| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpFigure.cc |
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| 31 | @brief Implementation of the JumpFigure class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "JumpFigure.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | RegisterClass(JumpFigure); |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. Registers and initializes the object. |
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| 46 | */ |
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| 47 | JumpFigure::JumpFigure(Context* context) : ControllableEntity(context) |
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| 48 | { |
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| 49 | RegisterObject(JumpFigure); |
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| 50 | |
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| 51 | leftHand_ = NULL; |
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| 52 | rightHand_ = NULL; |
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| 53 | |
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| 54 | fieldHeight_ = 0; |
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| 55 | fieldWidth_ = 0; |
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| 56 | |
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| 57 | jumpSpeed_ = 0.0; |
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| 58 | handSpeed_ = 0.0; |
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| 59 | handMaxAngle_ = 0.0; |
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| 60 | handMinAngle_ = 0.0; |
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| 61 | rocketPos_ = 0.0; |
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| 62 | propellerPos_ = 0.0; |
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| 63 | bootsPos_ = 0.0; |
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| 64 | |
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| 65 | moveUpPressed = false; |
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| 66 | moveDownPressed = false; |
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| 67 | moveLeftPressed = false; |
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| 68 | moveDownPressed = false; |
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| 69 | firePressed = false; |
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| 70 | fireSignal = false; |
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| 71 | timeSinceLastFire = 0.0; |
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| 72 | |
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| 73 | gravityAcceleration = 8.0; |
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| 74 | mouseFactor_ = 75.0; |
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| 75 | maxFireRate = 0.3; |
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| 76 | |
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| 77 | handAngle_ = 0.0; |
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| 78 | animateHands_ = false; |
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| 79 | turnUp_ = false; |
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| 80 | |
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| 81 | rocketActive_ = false; |
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| 82 | propellerActive_ = false; |
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| 83 | bootsActive_ = false; |
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| 84 | shieldActive_ = false; |
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| 85 | rocketSpeed_ = 0.0; |
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| 86 | propellerSpeed_ = 0.0; |
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| 87 | |
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| 88 | dead_ = false; |
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| 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | @brief |
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| 93 | Method to create a JumpCenterpoint through XML. |
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| 94 | */ |
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| 95 | void JumpFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 96 | { |
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| 97 | SUPER(JumpFigure, XMLPort, xmlelement, mode); |
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| 98 | XMLPortParam(JumpFigure, "mouseFactor", setMouseFactor, getMouseFactor, xmlelement, mode); |
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| 99 | XMLPortParam(JumpFigure, "modelLefthand", setModelLeftHand, getModelLeftHand, xmlelement, mode); |
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| 100 | XMLPortParam(JumpFigure, "modelRighthand", setModelRightHand, getModelRightHand, xmlelement, mode); |
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| 101 | XMLPortParam(JumpFigure, "rocketPos", setRocketPos, getRocketPos, xmlelement, mode); |
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| 102 | XMLPortParam(JumpFigure, "propellerPos", setPropellerPos, getPropellerPos, xmlelement, mode); |
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| 103 | XMLPortParam(JumpFigure, "bootsPos", setBootsPos, getBootsPos, xmlelement, mode); |
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| 104 | XMLPortParam(JumpFigure, "jumpSpeed", setJumpSpeed, getJumpSpeed, xmlelement, mode); |
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| 105 | XMLPortParam(JumpFigure, "rocketSpeed", setRocketSpeed, getRocketSpeed, xmlelement, mode); |
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| 106 | XMLPortParam(JumpFigure, "propellerSpeed", setPropellerSpeed, getPropellerSpeed, xmlelement, mode); |
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| 107 | XMLPortParam(JumpFigure, "handMinAngle", setHandMinAngle, getHandMinAngle, xmlelement, mode); |
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| 108 | XMLPortParam(JumpFigure, "handMaxAngle", setHandMaxAngle, getHandMaxAngle, xmlelement, mode); |
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| 109 | XMLPortParam(JumpFigure, "handSpeed", setHandSpeed, getHandSpeed, xmlelement, mode); |
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| 110 | } |
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| 111 | |
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| 112 | /** |
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| 113 | @brief |
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| 114 | Is called each tick. |
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| 115 | Moves the bat. |
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| 116 | @param dt |
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| 117 | The time since last tick. |
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| 118 | */ |
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| 119 | void JumpFigure::tick(float dt) |
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| 120 | { |
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| 121 | SUPER(JumpFigure, tick, dt); |
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| 122 | |
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| 123 | // If the bat is controlled (but not over the network). |
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| 124 | if (hasLocalController()) |
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| 125 | { |
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| 126 | timeSinceLastFire += dt; |
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| 127 | |
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| 128 | // Move up/down |
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| 129 | Vector3 velocity = getVelocity(); |
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| 130 | if (rocketActive_ == true) |
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| 131 | { |
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| 132 | velocity.z = rocketSpeed_; |
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| 133 | } |
