1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpPlatform.cc |
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31 | @brief Implementation of the JumpPlatform class. |
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32 | */ |
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33 | |
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34 | #include "JumpPlatform.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "graphics/Model.h" |
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39 | #include "gametypes/Gametype.h" |
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40 | |
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41 | #include "JumpFigure.h" |
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42 | |
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43 | #include "sound/WorldSound.h" |
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44 | #include "core/XMLPort.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | RegisterClass(JumpPlatform); |
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49 | |
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50 | const float JumpPlatform::MAX_REL_Z_VELOCITY = 1.5; |
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51 | |
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52 | /** |
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53 | @brief |
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54 | Constructor. Registers and initializes the object. |
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55 | */ |
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56 | JumpPlatform::JumpPlatform(Context* context) : MovableEntity(context) |
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57 | { |
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58 | RegisterObject(JumpPlatform); |
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59 | |
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60 | this->figure_ = 0; |
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61 | this->bDeleteBats_ = false; |
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62 | this->batID_ = new unsigned int[1]; |
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63 | this->batID_[0] = OBJECTID_UNKNOWN; |
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64 | this->relMercyOffset_ = 0.05f; |
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65 | |
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66 | this->registerVariables(); |
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67 | |
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68 | //initialize sound |
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69 | if (GameMode::isMaster()) |
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70 | { |
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71 | this->defScoreSound_ = new WorldSound(this->getContext()); |
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72 | this->defScoreSound_->setVolume(1.0f); |
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73 | this->defBatSound_ = new WorldSound(this->getContext()); |
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74 | this->defBatSound_->setVolume(0.4f); |
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75 | this->defBoundarySound_ = new WorldSound(this->getContext()); |
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76 | this->defBoundarySound_->setVolume(0.5f); |
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77 | } |
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78 | else |
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79 | { |
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80 | this->defScoreSound_ = 0; |
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81 | this->defBatSound_ = 0; |
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82 | this->defBoundarySound_ = 0; |
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83 | } |
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84 | |
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85 | this->setPosition(Vector3(0,0,0)); |
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86 | this->setVelocity(Vector3(0,0,0)); |
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87 | this->setAcceleration(Vector3(0,0,0)); |
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88 | |
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89 | model = NULL; |
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90 | } |
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91 | |
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92 | /** |
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93 | @brief |
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94 | Destructor. |
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95 | */ |
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96 | JumpPlatform::~JumpPlatform() |
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97 | { |
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98 | /*if (this->isInitialized()) |
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99 | { |
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100 | if (this->bDeleteBats_) |
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101 | delete this->figure_; |
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102 | |
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103 | delete[] this->batID_; |
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104 | }*/ |
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105 | } |
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106 | |
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107 | //xml port for loading sounds |
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108 | void JumpPlatform::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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109 | { |
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110 | SUPER(JumpPlatform, XMLPort, xmlelement, mode); |
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111 | XMLPortParam(JumpPlatform, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); |
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112 | XMLPortParam(JumpPlatform, "defBatSound", setDefBatSound, getDefBatSound, xmlelement, mode); |
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113 | XMLPortParam(JumpPlatform, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); |
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114 | } |
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115 | |
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116 | /** |
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117 | @brief |
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118 | Register variables to synchronize over the network. |
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119 | */ |
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120 | void JumpPlatform::registerVariables() |
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121 | { |
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122 | registerVariable( this->fieldWidth_ ); |
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123 | registerVariable( this->fieldHeight_ ); |
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124 | registerVariable( this->relMercyOffset_ ); |
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125 | registerVariable( this->batID_[0] ); |
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126 | //registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<JumpPlatform>( this, &JumpPlatform::applyBats) ); |
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127 | } |
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128 | |
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129 | /** |
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130 | @brief |
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131 | Is called every tick. |
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132 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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133 | @param dt |
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134 | The time since the last tick. |
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135 | */ |
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136 | void JumpPlatform::tick(float dt) |
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137 | { |
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138 | SUPER(JumpPlatform, tick, dt); |
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139 | |
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140 | Vector3 platformPosition = this->getPosition(); |
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141 | |
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142 | if (figure_ != NULL) |
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143 | { |
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144 | Vector3 figurePosition = figure_->getPosition(); |
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145 | Vector3 figureVelocity = figure_->getVelocity(); |
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146 | |
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147 | if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-10 && figurePosition.x < platformPosition.x+10 && figurePosition.z > platformPosition.z-4 && figurePosition.z < platformPosition.z+4) |
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148 | { |
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149 | figure_->JumpFromPlatform(200.0f); |
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150 | } |
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151 | } |
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152 | |
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153 | |
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154 | |
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155 | |
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156 | |
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157 | /* |
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158 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). |
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159 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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160 | { |
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161 | defBoundarySound_->play(); //play boundary sound |
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162 | // Its velocity in z-direction is inverted (i.e. it bounces off). |
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163 | velocity.z = -velocity.z; |
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164 | // And its position is set as to not overstep the boundary it has just crossed. |
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165 | if (position.z > this->fieldHeight_ / 2) |
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166 | position.z = this->fieldHeight_ / 2; |
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167 | if (position.z < -this->fieldHeight_ / 2) |
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168 | position.z = -this->fieldHeight_ / 2; |
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169 | |
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170 | this->fireEvent(); |
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171 | } |
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172 | |
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173 | // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry). |
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174 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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175 | { |
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176 | float distance = 0; |
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177 | |
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178 | if (this->bat_ != NULL) // If there are bats. |
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179 | { |
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180 | // If the right boundary has been crossed. |
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181 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != NULL) |
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182 | { |
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183 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) |
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184 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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185 | if (fabs(distance) <= 1) // If the bat is there to parry. |
