[10005] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Jump.cc |
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| 31 | @brief Implementation of the Jump class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Jump.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/EventIncludes.h" |
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| 37 | #include "core/command/Executor.h" |
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| 38 | #include "core/config/ConfigValueIncludes.h" |
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| 39 | |
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| 40 | #include "gamestates/GSLevel.h" |
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| 41 | #include "chat/ChatManager.h" |
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| 42 | |
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| 43 | // ! HACK |
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| 44 | #include "infos/PlayerInfo.h" |
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| 45 | |
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| 46 | #include "JumpCenterPoint.h" |
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| 47 | #include "JumpShip.h" |
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| 48 | /* |
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| 49 | #include "JumpEnemy.h" |
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| 50 | #include "JumpEnemyShooter.h"*/ |
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| 51 | |
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| 52 | #include "core/command/ConsoleCommand.h" |
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| 53 | #include "worldentities/BigExplosion.h" |
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| 54 | |
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| 55 | namespace orxonox |
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| 56 | { |
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| 57 | RegisterUnloadableClass(Jump); |
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| 58 | |
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| 59 | Jump::Jump(Context* context) : Deathmatch(context) |
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| 60 | { |
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| 61 | RegisterObject(Jump); |
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| 62 | //this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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| 63 | //this->center_ = 0; |
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| 64 | // init(); |
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| 65 | //this->setHUDTemplate("JumpHUD"); |
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| 66 | } |
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| 67 | |
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| 68 | void Jump::init() |
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| 69 | { |
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| 70 | /*bEndGame = false; |
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| 71 | lives = 3; |
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| 72 | level = 1; |
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| 73 | point = 0; |
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| 74 | bShowLevel = false; |
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| 75 | multiplier = 1; |
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| 76 | b_combo = false;*/ |
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| 77 | // spawn enemy every 3.5 seconds |
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| 78 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Jump::spawnEnemy, this))); |
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| 79 | //comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Jump::comboControll, this))); |
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| 80 | } |
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| 81 | |
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| 82 | /*void Jump::levelUp() |
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| 83 | { |
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| 84 | level++; |
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| 85 | if (getPlayer() != NULL) |
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| 86 | { |
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| 87 | for (int i = 0; i < 7; i++) |
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| 88 | { |
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| 89 | WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext()); |
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| 90 | chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); |
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| 91 | chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
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| 92 | chunk->setScale(20); |
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| 93 | } |
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| 94 | } |
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| 95 | addPoints(multiplier * 42); |
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| 96 | multiplier *= 2; |
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| 97 | toggleShowLevel(); |
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| 98 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Jump::toggleShowLevel, this))); |
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| 99 | }*/ |
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| 100 | |
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| 101 | WeakPtr<JumpShip> Jump::getPlayer() |
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| 102 | { |
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| 103 | if (player == NULL) |
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| 104 | { |
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| 105 | ObjectList<JumpShip>::iterator it; |
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| 106 | it = ObjectList<JumpShip>::begin(); |
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| 107 | /*for (ObjectList<JumpShip>::iterator it = ObjectList<JumpShip>::begin(); it != ObjectList<JumpShip>::end(); ++it) |
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| 108 | { |
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| 109 | player = *it; |
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| 110 | }*/ |
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| 111 | } |
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| 112 | return player; |
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| 113 | } |
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| 114 | |
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| 115 | /*void Jump::spawnEnemy() |
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| 116 | { |
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| 117 | if (getPlayer() == NULL) |
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| 118 | return; |
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| 119 | |
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| 120 | for (int i = 0; i < (3*log10(static_cast<double>(level)) + 1); i++) |
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| 121 | { |
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| 122 | WeakPtr<JumpEnemy> newPawn; |
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| 123 | if (rand() % 42/(1 + level*level) == 0) |
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| 124 | { |
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| 125 | newPawn = new JumpEnemyShooter(this->center_->getContext()); |
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| 126 | newPawn->addTemplate("enemyjumpshooter"); |
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| 127 | } |
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| 128 | else |
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| 129 | { |
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| 130 | newPawn = new JumpEnemy(this->center_->getContext()); |
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| 131 | newPawn->addTemplate("enemyjump"); |
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| 132 | } |
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| 133 | newPawn->setPlayer(player); |
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| 134 | newPawn->level = level; |
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| 135 | // spawn enemy at random points in front of player. |
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| 136 | newPawn->setPosition(player->getPosition() + Vector3(500.f + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200)); |
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| 137 | } |
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| 138 | }*/ |
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| 139 | |
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| 140 | /*void Jump::costLife() |
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| 141 | { |
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| 142 | lives--; |
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| 143 | multiplier = 1; |
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| 144 | // end the game in 30 seconds. |
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| 145 | if (lives <= 0) |
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| 146 | enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&Jump::end, this))); |
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| 147 | };*/ |
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| 148 | |
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| 149 | /*void Jump::comboControll() |
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| 150 | { |
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| 151 | if (b_combo) |
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| 152 | multiplier++; |
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| 153 | // if no combo was performed before, reset multiplier |
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| 154 | else |
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| 155 | multiplier = 1; |
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| 156 | b_combo = false; |
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| 157 | }*/ |
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| 158 | |
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| 159 | /*void Jump::start() |
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| 160 | { |
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| 161 | init(); |
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| 162 | // Set variable to temporarily force the player to spawn. |
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| 163 | this->bForceSpawn_ = true; |
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| 164 | |
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| 165 | if (this->center_ == NULL) // abandon mission! |
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| 166 | { |
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| 167 | orxout(internal_error) << "Jump: No Centerpoint specified." << endl; |
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| 168 | GSLevel::startMainMenu(); |
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| 169 | return; |
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| 170 | } |
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| 171 | // Call start for the parent class. |
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| 172 | Deathmatch::start(); |
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| 173 | }*/ |
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| 174 | |
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| 175 | /*void Jump::addPoints(int numPoints) |
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| 176 | { |
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| 177 | if (!bEndGame) |
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| 178 | { |
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| 179 | point += numPoints * multiplier; |
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| 180 | b_combo = true; |
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| 181 | } |
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| 182 | }*/ |
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| 183 | |
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| 184 | /*void Jump::end() |
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| 185 | { |
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| 186 | // DON'T CALL THIS! |
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| 187 | // Deathmatch::end(); |
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| 188 | // It will misteriously crash the game! |
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| 189 | // Instead startMainMenu, this won't crash. |
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| 190 | GSLevel::startMainMenu(); |
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| 191 | }*/ |
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| 192 | } |
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