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1 | #include "Item.h" |
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2 | #include "ShipEquipment.h" |
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3 | |
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4 | |
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5 | namespace orxonox |
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6 | { |
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7 | bool ShipEquipment::insert(Item* item) |
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8 | { |
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9 | if(checkSlot(player)==true) |
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10 | Equipment.insert ( std::pair<std::string, Item*>(item->getName(),item) ); |
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11 | else |
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12 | COUT(3) << "swap?" << std::endl; |
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13 | |
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14 | }; |
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15 | bool ShipEquipment::erase (Item* item) |
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16 | { |
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17 | if(Equipment.find(item->getName())!= Equipment.end()) |
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18 | { |
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19 | std::multimap<std::string,Item*>::iterator it; |
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20 | it=Equipment.find(item->getName()); |
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21 | Equipment.erase (it); |
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22 | return true; |
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23 | } |
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24 | else |
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25 | return false; |
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26 | }; |
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27 | bool ShipEquipment::checkSlot(Item* item) const |
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28 | { |
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29 | std::multimap<std::string,Item*>::iterator it; |
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30 | for ( it=Equipment.begin() ; it != Equipment.end(); it++ ) |
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31 | { |
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32 | if((*it).second->playerBaseClass_==item->playerBaseClass_) |
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33 | return false; |
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34 | } |
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35 | return true; |
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36 | }; |
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37 | } |
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