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source: code/branches/pickupsFS14/src/modules/jump/JumpSpring.cc @ 10074

Last change on this file since 10074 was 10074, checked in by fvultier, 10 years ago

new items added. improved level generator.

File size: 3.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpSpring.cc
31    @brief Implementation of the JumpSpring class.
32*/
33
34#include "JumpSpring.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "graphics/Model.h"
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpSpring);
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    JumpSpring::JumpSpring(Context* context) : JumpItem(context)
55    {
56        RegisterObject(JumpSpring);
57
58        stretch_ = 1.0;
59
60        setPosition(Vector3(0,0,0));
61        setVelocity(Vector3(0,0,0));
62        setAcceleration(Vector3(0,0,0));
63
64        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
65    }
66
67    /**
68    @brief
69        Destructor.
70    */
71    JumpSpring::~JumpSpring()
72    {
73
74    }
75
76    //xml port for loading sounds
77    void JumpSpring::XMLPort(Element& xmlelement, XMLPort::Mode mode)
78    {
79        SUPER(JumpSpring, XMLPort, xmlelement, mode);
80    }
81
82    /**
83    @brief
84        Is called every tick.
85        Handles the movement of the ball and its interaction with the boundaries and bats.
86    @param dt
87        The time since the last tick.
88    */
89    void JumpSpring::tick(float dt)
90    {
91        SUPER(JumpSpring, tick, dt);
92
93        if (stretch_ > 1.0)
94        {
95                stretch_ -= dt;
96                setScale3D(1.0, 1.0, stretch_);
97        }
98
99        Vector3 springPosition = getWorldPosition();
100
101        if (figure_ != NULL)
102        {
103            Vector3 figurePosition = figure_->getWorldPosition();
104            Vector3 figureVelocity = figure_->getVelocity();
105
106            if(figureVelocity.z < 0 && figurePosition.x > springPosition.x-width_ && figurePosition.x < springPosition.x+width_ && figurePosition.z > springPosition.z-height_ && figurePosition.z < springPosition.z+height_)
107            {
108                touchFigure();
109            }
110        }
111    }
112
113    void JumpSpring::touchFigure()
114    {
115        JumpItem::touchFigure();
116
117        stretch_ = 3.0;
118
119        accelerateFigure();
120    }
121
122    void JumpSpring::accelerateFigure()
123    {
124        if (figure_ != 0)
125        {
126                        figure_->JumpFromSpring(this);
127        }
128    }
129}
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