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Last change
on this file since 2698 was
2485,
checked in by landauf, 17 years ago
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Merged objecthierarchy2 into presentation branch
Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)
Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)
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-
Property svn:eol-style set to
native
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File size:
481 bytes
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| 1 | todo: |
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| 2 | |
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| 3 | test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss |
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| 4 | |
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| 5 | minimize synchronisableHeader |
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| 6 | |
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| 7 | |
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| 8 | !!! ensure that objects get synched, when newly created, even if not their tick |
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| 9 | |
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| 10 | setvariable mode |
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| 11 | objectmode |
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| 12 | priorities (put into gamestatehandler) |
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| 13 | manage delete object handling (only send deletes of acked objects) |
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| 14 | static (sync once) & triggerSync |
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| 15 | |
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| 16 | REMARKS: |
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| 17 | try to sort the bytestream before copy (putt all 0's in one place) |
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