| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btRigidBody.h" | 
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| 17 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
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| 18 | #include "LinearMath/btMinMax.h" | 
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| 19 | #include "LinearMath/btTransformUtil.h" | 
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| 20 | #include "LinearMath/btMotionState.h" | 
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| 21 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" | 
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| 22 |  | 
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| 23 | //'temporarily' global variables | 
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| 24 | btScalar        gDeactivationTime = btScalar(2.); | 
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| 25 | bool    gDisableDeactivation = false; | 
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| 26 | static int uniqueId = 0; | 
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| 27 |  | 
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| 28 |  | 
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| 29 | btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) | 
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| 30 | { | 
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| 31 |         setupRigidBody(constructionInfo); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) | 
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| 35 | { | 
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| 36 |         btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); | 
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| 37 |         setupRigidBody(cinfo); | 
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| 38 | } | 
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| 39 |  | 
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| 40 | void    btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) | 
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| 41 | { | 
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| 42 |  | 
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| 43 |         m_internalType=CO_RIGID_BODY; | 
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| 44 |  | 
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| 45 |         m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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| 46 |         m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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| 47 |         m_angularFactor = btScalar(1.); | 
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| 48 |         m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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| 49 |         m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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| 50 |         m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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| 51 |         m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), | 
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| 52 |         m_linearDamping = btScalar(0.); | 
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| 53 |         m_angularDamping = btScalar(0.5); | 
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| 54 |         m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold; | 
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| 55 |         m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold; | 
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| 56 |         m_optionalMotionState = constructionInfo.m_motionState; | 
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| 57 |         m_contactSolverType = 0; | 
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| 58 |         m_frictionSolverType = 0; | 
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| 59 |         m_additionalDamping = constructionInfo.m_additionalDamping; | 
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| 60 |         m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor; | 
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| 61 |         m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr; | 
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| 62 |         m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr; | 
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| 63 |         m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor; | 
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| 64 |  | 
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| 65 |         if (m_optionalMotionState) | 
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| 66 |         { | 
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| 67 |                 m_optionalMotionState->getWorldTransform(m_worldTransform); | 
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| 68 |         } else | 
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| 69 |         { | 
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| 70 |                 m_worldTransform = constructionInfo.m_startWorldTransform; | 
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| 71 |         } | 
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| 72 |  | 
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| 73 |         m_interpolationWorldTransform = m_worldTransform; | 
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| 74 |         m_interpolationLinearVelocity.setValue(0,0,0); | 
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| 75 |         m_interpolationAngularVelocity.setValue(0,0,0); | 
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| 76 |          | 
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| 77 |         //moved to btCollisionObject | 
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| 78 |         m_friction = constructionInfo.m_friction; | 
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| 79 |         m_restitution = constructionInfo.m_restitution; | 
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| 80 |  | 
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| 81 |         setCollisionShape( constructionInfo.m_collisionShape ); | 
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| 82 |         m_debugBodyId = uniqueId++; | 
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| 83 |          | 
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| 84 |         setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia); | 
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| 85 |     setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping); | 
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| 86 |         updateInertiaTensor(); | 
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| 87 |  | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform)  | 
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| 92 | { | 
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| 93 |         btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void                    btRigidBody::saveKinematicState(btScalar timeStep) | 
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| 97 | { | 
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| 98 |         //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities | 
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| 99 |         if (timeStep != btScalar(0.)) | 
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| 100 |         { | 
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| 101 |                 //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform | 
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| 102 |                 if (getMotionState()) | 
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| 103 |                         getMotionState()->getWorldTransform(m_worldTransform); | 
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| 104 |                 btVector3 linVel,angVel; | 
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| 105 |                  | 
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| 106 |                 btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity); | 
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| 107 |                 m_interpolationLinearVelocity = m_linearVelocity; | 
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| 108 |                 m_interpolationAngularVelocity = m_angularVelocity; | 
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| 109 |                 m_interpolationWorldTransform = m_worldTransform; | 
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| 110 |                 //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ()); | 
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| 111 |         } | 
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| 112 | } | 
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| 113 |          | 
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| 114 | void    btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const | 
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| 115 | { | 
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| 116 |         getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax); | 
