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source: code/branches/plehmannFS16/src/orxonox/controllers/scriptTasks/MoveToTask.cc @ 11187

Last change on this file since 11187 was 11187, checked in by plehmann, 8 years ago

added a MoveToTask TODO implement the update function

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Paul Lehmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#include "MoveToTask.h"
31
32#include "infos/PlayerInfo.h"
33#include "controllers/ArtificialController.h"
34
35namespace orxonox
36{
37   
38    RegisterClass(MoveToTask);
39
40    MoveToTask::MoveToTask(Context* context): Task(context)
41    {
42        RegisterObject(MoveToTask);
43    }
44
45    void MoveToTask::initialize(float startTime, PlayerInfo* player, Vector3 destination, float velocity)
46    {
47        this->starTime_ = startTime;
48        this->player_ = player;
49        this->entity_ = this->player_->getControllableEntity();
50        this->destination_ = destination;
51        this->entity->setVelocity( Vector3(0,0,0) )
52    }
53
54    bool MoveToTask::update(float dt)
55    {
56
57
58        /* Set the position to the correct place in the trajectory */
59        this->entity_->setPosition( (1-dl)*startpos + dl * this->currentEvent.v1);
60
61        /* Look at the specified position */
62        this->entity_->lookAt(this->currentEvent.v2);
63
64    }
65
66}
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