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| 134 | else if (propellerActive_ == true) |
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| 135 | { |
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| 136 | velocity.z = propellerSpeed_; |
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| 137 | } |
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| 138 | else |
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| 139 | { |
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| 140 | velocity.z -= gravityAcceleration; |
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| 141 | } |
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| 142 | |
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| 143 | // Animate Hands |
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| 144 | if (animateHands_ == true) |
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| 145 | { |
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| 146 | if (turnUp_ == true) |
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| 147 | { |
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| 148 | handAngle_ += handSpeed_ * dt; |
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| 149 | } |
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| 150 | else |
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| 151 | { |
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| 152 | handAngle_ -= handSpeed_ * dt; |
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| 153 | } |
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| 154 | if (handAngle_ > handMaxAngle_) |
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| 155 | { |
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| 156 | turnUp_ = false; |
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| 157 | } |
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| 158 | if (handAngle_ <= handMinAngle_) |
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| 159 | { |
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| 160 | animateHands_ = false; |
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| 161 | } |
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| 162 | |
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| 163 | if (leftHand_ != NULL) |
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| 164 | { |
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| 165 | leftHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(-handAngle_)); |
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| 166 | } |
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| 167 | if (rightHand_ != NULL) |
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| 168 | { |
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| 169 | rightHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(handAngle_)); |
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| 170 | } |
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| 171 | } |
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| 172 | |
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| 173 | // Move left/right |
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| 174 | if (dead_ == false) |
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| 175 | { |
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| 176 | velocity.x = -mouseFactor_*horizontalSpeed; |
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| 177 | } |
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| 178 | else |
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| 179 | { |
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| 180 | velocity.x = 0.0; |
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| 181 | } |
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| 182 | |
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| 183 | // Cheats |
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| 184 | if (moveUpPressed == true) |
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| 185 | { |
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| 186 | velocity.z = 200.0f; |
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| 187 | moveUpPressed = false; |
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| 188 | dead_ = false; |
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| 189 | } |
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| 190 | if (moveDownPressed == true) |
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| 191 | { |
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| 192 | moveDownPressed = false; |
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| 193 | } |
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| 194 | |
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| 195 | setVelocity(velocity); |
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| 196 | |
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| 197 | |
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| 198 | if (firePressed && timeSinceLastFire >= maxFireRate) |
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| 199 | { |
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| 200 | firePressed = false; |
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| 201 | timeSinceLastFire = 0.0; |
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| 202 | fireSignal = true; |
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| 203 | //orxout() << "fired signal set" << endl; |
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| 204 | } |
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| 205 | } |
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| 206 | |
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| 207 | // Move through the left and right screen boundaries |
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| 208 | Vector3 position = getPosition(); |
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| 209 | if (position.x < -fieldWidth_*1.1) |
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| 210 | { |
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| 211 | position.x = fieldWidth_*1.1; |
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| 212 | } |
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| 213 | else if (position.x > fieldWidth_*1.1) |
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| 214 | { |
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| 215 | position.x = -fieldWidth_*1.1; |
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| 216 | } |
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| 217 | setPosition(position); |
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| 218 | |
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| 219 | // Reset key variables |
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| 220 | moveUpPressed = false; |
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| 221 | moveDownPressed = false; |
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| 222 | moveLeftPressed = false; |
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| 223 | moveDownPressed = false; |
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| 224 | firePressed = false; |
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| 225 | } |
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| 226 | |
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| 227 | void JumpFigure::JumpFromPlatform(JumpPlatform* platform) |
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| 228 | { |
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| 229 | if (dead_ == false) |
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| 230 | { |
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| 231 | Vector3 velocity = getVelocity(); |
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| 232 | velocity.z = (bootsActive_ ? 1.2*jumpSpeed_ : jumpSpeed_); |
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| 233 | setVelocity(velocity); |
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| 234 | |
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| 235 | animateHands_ = true; |
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| 236 | handAngle_ = 0.0; |
