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source: code/branches/pickupsFS14/src/modules/jump/JumpPlatformTimer.cc @ 10050

Last change on this file since 10050 was 10050, checked in by fvultier, 10 years ago

Added a whole bunch of code

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformTimer.cc
31    @brief Implementation of the JumpPlatform class.
32*/
33
34#include "JumpPlatformTimer.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpPlatformTimer);
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    JumpPlatformTimer::JumpPlatformTimer(Context* context) : JumpPlatform(context)
55    {
56        RegisterObject(JumpPlatformTimer);
57
58        particleSpawner = NULL;
59
60        setProperties(3.0);
61
62    }
63
64    /**
65    @brief
66        Destructor.
67    */
68    JumpPlatformTimer::~JumpPlatformTimer()
69    {
70
71    }
72
73    //xml port for loading sounds
74    void JumpPlatformTimer::XMLPort(Element& xmlelement, XMLPort::Mode mode)
75    {
76        SUPER(JumpPlatformTimer, XMLPort, xmlelement, mode);
77
78        XMLPortParam(JumpPlatformTimer, "effectPath", setEffectPath, getEffectPath, xmlelement, mode);
79        XMLPortParam(JumpPlatformTimer, "effectStartTime", setEffectStartTime, getEffectStartTime, xmlelement, mode);
80    }
81
82    /**
83    @brief
84        Is called every tick.
85        Handles the movement of the ball and its interaction with the boundaries and bats.
86    @param dt
87        The time since the last tick.
88    */
89    void JumpPlatformTimer::tick(float dt)
90    {
91        SUPER(JumpPlatformTimer, tick, dt);
92
93        time_ -= dt;
94        if (time_ < effectStartTime_ && particleSpawner == NULL)
95        {
96
97                particleSpawner = new ParticleSpawner(getContext());
98                particleSpawner->setSource(effectPath_);
99            particleSpawner->setLoop(false);
100            particleSpawner->setLOD(LODParticle::Low);
101            particleSpawner->setLifetime(effectStartTime_);
102
103            attach(particleSpawner);
104        }
105    }
106
107    void JumpPlatformTimer::setProperties(float time)
108    {
109        time_ = time;
110    }
111
112    bool JumpPlatformTimer::isActive(void)
113    {
114        return time_ > 0.0;
115    }
116
117    void JumpPlatformTimer::touchFigure()
118    {
119        accelerateFigure();
120        if (isActive())
121        {
122                accelerateFigure();
123        }
124    }
125}
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