normal or brake">
101
102    </EffectContainer>
103    <EffectContainer condition="normal or boost">
104      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
105      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
106    </EffectContainer>
107    <EffectContainer condition="boost">
108      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
109      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
110    </EffectContainer>
111    <EffectContainer condition="brake">
112      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
113      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
114      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
115      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
116    </EffectContainer>
117  </MultiStateEngine>
118</Template>
119
120<!--Template name=spaceshippirate>
121  <SpaceShip
122   health            = 100
123   maxhealth         = 200
124   initialhealth     = 100
125
126   maxspeed          = 250
127   maxsecondaryspeed = 50
128   maxrotation       = 100
129   transacc          = 200
130   rotacc            = 140
131   transdamp         = 75
132  >
133    <attached>
134      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
135    </attached>
136  </SpaceShip>
137</Template>
138
139<Template name=spaceshipspacecruiser>
140  <SpaceShip
141   health            = 100
142   maxhealth         = 200
143   initialhealth     = 100
144
145   maxspeed          = 250
146   maxsecondaryspeed = 50
147   maxrotation       = 100
148   transacc          = 200
149   rotacc            = 140
150   transdamp         = 75
151  >
152    <attached>
153      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
154    </attached>
155  </SpaceShip>
156</Template-->
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