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| 117 | } | 
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| 118 |  | 
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| 119 |  | 
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| 120 |  | 
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| 121 |  | 
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| 122 | void btRigidBody::setGravity(const btVector3& acceleration)  | 
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| 123 | { | 
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| 124 |         if (m_inverseMass != btScalar(0.0)) | 
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| 125 |         { | 
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| 126 |                 m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); | 
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| 127 |         } | 
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| 128 |         m_gravity_acceleration = acceleration; | 
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| 129 | } | 
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| 130 |  | 
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| 131 |  | 
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| 132 |  | 
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| 133 |  | 
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| 134 |  | 
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| 135 |  | 
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| 136 | void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) | 
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| 137 | { | 
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| 138 |         m_linearDamping = GEN_clamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
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| 139 |         m_angularDamping = GEN_clamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
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| 140 | } | 
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| 141 |  | 
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| 142 |  | 
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| 143 |  | 
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| 144 |  | 
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| 145 | ///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping | 
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| 146 | void                    btRigidBody::applyDamping(btScalar timeStep) | 
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| 147 | { | 
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| 148 |         //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74 | 
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| 149 |         //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway | 
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| 150 |  | 
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| 151 | //#define USE_OLD_DAMPING_METHOD 1 | 
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| 152 | #ifdef USE_OLD_DAMPING_METHOD | 
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| 153 |         m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
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| 154 |         m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
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| 155 | #else | 
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| 156 |         m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep); | 
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| 157 |         m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep); | 
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| 158 | #endif | 
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| 159 |  | 
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| 160 |         if (m_additionalDamping) | 
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| 161 |         { | 
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| 162 |                 //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. | 
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| 163 |                 //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete | 
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| 164 |                 if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) && | 
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| 165 |                         (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr)) | 
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| 166 |                 { | 
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| 167 |                         m_angularVelocity *= m_additionalDampingFactor; | 
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| 168 |                         m_linearVelocity *= m_additionalDampingFactor; | 
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| 169 |                 } | 
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| 170 |          | 
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| 171 |  | 
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| 172 |                 btScalar speed = m_linearVelocity.length(); | 
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| 173 |                 if (speed < m_linearDamping) | 
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| 174 |                 { | 
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| 175 |                         btScalar dampVel = btScalar(0.005); | 
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| 176 |                         if (speed > dampVel) | 
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| 177 |                         { | 
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| 178 |                                 btVector3 dir = m_linearVelocity.normalized(); | 
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| 179 |                                 m_linearVelocity -=  dir * dampVel; | 
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| 180 |                         } else | 
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| 181 |                         { | 
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| 182 |                                 m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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| 183 |                         } | 
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| 184 |                 } | 
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| 185 |  | 
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| 186 |                 btScalar angSpeed = m_angularVelocity.length(); | 
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| 187 |                 if (angSpeed < m_angularDamping) | 
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| 188 |                 { | 
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| 189 |                         btScalar angDampVel = btScalar(0.005); | 
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| 190 |                         if (angSpeed > angDampVel) | 
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| 191 |                         { | 
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| 192 |                                 btVector3 dir = m_angularVelocity.normalized(); | 
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| 193 |                                 m_angularVelocity -=  dir * angDampVel; | 
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| 194 |                         } else | 
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| 195 |                         { | 
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| 196 |                                 m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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| 197 |                         } | 
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| 198 |                 } | 
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| 199 |         } | 
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| 200 | } | 
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| 201 |  | 
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| 202 |  | 
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| 203 | void btRigidBody::applyGravity() | 
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| 204 | { | 
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| 205 |         if (isStaticOrKinematicObject()) | 
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| 206 |                 return; | 
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| 207 |          | 
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| 208 |         applyCentralForce(m_gravity);    | 
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| 209 |  | 
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| 210 | } | 
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| 211 |  | 
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| 212 | void btRigidBody::proceedToTransform(const btTransform& newTrans) | 
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| 213 | { | 
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| 214 |         setCenterOfMassTransform( newTrans ); | 
