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source: code/branches/pickupsFS14/src/modules/jump/Jump.h @ 10022

Last change on this file since 10022 was 10022, checked in by fvultier, 10 years ago

Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File geladen sondern dynamisch zur laufzeit, wenn die s-taste gedrueckt wird.

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Jump.h
31    @brief Gametype.
32    @ingroup Jump
33*/
34
35#ifndef _Jump_H__
36#define _Jump_H__
37
38#include "jump/JumpPrereqs.h"
39#include "gametypes/Deathmatch.h"
40#include "JumpCenterPoint.h"
41#include "tools/Timer.h"
42#include "JumpPlatform.h"
43
44namespace orxonox
45{
46
47    class _JumpExport Jump : public Deathmatch
48    {
49        public:
50            Jump(Context* context);
51
52            //virtual void start();
53            //virtual void end();
54            //virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command
55
56            //void spawnEnemy();
57
58            void setCenterpoint(JumpCenterPoint* center){ this->center_ = center; }
59
60           /*int getLives(){return this->lives;}
61            int getLevel(){return this->level;}
62            int getPoints(){return this->point;}
63            int getMultiplier(){return this->multiplier;}*/
64
65            /*void costLife();
66            void levelUp();
67            void addPoints(int numPoints);
68            // checks if multiplier should be reset.
69            void comboControll();*/
70            void init();
71            //int lives;
72            //int multiplier;
73            //bool bEndGame;
74            //bool bShowLevel;
75        private:
76            //void toggleShowLevel(){bShowLevel = !bShowLevel;}
77            WeakPtr<JumpShip> getPlayer();
78            WeakPtr<JumpCenterPoint> center_;
79            WeakPtr<JumpShip> player;
80
81            /*Timer enemySpawnTimer;
82            Timer comboTimer;
83            Timer showLevelTimer;
84            //Context* context; <-- War schon auskommentiert!!!
85            int level;
86            int point;
87            bool b_combo;*/
88    };
89}
90
91#endif /* _Jump_H__ */
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