| 1 |  # | 
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| 2 |  #             ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  #                             > www.orxonox.net < | 
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| 4 |  # | 
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| 5 |  #        This program is free software; you can redistribute it and/or | 
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| 6 |  #         modify it under the terms of the GNU General Public License | 
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| 7 |  #        as published by the Free Software Foundation; either version 2 | 
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| 8 |  #            of the License, or (at your option) any later version. | 
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| 9 |  # | 
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| 10 |  #       This program is distributed in the hope that it will be useful, | 
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| 11 |  #        but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 12 |  #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 13 |  #                 GNU General Public License for more details. | 
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| 14 |  # | 
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| 15 |  #   You should have received a copy of the GNU General Public License along | 
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| 16 |  #      with this program; if not, write to the Free Software Foundation, | 
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| 17 |  #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 18 |  # | 
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| 19 |  | 
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| 20 | SET_SOURCE_FILES(ORXONOX_SRC_FILES | 
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| 21 |   CameraManager.cc | 
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| 22 |   GraphicsManager.cc | 
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| 23 |   LevelManager.cc | 
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| 24 |   Main.cc | 
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| 25 |   PawnManager.cc | 
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| 26 |   PlayerManager.cc | 
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| 27 | ) | 
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| 28 | ADD_SUBDIRECTORY(gamestates) | 
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| 29 | ADD_SUBDIRECTORY(gui) | 
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| 30 | ADD_SUBDIRECTORY(objects) | 
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| 31 | ADD_SUBDIRECTORY(overlays) | 
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| 32 | ADD_SUBDIRECTORY(tools) | 
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| 33 | GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES) | 
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| 34 | SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES}) | 
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| 35 |  | 
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| 36 | GENERATE_SOURCE_GROUPS(${ORXONOX_FILES}) | 
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| 37 | GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h objects/pickup/PickupInventory.h objects/pickup/BaseItem.h) | 
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| 38 |  | 
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| 39 | # Not using precompiled header files: Avoid dependencies | 
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| 40 | INCLUDE_DIRECTORIES(pch/nopch) | 
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| 41 |  | 
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| 42 | ADD_EXECUTABLE(orxonox ${ORXONOX_FILES}) | 
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| 43 | GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION) | 
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| 44 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) | 
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| 45 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") | 
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| 46 |  | 
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| 47 | TARGET_LINK_LIBRARIES(orxonox | 
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| 48 |   ${OGRE_LIBRARY} | 
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| 49 |   ${CEGUI_LIBRARY} | 
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| 50 |   ${LUA_LIBRARIES} | 
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| 51 |   ${CEGUILUA_LIBRARY} | 
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| 52 |   ${Boost_SYSTEM_LIBRARY} | 
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| 53 |   ogreceguirenderer_orxonox | 
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| 54 |   tinyxml++_orxonox | 
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| 55 |   tolua++_orxonox | 
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| 56 |   bullet_orxonox | 
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| 57 |   util | 
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| 58 |   core | 
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| 59 |   network | 
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| 60 |   #audio | 
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| 61 | ) | 
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| 62 |  | 
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| 63 | ORXONOX_INSTALL(orxonox) | 
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| 64 |  | 
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| 65 |  | 
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| 66 | # When using Visual Studio we want to use the output directory as working | 
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| 67 | # directory and we also want to specify where the external dlls | 
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| 68 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot | 
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| 69 | # be specified in CMake because they are not stored in the actual project file. | 
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| 70 | # This workaround will create a configured *.vcproj.user file that holds the | 
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| 71 | # right values. When starting the solution for the first time, | 
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| 72 | # these get written to the *vcproj.yourPCname.yourname.user | 
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| 73 | IF(MSVC) | 
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| 74 |   IF(CMAKE_CL_64) | 
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| 75 |     SET(MSVC_PLATFORM "x64") | 
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| 76 |   ELSE() | 
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| 77 |     SET(MSVC_PLATFORM "Win32") | 
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| 78 |   ENDIF() | 
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| 79 |   STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" | 
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| 80 |          VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") | 
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| 81 |   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user") | 
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| 82 | ENDIF(MSVC) | 
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