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| 237 | turnUp_ = true; |
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| 238 | } |
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| 239 | } |
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| 240 | |
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| 241 | void JumpFigure::JumpFromSpring(JumpSpring* spring) |
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| 242 | { |
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| 243 | if (dead_ == false) |
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| 244 | { |
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| 245 | Vector3 velocity = getVelocity(); |
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| 246 | velocity.z = 1.2*jumpSpeed_; |
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| 247 | setVelocity(velocity); |
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| 248 | } |
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| 249 | } |
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| 250 | |
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| 251 | void JumpFigure::CollisionWithEnemy(JumpEnemy* enemy) |
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| 252 | { |
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| 253 | if (rocketActive_ == false && propellerActive_ == false && shieldActive_ == false) |
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| 254 | { |
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| 255 | dead_ = true; |
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| 256 | } |
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| 257 | } |
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| 258 | |
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| 259 | bool JumpFigure::StartRocket(JumpRocket* rocket) |
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| 260 | { |
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| 261 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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| 262 | { |
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| 263 | attach(rocket); |
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| 264 | rocket->setPosition(0.0, rocketPos_, 0.0); |
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| 265 | rocket->setVelocity(0.0, 0.0, 0.0); |
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| 266 | rocketActive_ = true; |
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| 267 | |
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| 268 | return true; |
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| 269 | } |
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| 270 | |
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| 271 | return false; |
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| 272 | } |
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| 273 | |
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| 274 | void JumpFigure::StopRocket(JumpRocket* rocket) |
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| 275 | { |
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| 276 | rocket->setPosition(0.0, 0.0, -1000.0); |
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| 277 | rocket->setVelocity(0.0, 0.0, 0.0); |
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| 278 | detach(rocket); |
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| 279 | rocket->destroy(); |
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| 280 | rocketActive_ = false; |
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| 281 | } |
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| 282 | |
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| 283 | bool JumpFigure::StartPropeller(JumpPropeller* propeller) |
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| 284 | { |
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| 285 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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| 286 | { |
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| 287 | attach(propeller); |
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| 288 | propeller->setPosition(0.0, 0.0, propellerPos_); |
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| 289 | propeller->setVelocity(0.0, 0.0, 0.0); |
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| 290 | propellerActive_ = true; |
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| 291 | |
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| 292 | return true; |
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| 293 | } |
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| 294 | |
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| 295 | return false; |
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| 296 | } |
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| 297 | |
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| 298 | void JumpFigure::StopPropeller(JumpPropeller* propeller) |
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| 299 | { |
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| 300 | propeller->setPosition(0.0, 0.0, -1000.0); |
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| 301 | propeller->setVelocity(0.0, 0.0, 0.0); |
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| 302 | detach(propeller); |
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| 303 | propeller->destroy(); |
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| 304 | propellerActive_ = false; |
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| 305 | } |
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| 306 | |
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| 307 | bool JumpFigure::StartBoots(JumpBoots* boots) |
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| 308 | { |
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| 309 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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| 310 | { |
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| 311 | attach(boots); |
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| 312 | boots->setPosition(0.0, 0.0, bootsPos_); |
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| 313 | boots->setVelocity(0.0, 0.0, 0.0); |
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| 314 | bootsActive_ = true; |
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| 315 | |
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| 316 | return true; |
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| 317 | } |
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| 318 | |
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| 319 | return false; |
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| 320 | } |
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| 321 | |
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| 322 | void JumpFigure::StopBoots(JumpBoots* boots) |
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| 323 | { |
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| 324 | boots->setPosition(0.0, 0.0, -1000.0); |
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| 325 | boots->setVelocity(0.0, 0.0, 0.0); |
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| 326 | detach(boots); |
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| 327 | boots->destroy(); |
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| 328 | bootsActive_ = false; |
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| 329 | } |
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| 330 | |
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| 331 | bool JumpFigure::StartShield(JumpShield* shield) |
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| 332 | { |
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| 333 | if (shieldActive_ == false) |
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| 334 | { |
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| 335 | attach(shield); |