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186 | { |
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187 | defBatSound_->play(); //play bat sound |
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188 | // Set the ball to be exactly at the boundary. |
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189 | position.x = this->fieldWidth_ / 2; |
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190 | // Invert its velocity in x-direction (i.e. it bounces off). |
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191 | velocity.x = -velocity.x; |
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192 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. |
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193 | velocity.z = distance * distance * sgn(distance) * JumpPlatform::MAX_REL_Z_VELOCITY * this->speed_; |
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194 | acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; |
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195 | |
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196 | this->fireEvent(); |
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197 | } |
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198 | // If the left player scores. |
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199 | else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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200 | { |
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201 | defScoreSound_->play();//play score sound |
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202 | if (this->getGametype() && this->bat_[0]) |
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203 | { |
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204 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); |
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205 | return; |
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206 | } |
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207 | } |
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208 | } |
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209 | // If the left boundary has been crossed. |
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210 | else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != NULL) |
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211 | { |
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212 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) |
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213 | distance = (position.z - this->figure_->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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214 | if (fabs(distance) <= 1) // If the bat is there to parry. |
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215 | { |
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216 | defBatSound_->play(); //play bat sound |
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217 | // Set the ball to be exactly at the boundary. |
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218 | position.x = -this->fieldWidth_ / 2; |
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219 | // Invert its velocity in x-direction (i.e. it bounces off). |
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220 | velocity.x = -velocity.x; |
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221 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. |
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222 | velocity.z = distance * distance * sgn(distance) * JumpPlatform::MAX_REL_Z_VELOCITY * this->speed_; |
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223 | acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; |
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224 | |
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225 | this->fireEvent(); |
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226 | } |
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227 | // If the right player scores. |
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228 | else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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229 | { |
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230 | defScoreSound_->play();//play score sound |
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231 | if (this->getGametype() && this->bat_[1]) |
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232 | { |
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233 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); |
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234 | return; |
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235 | } |
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236 | } |
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237 | } |
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238 | } |
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239 | } |
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240 | */ |
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241 | } |
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242 | |
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243 | /** |
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244 | @brief |
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245 | Set the bats for the ball. |
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246 | @param bats |
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247 | An array (of size 2) of weak pointers, to be set as the new bats. |
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248 | */ |
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249 | void JumpPlatform::setFigure(WeakPtr<JumpFigure> newFigure) |
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250 | { |
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251 | if (this->bDeleteBats_) // If there are already some bats, delete them. |
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252 | { |
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253 | delete this->figure_; |
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254 | this->bDeleteBats_ = false; |
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255 | } |
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256 | |
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257 | this->figure_ = newFigure; |
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258 | // Also store their object IDs, for synchronization. |
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259 | this->batID_[0] = this->figure_->getObjectID(); |
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260 | } |
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261 | |
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262 | /** |
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263 | @brief |
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264 | Get the bats over the network. |
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265 | */ |
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266 | void JumpPlatform::applyBats() |
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267 | { |
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268 | // Make space for the bats, if they don't exist, yet. |
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269 | if (this->figure_ == NULL) |
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270 | { |
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271 | this->figure_ = *(new WeakPtr<JumpFigure>); |
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272 | this->bDeleteBats_ = true; |
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273 | } |
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274 | |
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275 | if (this->batID_[0] != OBJECTID_UNKNOWN) |
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276 | { |
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277 | // WAR IM PONG NICHT AUSKOMMENTIERT!!! |
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278 | //this->figure_ = orxonox_cast<JumpFigure>(Synchronisable::getSynchronisable(this->batID_[0])); |
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279 | } |
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280 | } |
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281 | |
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282 | void JumpPlatform::setDefScoreSound(const std::string &jumpSound) |
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283 | { |
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284 | if( defScoreSound_ ) |
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285 | defScoreSound_->setSource(jumpSound); |
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286 | else |
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287 | assert(0); // This should never happen, because soundpointer is only available on master |
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288 | } |
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289 | |
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290 | const std::string& JumpPlatform::getDefScoreSound() |
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291 | { |
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292 | if( defScoreSound_ ) |
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293 | return defScoreSound_->getSource(); |
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294 | else |
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295 | assert(0); |
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296 | return BLANKSTRING; |
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297 | } |
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298 | |
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299 | void JumpPlatform::setDefBatSound(const std::string &jumpSound) |
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300 | { |
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301 | if( defBatSound_ ) |
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302 | defBatSound_->setSource(jumpSound); |
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303 | else |
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304 | assert(0); // This should never happen, because soundpointer is only available on master |
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305 | } |
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306 | |
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307 | const std::string& JumpPlatform::getDefBatSound() |
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308 | { |
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309 | if( defBatSound_ ) |
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310 | return defBatSound_->getSource(); |
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311 | else |
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312 | assert(0); |
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313 | return BLANKSTRING; |
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314 | } |
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315 | |
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316 | void JumpPlatform::setDefBoundarySound(const std::string &jumpSound) |
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317 | { |
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318 | if( defBoundarySound_ ) |
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319 | defBoundarySound_->setSource(jumpSound); |
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320 | else |
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321 | assert(0); // This should never happen, because soundpointer is only available on master |
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322 | } |
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323 | |
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324 | const std::string& JumpPlatform::getDefBoundarySound() |
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325 | { |
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326 | if( defBoundarySound_ ) |
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327 | return defBoundarySound_->getSource(); |
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328 | else |
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329 | assert(0); |
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330 | return BLANKSTRING; |
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331 | } |
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332 | } |
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