| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2261] | 29 | /** | 
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| [2911] | 30 |     @file QuestEffect.cc | 
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| [2662] | 31 |     @brief Implementation of the QuestEffect class. | 
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| [2261] | 32 | */ | 
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 | 33 |  | 
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| [2105] | 34 | #include "OrxonoxStableHeaders.h" | 
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 | 35 | #include "QuestEffect.h" | 
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 | 36 |  | 
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| [1992] | 37 | #include "core/CoreIncludes.h" | 
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| [2021] | 38 |  | 
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| [2261] | 39 | #include "orxonox/objects/infos/PlayerInfo.h" | 
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 | 40 |  | 
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| [2662] | 41 | namespace orxonox | 
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 | 42 | { | 
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| [1992] | 43 |     /** | 
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 | 44 |     @brief | 
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 | 45 |         Constructor. Creates a new QuestEffect. | 
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 | 46 |         Is not meant to be invoked directly, since this is only an interface. | 
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 | 47 |     */ | 
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| [2092] | 48 |     QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) | 
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| [1992] | 49 |     { | 
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 | 50 |         RegisterObject(QuestEffect); | 
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 | 51 |     } | 
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| [2092] | 52 |  | 
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| [1992] | 53 |     /** | 
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 | 54 |     @brief | 
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 | 55 |         Destructor. | 
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 | 56 |     */ | 
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 | 57 |     QuestEffect::~QuestEffect() | 
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 | 58 |     { | 
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| [2092] | 59 |  | 
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| [1992] | 60 |     } | 
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| [2092] | 61 |  | 
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| [1992] | 62 |     /** | 
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 | 63 |     @brief | 
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| [2261] | 64 |         Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. | 
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| [1992] | 65 |     @param player | 
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| [2261] | 66 |         The player the QuestEffects are invoked on. | 
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| [1992] | 67 |     @param effects | 
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| [2261] | 68 |         A list of all the QuestEffects to be invoked. | 
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| [2068] | 69 |     @return | 
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 | 70 |         Returns false if there was an error, view console of log for further detail. | 
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| [1992] | 71 |     */ | 
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| [2662] | 72 |     /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) | 
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| [1992] | 73 |     { | 
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| [2068] | 74 |         bool check = true; | 
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| [2662] | 75 |          | 
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 | 76 |         COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl; | 
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| [2092] | 77 |  | 
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| [2021] | 78 |         for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) | 
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| [2093] | 79 |         { | 
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 | 80 |             check = check && (*effect)->invoke(player); | 
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 | 81 |         } | 
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 | 82 |         return check; | 
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| [1992] | 83 |     } | 
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 | 84 |  | 
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 | 85 | } | 
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