| [10074] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file JumpPropeller.cc | 
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 | 31 |     @brief Implementation of the JumpPropeller class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "JumpPropeller.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/GameMode.h" | 
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 | 38 | #include "graphics/Model.h" | 
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 | 39 | #include "gametypes/Gametype.h" | 
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 | 40 |  | 
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 | 41 | #include "JumpFigure.h" | 
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 | 42 |  | 
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 | 43 | #include "sound/WorldSound.h" | 
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 | 44 | #include "core/XMLPort.h" | 
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 | 45 |  | 
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 | 46 | namespace orxonox | 
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 | 47 | { | 
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 | 48 |     RegisterClass(JumpPropeller); | 
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 | 49 |  | 
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 | 50 |     /** | 
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 | 51 |     @brief | 
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 | 52 |         Constructor. Registers and initializes the object. | 
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 | 53 |     */ | 
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 | 54 |     JumpPropeller::JumpPropeller(Context* context) : JumpItem(context) | 
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 | 55 |     { | 
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 | 56 |         RegisterObject(JumpPropeller); | 
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 | 57 |  | 
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 | 58 |         fuel_ = 3.0; | 
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 | 59 |  | 
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 | 60 |         setPosition(Vector3(0,0,0)); | 
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 | 61 |         setVelocity(Vector3(0,0,0)); | 
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 | 62 |         setAcceleration(Vector3(0,0,0)); | 
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 | 63 |         setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
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 | 64 |     } | 
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 | 65 |  | 
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 | 66 |     /** | 
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 | 67 |     @brief | 
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 | 68 |         Destructor. | 
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 | 69 |     */ | 
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 | 70 |     JumpPropeller::~JumpPropeller() | 
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 | 71 |     { | 
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 | 72 |  | 
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 | 73 |     } | 
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 | 74 |  | 
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 | 75 |     //xml port for loading sounds | 
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 | 76 |     void JumpPropeller::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 77 |     { | 
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 | 78 |         SUPER(JumpPropeller, XMLPort, xmlelement, mode); | 
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 | 79 |     } | 
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 | 80 |  | 
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 | 81 |     /** | 
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 | 82 |     @brief | 
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 | 83 |         Is called every tick. | 
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 | 84 |         Handles the movement of the ball and its interaction with the boundaries and bats. | 
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 | 85 |     @param dt | 
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 | 86 |         The time since the last tick. | 
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 | 87 |     */ | 
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 | 88 |     void JumpPropeller::tick(float dt) | 
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 | 89 |     { | 
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 | 90 |         SUPER(JumpPropeller, tick, dt); | 
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 | 91 |  | 
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 | 92 |         Vector3 PropellerPosition = getWorldPosition(); | 
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 | 93 |  | 
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 | 94 |         if (attachedToFigure_ == false && figure_ != NULL) | 
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 | 95 |         { | 
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 | 96 |             Vector3 figurePosition = figure_->getWorldPosition(); | 
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 | 97 |  | 
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 | 98 |             if(figurePosition.x > PropellerPosition.x-width_ && figurePosition.x < PropellerPosition.x+width_ && figurePosition.z > PropellerPosition.z-height_ && figurePosition.z < PropellerPosition.z+height_) | 
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 | 99 |             { | 
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 | 100 |                 touchFigure(); | 
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 | 101 |             } | 
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 | 102 |         } | 
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 | 103 |         else if (attachedToFigure_ == true) | 
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 | 104 |         { | 
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 | 105 |                 fuel_ -= dt; | 
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 | 106 |                 if (fuel_ < 0.0) | 
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 | 107 |                 { | 
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 | 108 |                         figure_->StopPropeller(this); | 
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 | 109 |                 } | 
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 | 110 |         } | 
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 | 111 |     } | 
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 | 112 |  | 
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 | 113 |     void JumpPropeller::touchFigure() | 
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 | 114 |     { | 
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 | 115 |         JumpItem::touchFigure(); | 
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 | 116 |  | 
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 | 117 |         attachedToFigure_ = figure_->StartPropeller(this); | 
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 | 118 |         if (attachedToFigure_) | 
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 | 119 |         { | 
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 | 120 |                 setAngularVelocity(Vector3(0,0,10.0)); | 
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 | 121 |         } | 
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 | 122 |     } | 
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 | 123 | } | 
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