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source: code/branches/pickupsFS14/src/modules/jump/JumpPlatformDisappear.cc @ 10050

Last change on this file since 10050 was 10050, checked in by fvultier, 10 years ago

Added a whole bunch of code

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformDisappear.cc
31    @brief Implementation of the JumpPlatform class.
32*/
33
34#include "JumpPlatformDisappear.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpPlatformDisappear);
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    JumpPlatformDisappear::JumpPlatformDisappear(Context* context) : JumpPlatform(context)
55    {
56        RegisterObject(JumpPlatformDisappear);
57
58        setProperties(true);
59    }
60
61    /**
62    @brief
63        Destructor.
64    */
65    JumpPlatformDisappear::~JumpPlatformDisappear()
66    {
67
68    }
69
70
71    //xml port for loading sounds
72    void JumpPlatformDisappear::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(JumpPlatformDisappear, XMLPort, xmlelement, mode);
75    }
76
77    /**
78    @brief
79        Is called every tick.
80        Handles the movement of the ball and its interaction with the boundaries and bats.
81    @param dt
82        The time since the last tick.
83    */
84    void JumpPlatformDisappear::tick(float dt)
85    {
86        SUPER(JumpPlatformDisappear, tick, dt);
87    }
88
89    void JumpPlatformDisappear::setProperties(bool active)
90    {
91        active_ = active;
92    }
93
94    bool JumpPlatformDisappear::isActive()
95    {
96        return active_;
97    }
98
99    void JumpPlatformDisappear::touchFigure()
100    {
101        if (isActive())
102        {
103                accelerateFigure();
104                active_ = false;
105                orxout() << "platform deactivated" << endl;
106        }
107    }
108}
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