1 | <LevelInfo |
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2 | name = "Lua Test" |
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3 | description = "A level with absolutely nothing in it." |
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4 | tags = "test" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | ?> |
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13 | |
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14 | <?lua |
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15 | include("templates/spaceshipAssff2.oxt") |
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16 | include("templates/spaceshipPirate.oxt") |
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17 | include("templates/spaceshipEscort.oxt") |
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18 | include("templates/spaceshipRing.oxt") |
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19 | include("templates/spaceshipSwallow.oxt") |
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20 | ?> |
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21 | |
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22 | <!-- randomly generate houses --> |
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23 | <?lua |
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24 | function randomHouses(x,y,cellSize) |
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25 | returnString = "" |
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26 | for currentX = 1, x, 1 do |
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27 | for currentY = 1, y, 1 do |
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28 | houseNr = math.floor(math.random()*4 + 1) |
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29 | orientation = math.floor(math.random()*4) |
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30 | if houseNr == 1 then |
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31 | houseString = "PrimeTower" |
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32 | houseHeight = 0 |
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33 | elseif houseNr == 2 then |
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34 | houseString = "Glasstower1" |
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35 | houseHeight = 0 |
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36 | elseif houseNr == 3 then |
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37 | houseString = "ETH" |
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38 | houseHeight = 0 |
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39 | elseif houseNr == 4 then |
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40 | houseString = "Hausc1" |
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41 | houseHeight = 0 |
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42 | elseif houseNr == 5 then |
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43 | houseString = "haus5" |
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44 | houseHeight = 0 |
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45 | elseif houseNr == 6 then |
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46 | houseString = "haus1" |
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47 | houseHeight = 0 |
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48 | end |
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49 | |
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50 | returnString = returnString .. "<StaticEntity position=\"" .. (currentX - (cellSize/2)) .. "," .. (currentX - (cellSize/2)) .. "," .. (houseHeight/2) .. "\" direction=\"0,0,1\" pitch=\"0\" roll=\"0\" yaw=\"" .. (orientation*90) .. "\"> <attached> <Model position=\"0,0,0\" mesh=\"" .. houseString .. ".mesh\" scale3D=\"100\"/></attached></StaticEntity>\n\n" |
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51 | end |
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52 | end |
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53 | return returnString |
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54 | end |
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55 | |
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56 | ?> |
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57 | |
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58 | <Level> |
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59 | <templates> |
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60 | <Template link=lodtemplate_default /> |
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61 | </templates> |
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62 | <?lua include("includes/notifications.oxi") ?> |
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63 | |
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64 | <Scene |
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65 | ambientlight = "0.8, 0.8, 0.8" |
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66 | skybox = "Orxonox/Starbox" |
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67 | > |
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68 | |
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69 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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70 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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71 | |
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72 | <?lua print(randomHouses(5,5,500)) ?> |
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73 | |
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74 | </Scene> |
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75 | </Level> |
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76 | |
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