| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GSMainMenu.h" | 
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| 31 |  | 
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| 32 | //#include <OgreViewport.h> | 
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| 33 | #include <OgreSceneManager.h> | 
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| 34 | #include "core/Clock.h" | 
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| 35 | #include "core/ConsoleCommand.h" | 
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| 36 | #include "core/Game.h" | 
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| 37 | #include "core/input/InputManager.h" | 
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| 38 | #include "core/input/SimpleInputState.h" | 
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| 39 | #include "gui/GUIManager.h" | 
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| 40 | #include "objects/Scene.h" | 
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| 41 | #include "GraphicsManager.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     AddGameState(GSMainMenu, "mainMenu"); | 
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| 46 |  | 
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| 47 |     GSMainMenu::GSMainMenu(const std::string& name) | 
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| 48 |         : GameState(name) | 
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| 49 |         , inputState_(0) | 
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| 50 |     { | 
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| 51 |     } | 
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| 52 |  | 
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| 53 |     GSMainMenu::~GSMainMenu() | 
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| 54 |     { | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     void GSMainMenu::activate() | 
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| 58 |     { | 
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| 59 |         inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("mainMenu"); | 
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| 60 |         inputState_->setHandler(GUIManager::getInstancePtr()); | 
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| 61 |         inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER); | 
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| 62 |  | 
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| 63 |         // create an empty Scene | 
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| 64 |         this->scene_ = new Scene(0); | 
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| 65 |         // and a Camera | 
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| 66 |         this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| 67 |  | 
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| 68 |         // show main menu | 
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| 69 |         GUIManager::getInstance().showGUI("mainmenu"); | 
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| 70 |         GUIManager::getInstance().setCamera(this->camera_); | 
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| 71 |         GraphicsManager::getInstance().setCamera(this->camera_); | 
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| 72 |  | 
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| 73 |         { | 
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| 74 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startGame); | 
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| 75 |             functor->setObject(this); | 
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| 76 |             this->ccStartGame_ = createConsoleCommand(functor, "startGame"); | 
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| 77 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_); | 
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| 78 |         } | 
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| 79 |  | 
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| 80 |         InputManager::getInstance().requestEnterState("mainMenu"); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     void GSMainMenu::deactivate() | 
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| 84 |     { | 
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| 85 |         InputManager::getInstance().requestLeaveState("mainMenu"); | 
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| 86 |         InputManager::getInstance().requestDestroyState("mainMenu"); | 
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| 87 |  | 
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| 88 | /* | 
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| 89 |         if (this->ccStartGame_) | 
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| 90 |         { | 
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| 91 |             delete this->ccStartGame_; | 
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| 92 |             this->ccStartGame_ = 0; | 
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| 93 |         } | 
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| 94 | */ | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     void GSMainMenu::update(const Clock& time) | 
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| 98 |     { | 
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| 99 |     } | 
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| 100 |  | 
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| 101 |     void GSMainMenu::startGame() | 
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| 102 |     { | 
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| 103 |         // HACK - HACK | 
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| 104 |         Game::getInstance().popState(); | 
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| 105 |         Game::getInstance().requestStates("standalone, level"); | 
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| 106 |     } | 
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| 107 | } | 
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