1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Martin Polak |
---|
24 | * Co-authors: |
---|
25 | * ... * |
---|
26 | */ |
---|
27 | |
---|
28 | #include "OrxonoxStableHeaders.h" |
---|
29 | |
---|
30 | #include <vector> |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/XMLPort.h" |
---|
34 | #include "util/Debug.h" |
---|
35 | |
---|
36 | #include "WeaponSet.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) |
---|
41 | { |
---|
42 | RegisterObject(WeaponSet); |
---|
43 | |
---|
44 | this->parentWeaponSystem_ = 0; |
---|
45 | |
---|
46 | for (int i=0;i<k;i++) |
---|
47 | { |
---|
48 | attachWeaponSlot(new WeaponSlot(this)); |
---|
49 | } |
---|
50 | } |
---|
51 | |
---|
52 | WeaponSet::~WeaponSet() |
---|
53 | { |
---|
54 | } |
---|
55 | |
---|
56 | //Vorwärtsdeklaration |
---|
57 | WeaponSystem * parentWeaponSystem_; |
---|
58 | |
---|
59 | void WeaponSet::attachWeaponSlot(WeaponSlot *wSlot) |
---|
60 | { |
---|
61 | this->weaponSlots_.push_back(wSlot); |
---|
62 | } |
---|
63 | |
---|
64 | void WeaponSet::fire() |
---|
65 | { |
---|
66 | for (int i=0; i < (int) this->weaponSlots_.size(); i++) |
---|
67 | { |
---|
68 | this->weaponSlots_[i]->fire(); |
---|
69 | } |
---|
70 | } |
---|
71 | |
---|
72 | WeaponSlot * WeaponSet::getWeaponSlotPointer(unsigned int n) |
---|
73 | { |
---|
74 | if (n < this->weaponSlots_.size()) |
---|
75 | return this->weaponSlots_[n]; |
---|
76 | else |
---|
77 | return 0; |
---|
78 | } |
---|
79 | |
---|
80 | |
---|
81 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
82 | { |
---|
83 | |
---|
84 | } |
---|
85 | |
---|
86 | } |
---|