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source: code/branches/portals/data/levels/portals.oxw @ 8290

Last change on this file since 8290 was 8290, checked in by dafrick, 13 years ago

Moving the things done with the eventTemplate into the PortalEndPoint class.

File size: 4.9 KB
Line 
1 
2<LevelInfo
3 name = "Portals"
4 description = "Level for testing portals"
5 tags = "tutorial"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/lodInformation.oxt")
13?>
14
15<Level
16 name         = "Presentation"
17 description  = "A simple testlevel"
18>
19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
22
23  <Scene
24   ambientlight = "0.5, 0.5, 0.5"
25   skybox       = "Orxonox/skypanoramagen1"
26  >
27
28    <Template name=portalDefault>
29        <PortalEndPoint>
30            <attached>
31                <Billboard material="Examples/Flare" />
32            </attached>
33        </PortalEndPoint>
34    </Template>
35
36    <PortalEndPoint position="0,0,0" id="1" distance="40" target="MobileEntity" design="portalDefault" eventTemplate="portalEventTemplate" />
37    <PortalEndPoint position="-400,0,0" id="2" distance="40" lookat="0,100,0" target="MobileEntity" design="portalDefault" />
38    <PortalLink fromID="1" toID="2" />
39    <PortalLink fromID="2" toID="1" />
40
41    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
42
43    <SpawnPoint position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
44
45    <GlobalShader compositor="Bloom" visible=false>
46      <events>
47        <visibility>
48          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
49        </visibility>
50      </events>
51    </GlobalShader>
52
53
54<!--
55    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
56    <StaticEntity position="0,0,0" collisionType=static>
57      <collisionShapes>
58        <SphereCollisionShape radius="20" />
59      </collisionShapes>
60    </StaticEntity>
61-->
62
63
64<!--
65    <?lua
66      for i = 1, 70, 1 do
67    ?>
68      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
69        <attached>
70          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
71        </attached>
72      </MovableEntity>
73      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
74        <attached>
75          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
76        </attached>
77      </MovableEntity>
78
79      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
80        <attached>
81          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
82        </attached>
83      </MovableEntity>
84      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
85        <attached>
86          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
87        </attached>
88      </MovableEntity>
89
90      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
91        <attached>
92          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
93        </attached>
94      </MovableEntity>
95      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
96        <attached>
97          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
98        </attached>
99      </MovableEntity>
100    <?lua end ?>
101-->
102
103  </Scene>
104</Level>
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