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| 336 | shield->setPosition(0.0, 0.0, propellerPos_); |
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| 337 | shield->setVelocity(0.0, 0.0, 0.0); |
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| 338 | shieldActive_ = true; |
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| 339 | |
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| 340 | return true; |
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| 341 | } |
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| 342 | |
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| 343 | return false; |
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| 344 | } |
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| 345 | |
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| 346 | void JumpFigure::StopShield(JumpShield* shield) |
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| 347 | { |
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| 348 | shield->setPosition(0.0, 0.0, -1000.0); |
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| 349 | shield->setVelocity(0.0, 0.0, 0.0); |
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| 350 | detach(shield); |
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| 351 | shield->destroy(); |
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| 352 | shieldActive_ = false; |
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| 353 | } |
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| 354 | |
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| 355 | void JumpFigure::InitializeAnimation(Context* context) |
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| 356 | { |
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| 357 | leftHand_ = new Model(context); |
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| 358 | rightHand_ = new Model(context); |
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| 359 | |
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| 360 | leftHand_->addTemplate(modelLeftHand_); |
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| 361 | rightHand_->addTemplate(modelRightHand_); |
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| 362 | |
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| 363 | attach(leftHand_); |
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| 364 | attach(rightHand_); |
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| 365 | } |
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| 366 | |
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| 367 | /** |
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| 368 | @briefhandPosition_ |
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| 369 | Overloaded the function to steer the bat up and down. |
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| 370 | @param value |
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| 371 | A vector whose first component is the inverse direction in which we want to steer the bat. |
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| 372 | */ |
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| 373 | void JumpFigure::moveFrontBack(const Vector2& value) |
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| 374 | { |
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| 375 | if (value.x > 0) |
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| 376 | { |
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| 377 | //orxout() << "up pressed" << endl; |
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| 378 | moveUpPressed = true; |
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| 379 | moveDownPressed = false; |
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| 380 | } |
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| 381 | else |
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| 382 | { |
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| 383 | //orxout() << "down pressed" << endl; |
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| 384 | moveUpPressed = false; |
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| 385 | moveDownPressed = true; |
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| 386 | } |
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| 387 | } |
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| 388 | |
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| 389 | /** |
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| 390 | @brief |
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| 391 | Overloaded the function to steer the bat up and down. |
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| 392 | @param value |
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| 393 | A vector whose first component is the direction in which we wnat to steer the bat. |
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| 394 | */ |
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| 395 | void JumpFigure::moveRightLeft(const Vector2& value) |
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| 396 | { |
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| 397 | if (value.x > 0) |
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| 398 | { |
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| 399 | moveLeftPressed = false; |
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| 400 | moveRightPressed = true; |
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| 401 | } |
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| 402 | else |
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| 403 | { |
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| 404 | moveLeftPressed = true; |
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| 405 | moveRightPressed = false; |
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| 406 | } |
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| 407 | } |
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| 408 | |
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| 409 | void JumpFigure::rotateYaw(const Vector2& value) |
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| 410 | { |
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| 411 | horizontalSpeed = value.x; |
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| 412 | } |
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| 413 | |
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| 414 | void JumpFigure::rotatePitch(const Vector2& value) |
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| 415 | { |
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| 416 | |
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| 417 | |
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| 418 | } |
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| 419 | |
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| 420 | void JumpFigure::rotateRoll(const Vector2& value) |
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| 421 | { |
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| 422 | |
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| 423 | |
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| 424 | } |
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| 425 | |
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| 426 | void JumpFigure::fire(unsigned int firemode) |
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| 427 | { |
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| 428 | //SUPER(JumpFigure, fire, firemode); |
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| 429 | } |
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| 430 | |
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| 431 | void JumpFigure::fired(unsigned int firemode) |
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| 432 | { |
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| 433 | //SUPER(JumpFigure, fired, firemode); |
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| 434 | firePressed = true; |
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| 435 | } |
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| 436 | } |
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