| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabian 'x3n' Landau | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief Implementation of the ObjectListBase class. | 
|---|
| 32 |  | 
|---|
| 33 | The ObjectListBase is a double-linked list, used by Identifiers to store all objects of a given class. | 
|---|
| 34 | Newly created objects are added through the RegisterObject-macro in its constructor. | 
|---|
| 35 | */ | 
|---|
| 36 |  | 
|---|
| 37 | #include <set> | 
|---|
| 38 |  | 
|---|
| 39 | #include "CorePrereqs.h" | 
|---|
| 40 |  | 
|---|
| 41 | #include "ObjectListBase.h" | 
|---|
| 42 | #include "Identifier.h" | 
|---|
| 43 | #include "Iterator.h" | 
|---|
| 44 |  | 
|---|
| 45 | namespace orxonox | 
|---|
| 46 | { | 
|---|
| 47 | /** | 
|---|
| 48 | @brief Constructor: Sets default values. | 
|---|
| 49 | */ | 
|---|
| 50 | ObjectListBase::ObjectListBase(Identifier* identifier) | 
|---|
| 51 | { | 
|---|
| 52 | this->identifier_ = identifier; | 
|---|
| 53 | this->first_ = 0; | 
|---|
| 54 | this->last_ = 0; | 
|---|
| 55 | } | 
|---|
| 56 |  | 
|---|
| 57 | /** | 
|---|
| 58 | @brief Destructor: Deletes all list-elements, but NOT THE OBJECTS. | 
|---|
| 59 | */ | 
|---|
| 60 | ObjectListBase::~ObjectListBase() | 
|---|
| 61 | { | 
|---|
| 62 | ObjectListBaseElement* temp; | 
|---|
| 63 | while (this->first_) | 
|---|
| 64 | { | 
|---|
| 65 | temp = this->first_->next_; | 
|---|
| 66 | delete this->first_; | 
|---|
| 67 | this->first_ = temp; | 
|---|
| 68 | } | 
|---|
| 69 | } | 
|---|
| 70 |  | 
|---|
| 71 | /** | 
|---|
| 72 | @brief Increases all Iterators that currently point on the given element (because it gets removed). | 
|---|
| 73 | @param element The element that gets removed | 
|---|
| 74 | */ | 
|---|
| 75 | void ObjectListBase::notifyIterators(OrxonoxClass* object) const | 
|---|
| 76 | { | 
|---|
| 77 | for (std::vector<void*>::const_iterator it = this->iterators_.begin(); it != this->iterators_.end(); ++it) | 
|---|
| 78 | ((Iterator<OrxonoxClass>*)(*it))->incrementIfEqual(object); | 
|---|
| 79 | for (std::vector<void*>::const_iterator it = this->objectListIterators_.begin(); it != this->objectListIterators_.end(); ++it) | 
|---|
| 80 | ((ObjectListIterator<OrxonoxClass>*)(*it))->incrementIfEqual(object); | 
|---|
| 81 | } | 
|---|
| 82 |  | 
|---|
| 83 | /** | 
|---|
| 84 | @brief Adds a new object to the end of the list. | 
|---|
| 85 | @param object The object to add | 
|---|
| 86 | @return The pointer to the new ObjectListBaseElement, needed by the MetaObjectList of the added object | 
|---|
| 87 | */ | 
|---|
| 88 | ObjectListBaseElement* ObjectListBase::add(ObjectListBaseElement* element) | 
|---|
| 89 | { | 
|---|
| 90 | if (!this->last_) | 
|---|
| 91 | { | 
|---|
| 92 | // If the list is empty | 
|---|
| 93 | this->last_ = element; | 
|---|
| 94 | this->first_ = this->last_; // There's only one object in the list now | 
|---|
| 95 | } | 
|---|
| 96 | else | 
|---|
| 97 | { | 
|---|
| 98 | // If the list isn't empty | 
|---|
| 99 | ObjectListBaseElement* temp = this->last_; | 
|---|
| 100 | this->last_ = element; | 
|---|
| 101 | this->last_->prev_ = temp; | 
|---|
| 102 | temp->next_ = this->last_; | 
|---|
| 103 | } | 
|---|
| 104 |  | 
|---|
| 105 | return this->last_; | 
|---|
| 106 | } | 
|---|
| 107 | } | 
|---|