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| 215 | } | 
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| 216 |          | 
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| 217 |  | 
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| 218 | void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) | 
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| 219 | { | 
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| 220 |         if (mass == btScalar(0.)) | 
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| 221 |         { | 
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| 222 |                 m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT; | 
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| 223 |                 m_inverseMass = btScalar(0.); | 
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| 224 |         } else | 
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| 225 |         { | 
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| 226 |                 m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); | 
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| 227 |                 m_inverseMass = btScalar(1.0) / mass; | 
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| 228 |         } | 
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| 229 |          | 
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| 230 |         m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), | 
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| 231 |                                    inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0), | 
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| 232 |                                    inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); | 
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| 233 |  | 
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| 234 | } | 
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| 235 |  | 
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| 236 |          | 
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| 237 |  | 
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| 238 | void btRigidBody::updateInertiaTensor()  | 
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| 239 | { | 
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| 240 |         m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose(); | 
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| 241 | } | 
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| 242 |  | 
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| 243 |  | 
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| 244 | void btRigidBody::integrateVelocities(btScalar step)  | 
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| 245 | { | 
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| 246 |         if (isStaticOrKinematicObject()) | 
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| 247 |                 return; | 
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| 248 |  | 
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| 249 |         m_linearVelocity += m_totalForce * (m_inverseMass * step); | 
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| 250 |         m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step; | 
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| 251 |  | 
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| 252 | #define MAX_ANGVEL SIMD_HALF_PI | 
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| 253 |         /// clamp angular velocity. collision calculations will fail on higher angular velocities        | 
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| 254 |         btScalar angvel = m_angularVelocity.length(); | 
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| 255 |         if (angvel*step > MAX_ANGVEL) | 
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| 256 |         { | 
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| 257 |                 m_angularVelocity *= (MAX_ANGVEL/step) /angvel; | 
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| 258 |         } | 
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| 259 |  | 
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| 260 | } | 
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| 261 |  | 
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| 262 | btQuaternion btRigidBody::getOrientation() const | 
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| 263 | { | 
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| 264 |                 btQuaternion orn; | 
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| 265 |                 m_worldTransform.getBasis().getRotation(orn); | 
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| 266 |                 return orn; | 
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| 267 | } | 
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| 268 |          | 
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| 269 |          | 
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| 270 | void btRigidBody::setCenterOfMassTransform(const btTransform& xform) | 
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| 271 | { | 
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| 272 |  | 
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| 273 |         if (isStaticOrKinematicObject()) | 
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| 274 |         { | 
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| 275 |                 m_interpolationWorldTransform = m_worldTransform; | 
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| 276 |         } else | 
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| 277 |         { | 
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| 278 |                 m_interpolationWorldTransform = xform; | 
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| 279 |         } | 
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| 280 |         m_interpolationLinearVelocity = getLinearVelocity(); | 
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| 281 |         m_interpolationAngularVelocity = getAngularVelocity(); | 
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| 282 |         m_worldTransform = xform; | 
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| 283 |         updateInertiaTensor(); | 
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| 284 | } | 
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| 285 |  | 
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| 286 |  | 
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| 287 | bool btRigidBody::checkCollideWithOverride(btCollisionObject* co) | 
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| 288 | { | 
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| 289 |         btRigidBody* otherRb = btRigidBody::upcast(co); | 
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| 290 |         if (!otherRb) | 
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| 291 |                 return true; | 
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| 292 |  | 
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| 293 |         for (int i = 0; i < m_constraintRefs.size(); ++i) | 
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| 294 |         { | 
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| 295 |                 btTypedConstraint* c = m_constraintRefs[i]; | 
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| 296 |                 if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb) | 
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| 297 |                         return false; | 
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| 298 |         } | 
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| 299 |  | 
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| 300 |         return true; | 
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| 301 | } | 
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| 302 |  | 
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| 303 | void btRigidBody::addConstraintRef(btTypedConstraint* c) | 
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| 304 | { | 
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| 305 |         int index = m_constraintRefs.findLinearSearch(c); | 
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| 306 |         if (index == m_constraintRefs.size()) | 
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| 307 |                 m_constraintRefs.push_back(c);  | 
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| 308 |  | 
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| 309 |         m_checkCollideWith = true; | 
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| 310 | } | 
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| 311 |  | 
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| 312 | void btRigidBody::removeConstraintRef(btTypedConstraint* c) | 
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| 313 | { | 
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| 314 |         m_constraintRefs.remove(c); | 
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| 315 |         m_checkCollideWith = m_constraintRefs.size() > 0; | 
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| 316 | } | 
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