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source: code/branches/pickupsFS14/src/modules/jump/JumpPlatformFake.cc @ 10050

Last change on this file since 10050 was 10050, checked in by fvultier, 10 years ago

Added a whole bunch of code

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformFake.cc
31    @brief Implementation of the JumpPlatform class.
32*/
33
34#include "JumpPlatformFake.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46#include "graphics/Backlight.h"
47
48namespace orxonox
49{
50    RegisterClass(JumpPlatformFake);
51
52    /**
53    @brief
54        Constructor. Registers and initializes the object.
55    */
56    JumpPlatformFake::JumpPlatformFake(Context* context) : JumpPlatform(context)
57    {
58        RegisterObject(JumpPlatformFake);
59    }
60
61    /**
62    @brief
63        Destructor.
64    */
65    JumpPlatformFake::~JumpPlatformFake()
66    {
67
68    }
69
70    //xml port for loading sounds
71    void JumpPlatformFake::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(JumpPlatformFake, XMLPort, xmlelement, mode);
74    }
75
76    /**
77    @brief
78        Is called every tick.
79        Handles the movement of the ball and its interaction with the boundaries and bats.
80    @param dt
81        The time since the last tick.
82    */
83    void JumpPlatformFake::tick(float dt)
84    {
85        SUPER(JumpPlatformFake, tick, dt);
86    }
87
88}
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