| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Daniel 'Huty' Haggenmueller | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of PickupSpawner. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "PickupSpawner.h" | 
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| 35 | #include "BaseItem.h" | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "core/Template.h" | 
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| 40 |  | 
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| 41 | #include "objects/worldentities/pawns/Pawn.h" | 
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| 42 | #include "objects/worldentities/triggers/DistanceTrigger.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |     CreateFactory(PickupSpawner); | 
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| 47 |  | 
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| 48 |     /** | 
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| 49 |         @brief Constructor. Registers the PickupSpawner. | 
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| 50 |         @param creator Pointer to the object which created this item. | 
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| 51 |     */ | 
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| 52 |     PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) | 
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| 53 |     { | 
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| 54 |         RegisterObject(PickupSpawner); | 
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| 55 |  | 
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| 56 |         this->itemTemplate_ = 0; | 
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| 57 |         this->triggerDistance_ = 20; | 
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| 58 |         this->respawnTime_ = 0.0f; | 
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| 59 |     } | 
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| 60 |     //! Deconstructor. | 
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| 61 |     PickupSpawner::~PickupSpawner() | 
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| 62 |     { | 
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| 63 |     } | 
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| 64 |     /** | 
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| 65 |         @brief Method for creating a PickupSpawner through XML. | 
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| 66 |         @param xmlelement XML element which contains the PickupSpawner. | 
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| 67 |         @param mode XMLPort mode. | 
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| 68 |     */ | 
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| 69 |     void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 70 |     { | 
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| 71 |         SUPER(PickupSpawner, XMLPort, xmlelement, mode); | 
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| 72 |  | 
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| 73 |         XMLPortParam(PickupSpawner, "item", setItemTemplateName, getItemTemplateName, xmlelement, mode); | 
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| 74 |         XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); | 
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| 75 |         XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); | 
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| 76 |     } | 
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| 77 |     /** | 
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| 78 |         @brief Invoked when the activity has changed. Sets visibility of attached objects. | 
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| 79 |     */ | 
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| 80 |     void PickupSpawner::changedActivity() | 
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| 81 |     { | 
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| 82 |         SUPER(PickupSpawner, changedActivity); | 
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| 83 |  | 
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| 84 |         for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
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| 85 |             (*it)->setVisible(this->isActive()); | 
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| 86 |     } | 
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| 87 |     /** | 
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| 88 |         @brief Set the template name of the item to spawn, also loads the template. | 
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| 89 |         @param name Name of the new template. | 
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| 90 |     */ | 
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| 91 |     void PickupSpawner::setItemTemplateName(const std::string& name) | 
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| 92 |     { | 
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| 93 |         this->itemTemplateName_ = name; | 
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| 94 |         this->itemTemplate_ = Template::getTemplate(name); | 
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| 95 |     } | 
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| 96 |     /** | 
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| 97 |         @brief Tick, checks if any Pawn is close enough to trigger. | 
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| 98 |         @param dt Time since last tick. | 
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| 99 |     */ | 
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| 100 |     void PickupSpawner::tick(float dt) | 
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| 101 |     { | 
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| 102 |         if (this->isActive()) | 
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| 103 |         { | 
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| 104 |             for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); it++) | 
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| 105 |             { | 
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| 106 |                 Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); | 
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| 107 |                 if (distance.length() < this->triggerDistance_) | 
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| 108 |                     this->trigger(*it); | 
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| 109 |             } | 
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| 110 |         } | 
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| 111 |     } | 
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| 112 |     /** | 
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| 113 |         @brief | 
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| 114 |             Trigger the PickupSpawner. | 
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| 115 |  | 
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| 116 |             Adds the pickup to the Pawn that triggered, | 
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| 117 |             sets the timer to re-activate and deactives the PickupSpawner. | 
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| 118 |  | 
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| 119 |         @param pawn Pawn which triggered the PickupSpawner. | 
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| 120 |     */ | 
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| 121 |     void PickupSpawner::trigger(Pawn* pawn) | 
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| 122 |     { | 
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| 123 |         if (this->isActive() && this->itemTemplate_ && this->itemTemplate_->getBaseclassIdentifier()) | 
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| 124 |         { | 
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| 125 |             BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); | 
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| 126 |             BaseItem* asItem = dynamic_cast<BaseItem*>(newObject); | 
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| 127 |             if (asItem) | 
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| 128 |             { | 
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| 129 |                 asItem->setPickupIdentifier(this->itemTemplateName_); | 
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| 130 |                 asItem->addTemplate(this->itemTemplate_); | 
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| 131 |  | 
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| 132 |                 if (asItem->pickedUp(pawn)) | 
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| 133 |                 { | 
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| 134 |                     COUT(3) << this->itemTemplateName_ << " got picked up." << std::endl; | 
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| 135 |  | 
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| 136 |                     if (this->respawnTime_ > 0.0f) | 
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| 137 |                     { | 
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| 138 |                         ExecutorMember<PickupSpawner>* executor = createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback)); | 
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| 139 |                         this->respawnTimer_.setTimer(this->respawnTime_, false, this, executor); | 
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| 140 |  | 
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| 141 |                         this->setActive(false); | 
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| 142 |                         this->fireEvent(); | 
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| 143 |                     } | 
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| 144 |                 } | 
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| 145 |                 else | 
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| 146 |                     delete newObject; | 
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| 147 |             } | 
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| 148 |         } | 
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| 149 |     } | 
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| 150 |     /** | 
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| 151 |         @brief Invoked by the timer, re-activates the PickupSpawner. | 
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| 152 |     */ | 
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| 153 |     void PickupSpawner::respawnTimerCallback() | 
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| 154 |     { | 
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| 155 |         COUT(3) << "PickupSpawner reactivated." << std::endl; | 
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| 156 |  | 
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| 157 |         this->setActive(true); | 
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| 158 |     } | 
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| 159 | } | 
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