| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ScriptController_H__ |
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| 30 | #define _ScriptController_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" /* die ganzen tolua, kopiert aus Dock.h*/ |
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| 33 | #include "ArtificialController.h" |
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| 34 | #include "core/EventIncludes.h" |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | |
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| 41 | /** Structure to describe a single event */ |
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| 42 | struct event |
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| 43 | { |
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| 44 | /** Instruction for this event */ |
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| 45 | std::string fctName; |
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| 46 | |
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| 47 | /** Final position we want to be at **/ |
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| 48 | Vector3 v1; |
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| 49 | |
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| 50 | /** Where we are looking **/ |
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| 51 | Vector3 v2; |
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| 52 | |
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| 53 | /** The parameters are additionally stored as a set of 6 numerical values **/ |
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| 54 | float a, b, c, d, e, f; |
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| 55 | |
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| 56 | /** Time span of the event */ |
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| 57 | float duration; |
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| 58 | |
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| 59 | /** Start point in time of the event */ |
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| 60 | float eventTime; |
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| 61 | }; |
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| 62 | |
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| 63 | class _OrxonoxExport ScriptController |
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| 64 | : public ArtificialController, public Tickable |
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| 65 | { |
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| 66 | public: |
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| 67 | ScriptController(Context* context); |
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| 68 | virtual ~ScriptController() { } |
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| 69 | |
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| 70 | void takeControl(int ctrlid); |
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| 71 | void setPlayer(PlayerInfo* player) { this->player_ = player; } |
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| 72 | |
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| 73 | virtual void tick(float dt) override; |
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| 74 | |
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| 75 | |
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| 76 | void eventScheduler(std::string instruction = "", |
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| 77 | float x1 = 0, float y1 = 0, float z1 = 0, |
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| 78 | float x2 = 0, float y2 = 0, float z2 = 0, |
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| 79 | float duration = 0, float executionTime = 0); |
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| 80 | |
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| 81 | static ScriptController* getScriptController(); |
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| 82 | |
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| 83 | int getID() { return ctrlid_; } |
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| 84 | |
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| 85 | |
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| 86 | const Vector3& getPosition(); |
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| 87 | |
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| 88 | void execute(event ev); |
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| 89 | |
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| 90 | private: |
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| 91 | /* Information about the player that this ScriptController will |
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| 92 | * control */ |
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| 93 | /* - Player pointer */ |
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| 94 | PlayerInfo* player_; |
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| 95 | |
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| 96 | /* - Entity pointer, this is for convenience and will be the same as |
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| 97 | * player_->getControllableEntity() |
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| 98 | */ |
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| 99 | ControllableEntity* entity_; |
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| 100 | |
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| 101 | /* Controller ID, defaults to 0 and is set using takeControl() */ |
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| 102 | int ctrlid_; |
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| 103 | |
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| 104 | /* List of events to walk through */ |
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| 105 | std::vector<event> eventList; |
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| 106 | unsigned int eventno; |
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| 107 | |
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| 108 | /* Time since the creation of this ScriptController object */ |
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| 109 | float scTime; |
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| 110 | |
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| 111 | /* Boolean that specifies whether we're processing an event right |
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| 112 | * now */ |
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| 113 | bool processing; |
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| 114 | |
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| 115 | /* Data about the event currently being processed */ |
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| 116 | /* - The event itself */ |
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| 117 | event currentEvent; |
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| 118 | |
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| 119 | /* - Time this event has been going on for */ |
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| 120 | float eventTime; |
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| 121 | Vector3 startpos; |
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| 122 | |
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| 123 | /* Time of the previously scheduled event */ |
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| 124 | float prevEventTime; |
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| 125 | |
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| 126 | /* - Position to look at during that transition */ |
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| 127 | //Vector3 lookAtPosition; |
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| 128 | |
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| 129 | |
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| 130 | /* private member functions */ |
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| 131 | |
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| 132 | /*spiral event*/ |
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| 133 | void spi(float dl); |
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| 134 | |
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| 135 | /* rotate and look event */ |
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| 136 | void ral(float dl); |
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| 137 | |
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| 138 | /* move and look event */ |
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| 139 | void mal(float dl); |
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| 140 | |
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| 141 | /* transition look event */ |
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| 142 | void chl(float dl); |
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| 143 | |
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| 144 | /* rotate around x-coordinate event */ |
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| 145 | void rotX(float dl); |
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| 146 | |
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| 147 | }; |
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| 148 | } |
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| 149 | |
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| 150 | #endif /* _ScriptController_H__ */ |
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